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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _WIN32
#include <dirent.h>
#include <sys/stat.h>
#endif
#include "quakedef.h"
#include "gl_model.h"
#include "gl_local.h"
#ifndef CLIENTONLY
#include "server.h"
#endif
#include "menu.h"
#include "EX_browser.h"
#include "Ctrl_Tab.h"
#include "menu_demo.h"
#include "menu_proxy.h"
#include "menu_options.h"
#include "menu_ingame.h"
#include "menu_multiplayer.h"
#include "EX_FileList.h"
#include "help.h"
#include "utils.h"
#include "qsound.h"
#include "keys.h"
#include "common_draw.h"
#include "menu_mp3player.h"
qbool vid_windowedmouse = true;
void (*vid_menudrawfn)(void);
void (*vid_menukeyfn)(int key);
void CL_Disconnect_f(void);
extern cvar_t con_shift, scr_menualpha;
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_SEdit_f (void);
void M_Menu_Demos_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Options_f (void);
#ifdef WITH_MP3_PLAYER
void M_Menu_MP3_Control_f (void);
#endif // WITH_MP3_PLAYER
void M_Menu_Quit_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Load_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_ServerList_Draw (void);
void M_SEdit_Draw (void);
void M_Demo_Draw (void);
void M_GameOptions_Draw (void);
void M_Proxy_Draw (void);
void M_Options_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Load_Key (int key);
void M_Save_Key (int key);
void M_MultiPlayerSub_Key (int key);
void M_ServerList_Key (int key);
void M_SEdit_Key (int key);
void M_Demo_Key (int key);
qbool M_GameOptions_Key (int key);
void M_Proxy_Key (int key);
void M_Options_Key (int key, wchar unichar);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_Menu_Help_f (void);
#define QUAKE_ID_PLAQUE_PATH "gfx/qplaque.lmp"
m_state_t m_state;
qbool m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
qbool m_recursiveDraw;
int m_topmenu; // set if a submenu was entered via a
// menu_* command
#define SLIDER_RANGE 10
typedef struct menu_window_s {
int x;
int y;
int w;
int h;
} menu_window_t;
//=============================================================================
/* Support Routines */
cvar_t scr_scaleMenu = {"scr_scaleMenu","1"};
int menuwidth = 320;
int menuheight = 240;
cvar_t scr_centerMenu = {"scr_centerMenu","1"};
cvar_t menu_ingame = {"menu_ingame", "1"};
int m_yofs = 0;
void M_DrawCharacter (int cx, int line, int num) {
Draw_Character (cx + ((menuwidth - 320)>>1), line + m_yofs, num);
}
void M_Print_GetPoint(int cx, int cy, int *rx, int *ry, const char *str, qbool red) {
cx += ((menuwidth - 320)>>1);
cy += m_yofs;
*rx = cx;
*ry = cy;
if (red)
Draw_Alt_String (cx, cy, str);
else
Draw_String(cx, cy, str);
}
void M_Print (int cx, int cy, char *str) {
int rx, ry;
M_Print_GetPoint(cx, cy, &rx, &ry, str, true);
}
void M_PrintWhite (int cx, int cy, char *str) {
Draw_String (cx + ((menuwidth - 320)>>1), cy + m_yofs, str);
}
// replacement of M_DrawTransPic - sometimes we need the real coordinate of the pic
static void M_DrawTransPic_GetPoint (int x, int y, int *rx, int *ry, mpic_t *pic)
{
*rx = x + ((menuwidth - 320)>>1);
*ry = y + m_yofs;
Draw_TransPic (x + ((menuwidth - 320)>>1), y + m_yofs, pic);
}
void M_DrawTransPic (int x, int y, mpic_t *pic) {
int tx, ty;
M_DrawTransPic_GetPoint(x, y, &tx, &ty, pic);
}
void M_DrawPic (int x, int y, mpic_t *pic) {
Draw_Pic (x + ((menuwidth - 320)>>1), y + m_yofs, pic);
}
void M_DrawTextBox (int x, int y, int width, int lines) {
Draw_TextBox (x + ((menuwidth - 320) >> 1), y + m_yofs, width, lines);
}
void M_DrawSlider (int x, int y, float range) {
int i;
range = bound(0, range, 1);
M_DrawCharacter (x-8, y, 128);
for (i=0 ; i<SLIDER_RANGE ; i++)
M_DrawCharacter (x + i*8, y, 129);
M_DrawCharacter (x+i*8, y, 130);
