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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
$Id: linux_signals.c,v 1.4 2007-06-15 12:26:07 johnnycz Exp $
*/
#include <signal.h>
#include "quakedef.h"
#include "input.h"
static qbool signalcaught = false;
static void signal_handler(int sig) // bk010104 - replace this... (NOTE TTimo huh?)
{
if (signalcaught)
{
printf("DOUBLE SIGNAL FAULT: Received signal %d, exiting...\n", sig);
Sys_Quit();
exit(0);
}
signalcaught = true;
printf("Received signal %d, exiting...\n", sig);
//
// client related things
//
VID_Shutdown(); // bk010104 - shouldn't this be CL_Shutdown
Sys_Quit();
exit(0);
}
void InitSig(void)
{
signal(SIGHUP, signal_handler);
signal(SIGINT, signal_handler); // btw, q3 do not have this signal handling
signal(SIGQUIT, signal_handler);
signal(SIGILL, signal_handler);
signal(SIGTRAP, signal_handler);
signal(SIGIOT, signal_handler);
signal(SIGBUS, signal_handler);
signal(SIGFPE, signal_handler);
signal(SIGSEGV, signal_handler);
signal(SIGTERM, signal_handler);
}
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