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/*
* QW262
* Copyright (C) 2004 [sd] angel
*
* This code is based on Q3 VM code by Id Software, Inc.
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*
* $Id: g_public.h 783 2008-06-26 23:15:19Z qqshka $
*/
#ifndef __G_PUBLIC_H__
#define __G_PUBLIC_H__
// Copyright (C) 1999-2000 Id Software, Inc.
//
// g_public.h -- game module information visible to server
#define GAME_API_VERSION 13
//===============================================================
// !!! new traps comes to end of list !!!
//
// system traps provided by the main engine
//
typedef enum
{
//============== general Quake services ==================
G_GETAPIVERSION, // ( void);
G_DPRINT, // ( const char *string );
// print message on the local console
G_ERROR, // ( const char *string );
// abort the game
G_GetEntityToken,
G_SPAWN_ENT,
G_REMOVE_ENT,
G_PRECACHE_SOUND,
G_PRECACHE_MODEL,
G_LIGHTSTYLE,
G_SETORIGIN,
G_SETSIZE,
G_SETMODEL,
G_BPRINT,
G_SPRINT,
G_CENTERPRINT,
G_AMBIENTSOUND,
G_SOUND,
G_TRACELINE,
G_CHECKCLIENT,
G_STUFFCMD,
G_LOCALCMD,
G_CVAR,
G_CVAR_SET,
G_FINDRADIUS,
G_WALKMOVE,
G_DROPTOFLOOR,
G_CHECKBOTTOM,
G_POINTCONTENTS,
G_NEXTENT,
G_AIM,
G_MAKESTATIC,
G_SETSPAWNPARAMS,
G_CHANGELEVEL,
G_LOGFRAG,
G_GETINFOKEY,
G_MULTICAST,
G_DISABLEUPDATES,
G_WRITEBYTE,
G_WRITECHAR,
G_WRITESHORT,
G_WRITELONG,
G_WRITEANGLE,
G_WRITECOORD,
G_WRITESTRING,
G_WRITEENTITY,
G_FLUSHSIGNON,
g_memset,
g_memcpy,
g_strncpy,
g_sin,
g_cos,
g_atan2,
g_sqrt,
g_floor,
g_ceil,
g_acos,
G_CMD_ARGC,
G_CMD_ARGV,
G_TraceCapsule,
G_FSOpenFile,
G_FSCloseFile,
G_FSReadFile,
G_FSWriteFile,
G_FSSeekFile,
G_FSTellFile,
G_FSGetFileList,
G_CVAR_SET_FLOAT,
G_CVAR_STRING,
G_Map_Extension,
G_strcmp,
G_strncmp,
G_stricmp,
G_strnicmp,
G_Find,
G_executecmd,
G_conprint,
G_readcmd,
G_redirectcmd,
G_Add_Bot,
G_Remove_Bot,
G_SetBotUserInfo,
G_SetBotCMD,
G_QVMstrftime,
G_CMD_ARGS,
G_CMD_TOKENIZE,
g_strlcpy,
g_strlcat,
G_MAKEVECTORS,
G_NEXTCLIENT,
G_PRECACHE_VWEP_MODEL,
G_SETPAUSE,
G_SETUSERINFO,
G_MOVETOGOAL,
} gameImport_t;
// !!! new things comes to end of list !!!
//
// functions exported by the game subsystem
//
typedef enum
{
GAME_INIT, // ( int levelTime, int randomSeed, int restart );
// init and shutdown will be called every single level
// The game should call G_GET_ENTITY_TOKEN to parse through all the
// entity configuration text and spawn gentities.
GAME_LOADENTS,
GAME_SHUTDOWN, // (void);
GAME_CLIENT_CONNECT, // ( int clientNum ,int isSpectator);
// ( int clientNum, qbool firstTime, qbool isBot );
// return NULL if the client is allowed to connect, otherwise return
// a text string with the reason for denial
GAME_PUT_CLIENT_IN_SERVER,
//GAME_CLIENT_BEGIN, // ( int clientNum ,int isSpectator);
GAME_CLIENT_USERINFO_CHANGED, // ( int clientNum,int isSpectator );
GAME_CLIENT_DISCONNECT, // ( int clientNum,int isSpectator );
GAME_CLIENT_COMMAND, // ( int clientNum,int isSpectator );
GAME_CLIENT_PRETHINK,
GAME_CLIENT_THINK, // ( int clientNum,int isSpectator );
GAME_CLIENT_POSTTHINK,
GAME_START_FRAME, // ( int levelTime );
GAME_SETCHANGEPARMS, //self
GAME_SETNEWPARMS,
GAME_CONSOLE_COMMAND, // ( void );
GAME_EDICT_TOUCH, //(self,other)
GAME_EDICT_THINK, //(self,other=world,time)
GAME_EDICT_BLOCKED, //(self,other)
// ConsoleCommand will be called when a command has been issued
// that is not recognized as a builtin function.
// The game can issue trap_argc() / trap_argv() commands to get the command
// and parameters. Return qfalse if the game doesn't recognize it as a command.
GAME_CLIENT_SAY, // ( int isTeamSay );
GAME_PAUSED_TIC, // ( int duration_msec ); // duration is in msecs
} gameExport_t;
typedef enum
{
F_INT,
F_FLOAT,
F_LSTRING, // string on disk, pointer in memory, TAG_LEVEL
// F_GSTRING, // string on disk, pointer in memory, TAG_GAME
F_VECTOR,
F_ANGLEHACK,
// F_ENTITY, // index on disk, pointer in memory
// F_ITEM, // index on disk, pointer in memory
// F_CLIENT, // index on disk, pointer in memory
F_IGNORE
} fieldtype_t;
typedef struct
{
string_t name;
int ofs;
fieldtype_t type;
// int flags;
} field_t;
typedef struct
{
edict_t *ents;
int sizeofent;
globalvars_t *global;
field_t *fields;
int APIversion;
} gameData_t;
typedef int fileHandle_t;
typedef enum {
FS_READ_BIN,
FS_READ_TXT,
FS_WRITE_BIN,
FS_WRITE_TXT,
FS_APPEND_BIN,
FS_APPEND_TXT
} fsMode_t;
typedef enum {
FS_SEEK_CUR,
FS_SEEK_END,
FS_SEEK_SET
} fsOrigin_t;
#endif /* !__G_PUBLIC_H__ */
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