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
}
qbool Key_IsLeftRightSameBind(int b);
void M_FindKeysForCommand (const char *command, int *twokeys) {
int count, j, l;
char *b;
twokeys[0] = twokeys[1] = -1;
l = strlen(command) + 1;
count = 0;
for (j = 0 ; j < (sizeof(keybindings) / sizeof(*keybindings)); j++) {
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l)) {
if (count) {
if (j == twokeys[0] + 1 && (twokeys[0] == K_LCTRL || twokeys[0] == K_LSHIFT || twokeys[0] == K_LALT)) {
twokeys[0]--;
continue;
}
}
twokeys[count] = j;
count++;
if (count == 2) {
if (Key_IsLeftRightSameBind(twokeys[1]))
twokeys[1]++;
break;
}
}
}
}
void M_Unscale_Menu(void)
{
// do not scale this menu
if (scr_scaleMenu.value)
{
menuwidth = vid.width;
menuheight = vid.height;
glMatrixMode(GL_PROJECTION);
glLoadIdentity ();
glOrtho (0, menuwidth, menuheight, 0, -99999, 99999);
}
}
// will apply menu scaling effect for given window region
// scr_scaleMenu 1 uses glOrtho function and we use the same algorithm in here
static void M_Window_Adjust(const menu_window_t *original, menu_window_t *scaled)
{
double sc_x, sc_y; // scale factors
if (scr_scaleMenu.value)
{
sc_x = (double) vid.width / (double) menuwidth;
sc_y = (double) vid.height / (double) menuheight;
scaled->x = original->x * sc_x;
scaled->y = original->y * sc_y;
scaled->w = original->w * sc_x;
scaled->h = original->h * sc_y;
}
else
{
memcpy(scaled, original, sizeof(menu_window_t));
}
}
// this function will look at window borders and current mouse cursor position
// and will change which item in the window should be selected
// we presume that all entries have same height and occupy the whole window
// 1st par: input, window position & size
// 2nd par: input, mouse position
// 3rd par: input, how many entries does the window have
// 4th par: output, newly selected entry, first entry is 0, second 1, ...
// return value: does the cursor belong to this window? yes/no
static qbool M_Mouse_Select(const menu_window_t *uw, const mouse_state_t *m, int entries, int *newentry)
{
double entryheight;
double nentry;
menu_window_t rw;
menu_window_t *w = &rw; // just a language "shortcut"
M_Window_Adjust(uw, w);
// window is invisible
if (!(w->h > 0) || !(w->w > 0)) return false;
// check if the pointer is inside of the window
if (m->x < w->x || m->y < w->y || m->x > w->x + w->w || m->y > w->y + w->h)
return false; // no, it's not
entryheight = w->h / entries;
nentry = (int) (m->y - w->y) / (int) entryheight;
*newentry = bound(0, nentry, entries-1);
return true;
}
//=============================================================================
void M_EnterMenu (int state) {
if (key_dest != key_menu) {
m_topmenu = state;
if (state != m_proxy) {
Con_ClearNotify ();
// hide the console
scr_conlines = 0;
scr_con_current = 0;
}
} else {
m_topmenu = m_none;
}
key_dest = key_menu;
m_state = state;
m_entersound = true;
}
static void M_ToggleHeadMenus(int type)
{
m_entersound = true;
// do not ever use ingame menu, if user doesn't wish so
if (!menu_ingame.integer) {
type = m_main;
}
if (key_dest == key_menu) {
if (m_state != type) {
M_EnterMenu(type);
return;
}
key_dest = key_game;
m_state = m_none;
} else {
M_EnterMenu(type);
}
}
void M_ToggleMenu_f (void) {
if (cls.state == ca_active) {
M_ToggleHeadMenus(m_ingame);
}
else M_ToggleHeadMenus(m_main);
}
void M_EnterProxyMenu () {
M_EnterMenu(m_proxy);
}
void M_LeaveMenu (int parent) {
if (m_topmenu == m_state) {
m_state = m_none;
key_dest = key_game;
} else {
m_state = parent;
m_entersound = true;
}
}
// dunno how to call this function
// must leave all menus instead of calling few functions in row
void M_LeaveMenus (void) {
// m_entersound = true; // fixme: which value we must set ???
m_topmenu = m_none;
m_state = m_none;
key_dest = key_game;
}
void M_ToggleProxyMenu_f (void) {
// this is what user has bound to a key - that means
// when in proxy menu -> turn it off; and vice versa
m_entersound = true;
if ((key_dest == key_menu) && (m_state == m_proxy)) {
M_LeaveMenus();
Menu_Proxy_Toggle();
} else {
M_EnterMenu (m_proxy);
Menu_Proxy_Toggle();
}
}
//=============================================================================
/* MAIN MENU */
int m_main_cursor;
static qbool newmainmenu = false;
menu_window_t m_main_window;
void M_Menu_Main_f (void) {
M_EnterMenu (m_main);
}
#define BIGLETTER_WIDTH 64
#define BIGLETTER_HEIGHT 64
#define BIGMENU_LEFT 72
#define BIGMENU_TOP 32
#define BIGMENU_ITEMS_SCALE 0.3
#define BIGMENU_LETTER_SPACING -2
#define BIGMENU_VERTICAL_PADDING 2
typedef struct bigmenu_items_s {
const char *label;
void (* enter_handler) (void);
} bigmenu_items_t;
#define BIGMENU_ITEMS_COUNT(x) (sizeof(x) / sizeof(bigmenu_items_t))
bigmenu_items_t mainmenu_items[] = {
{"Single Player", M_Menu_SinglePlayer_f},
{"Multiplayer", M_Menu_MultiPlayer_f},
{"Options", M_Menu_Options_f},
{"Demos", M_Menu_Demos_f},
#ifdef WITH_MP3_PLAYER
{"MP3 Player", M_Menu_MP3_Control_f},
#endif
{"Help", M_Menu_Help_f},
{"Quit", M_Menu_Quit_f}
};
#define MAIN_ITEMS (newmainmenu ? BIGMENU_ITEMS_COUNT(mainmenu_items) : 5)
// mcharset must be supported in this point
static void M_BigMenu_DrawItems(bigmenu_items_t *menuitems, const unsigned int items, int left_corner, int top_corner, int *width, int *height)
{
int i;
int mheight = 0;
int mwidth = 0;
int x = left_corner;
int y = top_corner;
for (i = 0; i < items; i++) {
int thiswidth = strlen(menuitems[i].label)*BIGMENU_ITEMS_SCALE*BIGLETTER_WIDTH;
mheight += BIGMENU_ITEMS_SCALE*BIGLETTER_HEIGHT + BIGMENU_VERTICAL_PADDING;
mwidth = max(mwidth, thiswidth);
Draw_BigString(x, y, menuitems[i].label, NULL, 0,
BIGMENU_ITEMS_SCALE, 1, BIGMENU_LETTER_SPACING);
y += BIGMENU_ITEMS_SCALE*BIGLETTER_HEIGHT + BIGMENU_VERTICAL_PADDING;
}
*width = mwidth;
*height = mheight;
}
void M_Main_Draw (void) {
int f = (int) (curtime * 10) % 6;
mpic_t *p;
int itemheight;
M_DrawTransPic (16, BIGMENU_TOP, Draw_CachePic (QUAKE_ID_PLAQUE_PATH) );
// the Main Manu heading
p = Draw_CachePic ("gfx/ttl_main.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
// Main Menu items
if (Draw_BigFontAvailable()) {
newmainmenu = true;
m_main_window.x = BIGMENU_LEFT + (menuwidth - 320)/2;
m_main_window.y = BIGMENU_TOP + m_yofs;
M_BigMenu_DrawItems(mainmenu_items, BIGMENU_ITEMS_COUNT(mainmenu_items), m_main_window.x, m_main_window.y,
&m_main_window.w, &m_main_window.h);
itemheight = m_main_window.h / BIGMENU_ITEMS_COUNT(mainmenu_items);
}
else {
newmainmenu = false;
p = Draw_CachePic ("gfx/mainmenu.lmp");
m_main_window.w = p->width;
m_main_window.h = p->height;
M_DrawTransPic_GetPoint (72, 32, &m_main_window.x, &m_main_window.y, p);
// main menu specific correction, mainmenu.lmp|png have some useless extra space at the bottom
// that makes the mouse pointer position calculation imperfect
m_main_window.h *= 0.9;
itemheight = 20;
}
M_DrawTransPic (54, BIGMENU_TOP + m_main_cursor * itemheight,
Draw_CachePic(va("gfx/menudot%i.lmp", f+1)) );
}
static void M_Main_Enter(const unsigned int entry)
{
if (newmainmenu) {
mainmenu_items[entry].enter_handler();
}
else {
switch (entry) {
case 0: M_Menu_SinglePlayer_f (); break;
case 1: M_Menu_MultiPlayer_f (); break;
case 2: M_Menu_Options_f (); break;
#ifdef WITH_MP3_PLAYER
case 3: M_Menu_MP3_Control_f(); break;
#endif // WITH_MP3_PLAYER
case 4: M_Menu_Quit_f (); break;
}
}
}
void M_Main_Key (int key) {
switch (key) {
case K_ESCAPE:
case K_MOUSE2:
key_dest = key_game;
m_state = m_none;
break;
case '`':
case '~':
key_dest = key_console;
m_state = m_none;
break;
case K_UPARROW:
case K_MWHEELUP:
S_LocalSound ("misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_DOWNARROW:
case K_MWHEELDOWN:
S_LocalSound ("misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_HOME:
case K_PGUP:
S_LocalSound ("misc/menu1.wav");
m_main_cursor = 0;
break;
case K_END:
case K_PGDN:
S_LocalSound ("misc/menu1.wav");
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_ENTER:
case K_MOUSE1:
m_entersound = true;
M_Main_Enter((unsigned) m_main_cursor);
}
}
static qbool M_Main_Mouse_Event(const mouse_state_t* ms)
{
M_Mouse_Select(&m_main_window, ms, MAIN_ITEMS, &m_main_cursor);
if (ms->button_up == 1) M_Main_Key(K_MOUSE1);
if (ms->button_up == 2) M_Main_Key(K_MOUSE2);
return true;
}
//=============================================================================
/* OPTIONS MENU */
void M_Menu_Options_f (void) {
M_EnterMenu (m_options);
}
void M_Options_Key (int key, wchar unichar) {
Menu_Options_Key(key, unichar); // menu_options module
}
void M_Options_Draw (void) {
Menu_Options_Draw(); // menu_options module
}
//=============================================================================
/* PROXY MENU */
// key press in demos menu
void M_Proxy_Key (int key) {
int togglekeys[2];
// the menu_proxy module doesn't know which key user has bound to toggleproxymenu action
M_FindKeysForCommand("toggleproxymenu", togglekeys);
if ((key == togglekeys[0]) || (key == togglekeys[1])) {
Menu_Proxy_Toggle();
M_LeaveMenus();
return;
}
// ppl are used to access console even when in qizmo menu
M_FindKeysForCommand("toggleconsole", togglekeys);
if ((key == togglekeys[0]) || (key == togglekeys[1])) {
Con_ToggleConsole_f();
return;
}
Menu_Proxy_Key(key); // menu_proxy module
}
//=============================================================================
/* HELP MENU */
int help_page;
#define NUM_HELP_PAGES 6
void M_Menu_Help_f (void) {
M_EnterMenu (m_help);
}
void M_Help_Draw (void) {
int x, y, w, h;
M_Unscale_Menu();
// this will add top, left and bottom padding
// right padding is not added because it causes annoying scrollbar behaviour
// when mouse gets off the scrollbar to the right side of it
w = vid.width - OPTPADDING; // here used to be a limit to 512x... size
h = vid.height - OPTPADDING*2;
x = OPTPADDING;
y = OPTPADDING;
Menu_Help_Draw (x, y, w, h);
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
int m_quit_prevstate;
qbool wasInMenus;
void M_Menu_Quit_f (void) {
extern cvar_t cl_confirmquit;
if (!cl_confirmquit.integer) Host_Quit();
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
m_quit_prevstate = m_state;
msgNumber = rand()&7;
M_EnterMenu (m_quit);
}
void M_Quit_Key (int key) {
switch (key) {
case K_MOUSE2:
case K_ESCAPE:
case 'n':
case 'N':
if (wasInMenus) {
m_state = m_quit_prevstate;
m_entersound = true;
} else {
key_dest = key_game;
m_state = m_none;
}
break;
case '`':
case '~':
key_dest = key_console;
m_state = m_none;
break;
case K_MOUSE1:
case K_ENTER:
case 'Y':
case 'y':
key_dest = key_console;
Host_Quit ();
break;
default:
break;
}
}
void M_Quit_Draw (void) { // Quit screen text.
M_DrawTextBox (0, 0, 38, 26);
M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n");
M_PrintWhite (16, 28, "Programming Art \n");
M_Print (16, 36, " John Carmack Adrian Carmack\n");
M_Print (16, 44, " Michael Abrash Kevin Cloud\n");
M_Print (16, 52, " John Cash Paul Steed\n");
M_Print (16, 60, " Dave 'Zoid' Kirsch\n");
M_PrintWhite (16, 68, "Design Biz\n");
M_Print (16, 76, " John Romero Jay Wilbur\n");
M_Print (16, 84, " Sandy Petersen Mike Wilson\n");
M_Print (16, 92, " American McGee Donna Jackson\n");
M_Print (16, 100, " Tim Willits Todd Hollenshead\n");
M_PrintWhite (16, 108, "Support Projects\n");
M_Print (16, 116, " Barrett Alexander Shawn Green\n");
M_PrintWhite (16, 124, "Sound Effects\n");
M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n");
M_PrintWhite (16, 148, "Quake is a trademark of Id Software,\n");
M_PrintWhite (16, 156, "inc., (c)1996 Id Software, inc. All\n");
M_PrintWhite (16, 164, "rights reserved. NIN logo is a\n");
M_PrintWhite (16, 172, "registered trademark licensed to\n");
M_PrintWhite (16, 180, "Nothing Interactive, Inc. All rights\n");
M_PrintWhite (16, 188, "reserved.\n\n");
M_Print (16, 204, " Press y to exit\n");
}
//=============================================================================
/* SINGLE PLAYER MENU */
#ifndef CLIENTONLY
#define SINGLEPLAYER_ITEMS 3
int m_singleplayer_cursor;
qbool m_singleplayer_confirm;
qbool m_singleplayer_notavail;
menu_window_t m_singleplayer_window;
static qbool m_singleplayer_big = false;
static bigmenu_items_t m_singleplayer_items[] = {
{"New Game", NULL},
{"Load", NULL},
{"Save", NULL}
};
extern cvar_t maxclients;
void M_Menu_SinglePlayer_f (void) {
M_EnterMenu (m_singleplayer);
m_singleplayer_confirm = false;
m_singleplayer_notavail = false;
}
void M_SinglePlayer_Draw (void) {
int f = (int)(curtime * 10)%6;
mpic_t *p;
int itemheight;
#ifndef WITH_NQPROGS
if (m_singleplayer_notavail) {
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTextBox (60, 10*8, 24, 4);
M_PrintWhite (80, 12*8, " Cannot start a game");
M_PrintWhite (80, 13*8, "spprogs.dat not found");
return;
}
#endif
if (m_singleplayer_confirm) {
M_PrintWhite (64, 11*8, "Are you sure you want to");
M_PrintWhite (64, 12*8, " start a new game?");
return;
}
M_DrawTransPic (16, BIGMENU_TOP, Draw_CachePic (QUAKE_ID_PLAQUE_PATH) );
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
if (Draw_BigFontAvailable()) {
m_singleplayer_big = true;
m_singleplayer_window.x = BIGMENU_LEFT + ((menuwidth - 320)>>1);
m_singleplayer_window.y = BIGMENU_TOP + m_yofs;
M_BigMenu_DrawItems(m_singleplayer_items, BIGMENU_ITEMS_COUNT(m_singleplayer_items),
m_singleplayer_window.x, m_singleplayer_window.y, &m_singleplayer_window.w,
&m_singleplayer_window.h);
itemheight = m_singleplayer_window.h / BIGMENU_ITEMS_COUNT(m_singleplayer_items);
}
else {
m_singleplayer_big = false;
p = Draw_CachePic ("gfx/sp_menu.lmp");
m_singleplayer_window.w = p->width;
m_singleplayer_window.h = p->height;
M_DrawTransPic_GetPoint(72, 32, &m_singleplayer_window.x, &m_singleplayer_window.y, p);
itemheight = 20;
}
M_DrawTransPic (54, BIGMENU_TOP + m_singleplayer_cursor * itemheight,
Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
#ifndef WITH_NQPROGS
static void CheckSPGame (void) {
vfsfile_t *v;
if ((v = FS_OpenVFS("spprogs.dat", "rb", FS_ANY))) {
VFS_CLOSE(v);
m_singleplayer_notavail = false;
} else {
m_singleplayer_notavail = true;
}
}
#endif // !WITH_NQPROGS
static void StartNewGame (void) {
extern cvar_t sv_progtype;
key_dest = key_game;
m_state = m_none;
Cvar_Set (&maxclients, "1");
Cvar_Set (&teamplay, "0");
Cvar_Set (&deathmatch, "0");
Cvar_Set (&coop, "0");
Cvar_Set (&sv_progsname, "spprogs"); // force progsname
#ifdef USE_PR2
Cvar_Set (&sv_progtype, "0"); // force .dat
#endif
if (com_serveractive)
Cbuf_AddText ("disconnect\n");
progs = (dprograms_t *) FS_LoadHunkFile ("spprogs.dat", NULL);
//if (progs && !file_from_gamedir)
// Cbuf_AddText ("gamedir qw\n");
Cbuf_AddText ("map start\n");
}
void M_SinglePlayer_Key (int key) {
#ifndef WITH_NQPROGS
if (m_singleplayer_notavail) {
switch (key) {
case K_BACKSPACE:
case K_ESCAPE:
case K_ENTER:
m_singleplayer_notavail = false;
break;
}
return;
}
#endif
if (m_singleplayer_confirm) {
if (key == K_ESCAPE || key == 'n' || key == K_MOUSE2) {
m_singleplayer_confirm = false;
m_entersound = true;
} else if (key == 'y' || key == K_ENTER || key == K_MOUSE1) {
StartNewGame ();
}
return;
}
switch (key) {
case K_BACKSPACE:
m_topmenu = m_none; // intentional fallthrough
case K_MOUSE2:
case K_ESCAPE:
M_LeaveMenu (m_main);
break;
case '`':
case '~':
key_dest = key_console;
m_state = m_none;
break;
case K_DOWNARROW:
case K_MWHEELDOWN:
S_LocalSound ("misc/menu1.wav");
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
m_singleplayer_cursor = 0;
break;
case K_UPARROW:
case K_MWHEELUP:
S_LocalSound ("misc/menu1.wav");
if (--m_singleplayer_cursor < 0)
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
break;
case K_HOME:
case K_PGUP:
S_LocalSound ("misc/menu1.wav");
m_singleplayer_cursor = 0;
break;
case K_END:
case K_PGDN:
S_LocalSound ("misc/menu1.wav");
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
break;
case K_ENTER:
case K_MOUSE1:
switch (m_singleplayer_cursor) {
case 0:
#ifndef WITH_NQPROGS
CheckSPGame ();
if (m_singleplayer_notavail) {
m_entersound = true;
return;
}
#endif
if (com_serveractive) {
// bring up confirmation dialog
m_singleplayer_confirm = true;
m_entersound = true;
} else {
StartNewGame ();
}
break;
case 1:
M_Menu_Load_f ();
break;
case 2:
M_Menu_Save_f ();
break;
}
}
}
qbool M_SinglePlayer_Mouse_Event(const mouse_state_t* ms)
{
M_Mouse_Select(&m_singleplayer_window, ms, SINGLEPLAYER_ITEMS, &m_singleplayer_cursor);
if (ms->button_up == 1) M_SinglePlayer_Key(K_MOUSE1);
if (ms->button_up == 2) M_SinglePlayer_Key(K_MOUSE2);
return true;
}
#else // !CLIENTONLY
void M_Menu_SinglePlayer_f (void) {
M_EnterMenu (m_singleplayer);
}
void M_SinglePlayer_Draw (void) {
mpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic (QUAKE_ID_PLAQUE_PATH) );
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
// M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );
M_DrawTextBox (60, 10*8, 23, 4);
M_PrintWhite (88, 12*8, "This client is for");
M_PrintWhite (88, 13*8, "Internet play only");
}
void M_SinglePlayer_Key (key) {
switch (key) {
case K_BACKSPACE:
m_topmenu = m_none; // intentional fallthrough
case K_ESCAPE:
case K_ENTER:
M_LeaveMenu (m_main);
break;
case '`':
case '~':
key_dest = key_console;
m_state = m_none;
break;
}
}
#endif // CLIENTONLY
//=============================================================================
/* LOAD/SAVE MENU */
#ifndef CLIENTONLY
#define MAX_SAVEGAMES 12
int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH + 1];
int loadable[MAX_SAVEGAMES];
menu_window_t load_window, save_window;
void M_ScanSaves (char *sp_gamedir) {
int i, j;
char name[MAX_OSPATH];
vfsfile_t *f;
for (i = 0; i < MAX_SAVEGAMES; i++) {
strlcpy (m_filenames[i], "--- UNUSED SLOT ---", SAVEGAME_COMMENT_LENGTH + 1);
loadable[i] = false;
snprintf (name, sizeof(name), "save/s%i.sav", i);
if (!(f = FS_OpenVFS(name, "rb", FS_GAME_OS)))
continue;
VFS_GETS(f, name, sizeof(name));
VFS_GETS(f, name, sizeof(name));
strlcpy (m_filenames[i], name, sizeof(m_filenames[i]));
// change _ back to space
for (j = 0; j < SAVEGAME_COMMENT_LENGTH; j++)
if (m_filenames[i][j] == '_')
m_filenames[i][j] = ' ';
loadable[i] = true;
VFS_CLOSE(f);
}
}
void M_Menu_Load_f (void) {
vfsfile_t *f;
if (!(f = FS_OpenVFS("spprogs.dat", "rb", FS_ANY)))
return;
M_EnterMenu (m_load);
// VFS-FIXME: file_from_gamedir is not set in FS_OpenVFS
M_ScanSaves (!file_from_gamedir ? "qw" : com_gamedir);
}
void M_Menu_Save_f (void) {
if (sv.state != ss_active)
return;
if (cl.intermission)
return;
M_EnterMenu (m_save);
M_ScanSaves (com_gamedir);
}
void M_Load_Draw (void) {
int i;
mpic_t *p;
int lx = 0, ly = 0; // lower bounds of the window
p = Draw_CachePic ("gfx/p_load.lmp");
M_DrawPic ( (320 - p->width) >> 1, 4, p);
for (i = 0; i < MAX_SAVEGAMES; i++)
{
if (i == 0)
M_Print_GetPoint (16, 32 + 8*i, &load_window.x, &load_window.y, m_filenames[i], load_cursor == 0);
else
M_Print_GetPoint (16, 32 + 8*i, &lx, &ly, m_filenames[i], load_cursor == i);
}
load_window.w = SAVEGAME_COMMENT_LENGTH*8; // presume 8 pixels for each letter
load_window.h = ly - load_window.y + 8;
// line cursor
M_DrawCharacter (8, 32 + load_cursor * 8, FLASHINGARROW());
}
void M_Save_Draw (void) {
int i;
mpic_t *p;
int lx = 0, ly = 0; // lower bounds of the window
p = Draw_CachePic ("gfx/p_save.lmp");
M_DrawPic ( (320 - p->width) >> 1, 4, p);
for (i = 0; i < MAX_SAVEGAMES; i++)
{
if (i == 0)
M_Print_GetPoint (16, 32 + 8 * i, &save_window.x, &save_window.y, m_filenames[i], load_cursor == 0);
else
M_Print_GetPoint (16, 32 + 8 * i, &lx, &ly, m_filenames[i], load_cursor == i);
}
save_window.w = SAVEGAME_COMMENT_LENGTH*8; // presume 8 pixels for each letter
save_window.h = ly - save_window.y + 8;
// line cursor
M_DrawCharacter (8, 32 + load_cursor * 8, FLASHINGARROW());
}
void M_Load_Key (int key) {
switch (key) {
case K_BACKSPACE:
m_topmenu = m_none; // intentional fallthrough
case K_MOUSE2:
case K_ESCAPE:
M_LeaveMenu (m_singleplayer);
break;
case '`':
case '~':
key_dest = key_console;
m_state = m_none;
break;
case K_ENTER:
case K_MOUSE1:
S_LocalSound ("misc/menu2.wav");
if (!loadable[load_cursor])
return;
m_state = m_none;
key_dest = key_game;
// issue the load command
if (FS_LoadHunkFile ("spprogs.dat", NULL) && !file_from_gamedir)
; //Cbuf_AddText("disconnect; gamedir qw\n");
Cbuf_AddText (va ("load s%i\n", load_cursor) );
return;
case K_UPARROW:
case K_MWHEELUP:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES - 1;
break;
case K_DOWNARROW:
case K_MWHEELDOWN:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
void M_Save_Key (int key) {
switch (key) {
case K_BACKSPACE:
m_topmenu = m_none; // intentional fallthrough
case K_MOUSE2:
case K_ESCAPE:
M_LeaveMenu (m_singleplayer);
break;
case '`':
case '~':
key_dest = key_console;
m_state = m_none;
break;
case K_ENTER:
case K_MOUSE1:
m_state = m_none;
key_dest = key_game;
Cbuf_AddText (va("save s%i\n", load_cursor));
return;
case K_UPARROW:
case K_MWHEELUP:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES-1;
break;
case K_DOWNARROW:
case K_MWHEELDOWN:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
qbool M_Save_Mouse_Event(const mouse_state_t *ms)
{
M_Mouse_Select(&save_window, ms, MAX_SAVEGAMES, &load_cursor);
if (ms->button_up == 1) M_Save_Key(K_MOUSE1);
if (ms->button_up == 2) M_Save_Key(K_MOUSE2);
return true;
}
qbool M_Load_Mouse_Event(const mouse_state_t *ms)
{
M_Mouse_Select(&load_window, ms, MAX_SAVEGAMES, &load_cursor);
if (ms->button_up == 1) M_Load_Key(K_MOUSE1);
if (ms->button_up == 2) M_Load_Key(K_MOUSE2);
return true;
}
#endif
// ================================
// Multiplayer submenu
// used only if mcharset is not available making demo player menu inaccesible from mainmenu
int m_multiplayer_cursor;
#define MULTIPLAYER_ITEMS 2
menu_window_t m_multiplayer_window;
void M_MultiPlayerSub_Draw (void) {
mpic_t *p;
int lx, ly;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_Print_GetPoint (80, 40, &m_multiplayer_window.x, &m_multiplayer_window.y, "Join Game", m_multiplayer_cursor == 0);
m_multiplayer_window.h = 8;
M_Print_GetPoint (80, 48, &lx, &ly, "Demos", m_multiplayer_cursor == MULTIPLAYER_ITEMS - 1);
m_multiplayer_window.h += 8;
m_multiplayer_window.w = 20 * 8; // presume 20 letters long word and 8 pixels for a letter
// cursor
M_DrawCharacter (64, 40 + m_multiplayer_cursor * 8, FLASHINGARROW());
}
void M_MultiPlayerSub_Key (int key) {
switch (key) {
case K_BACKSPACE:
m_topmenu = m_none; // intentional fallthrough
case K_MOUSE2:
case K_ESCAPE:
M_LeaveMenu (m_main);
break;
case '`':
case '~':
key_dest = key_console;
m_state = m_none;
break;
case K_DOWNARROW:
case K_MWHEELDOWN:
S_LocalSound ("misc/menu1.wav");
if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
m_multiplayer_cursor = 0;
break;
case K_UPARROW:
case K_MWHEELUP:
S_LocalSound ("misc/menu1.wav");
if (--m_multiplayer_cursor < 0)
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
break;
case K_HOME:
case K_PGUP:
S_LocalSound ("misc/menu1.wav");
m_multiplayer_cursor = 0;
break;
case K_END:
case K_PGDN:
S_LocalSound ("misc/menu1.wav");
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
break;
case K_ENTER:
case K_MOUSE1:
m_entersound = true;
switch (m_multiplayer_cursor) {
case 0:
M_EnterMenu(m_multiplayer);
break;
case 1:
M_Menu_Demos_f ();
break;
}
}
}
qbool M_MultiPlayerSub_Mouse_Event(const mouse_state_t *ms)
{
M_Mouse_Select(&m_multiplayer_window, ms, MULTIPLAYER_ITEMS, &m_multiplayer_cursor);
if (ms->button_up == 1) M_MultiPlayerSub_Key(K_MOUSE1);
if (ms->button_up == 2) M_MultiPlayerSub_Key(K_MOUSE2);
return true;
}
void M_Menu_MultiPlayer_f (void)
{
if (Draw_BigFontAvailable()) {
M_EnterMenu(m_multiplayer);
}
else {
// demos entry is not accessible with old main menu
// so we need to create a submenu in the multiplayer menu
M_EnterMenu(m_multiplayer_submenu);
}
}
void M_Menu_Demos_f (void)
{
M_EnterMenu(m_demos); // switches client state
}
//=============================================================================
/* Menu Subsystem */
void M_Init (void) {
extern cvar_t menu_marked_bgcolor;
extern cvar_t menu_marked_fade;
Cvar_SetCurrentGroup(CVAR_GROUP_MENU);
Cvar_Register (&scr_centerMenu);
Cvar_Register (&menu_ingame);
Cvar_Register (&scr_scaleMenu);
Cvar_Register (&menu_marked_fade);
Cvar_Register (&menu_marked_bgcolor);
Browser_Init();
Cvar_ResetCurrentGroup();
Menu_Help_Init(); // help_files module
Menu_Demo_Init(); // menu_demo module
Menu_Options_Init(); // menu_options module
Menu_Ingame_Init();
Menu_MultiPlayer_Init(); // menu_multiplayer.h
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand ("toggleproxymenu", M_ToggleProxyMenu_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
#ifndef CLIENTONLY
Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
Cmd_AddCommand ("menu_load", M_Menu_Load_f);
Cmd_AddCommand ("menu_save", M_Menu_Save_f);
#endif
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
Cmd_AddCommand ("menu_slist", M_Menu_MultiPlayer_f);
#ifdef WITH_MP3_PLAYER
Cmd_AddCommand ("menu_mp3_control", M_Menu_MP3_Control_f);
Cmd_AddCommand ("menu_mp3_playlist", M_Menu_MP3_Playlist_f);
#endif
Cmd_AddCommand ("menu_demos", M_Menu_Demos_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
}
void M_Draw (void) {
if (m_state == m_none || key_dest != key_menu || m_state == m_proxy)
return;
if (!m_recursiveDraw) {
scr_copyeverything = 1;
if (SCR_NEED_CONSOLE_BACKGROUND) {
Draw_ConsoleBackground (scr_con_current);
CL_S_ExtraUpdate ();
} else {
// if you don't like fade in ingame menu, uncomment this
// if (m_state != m_ingame && m_state != m_democtrl)
Draw_FadeScreen (scr_menualpha.value);
}
scr_fullupdate = 0;
} else {
m_recursiveDraw = false;
}
if (scr_scaleMenu.value) {
menuwidth = 320;
menuheight = min (vid.height, 240);
glMatrixMode(GL_PROJECTION);
glLoadIdentity ();
glOrtho (0, menuwidth, menuheight, 0, -99999, 99999);
} else {
menuwidth = vid.width;
menuheight = vid.height;
}
if (scr_centerMenu.value)
m_yofs = (menuheight - 200) / 2;
else
m_yofs = 0;
switch (m_state) {
case m_none: break;
case m_main: M_Main_Draw (); break;
case m_singleplayer: M_SinglePlayer_Draw (); break;
#ifndef CLIENTONLY
case m_load: M_Load_Draw (); break;
case m_save: M_Save_Draw (); break;
#endif
case m_multiplayer: Menu_MultiPlayer_Draw (); break;
case m_multiplayer_submenu: M_MultiPlayerSub_Draw(); break;
case m_options: M_Options_Draw(); break;
case m_proxy: Menu_Proxy_Draw(); break;
case m_ingame: M_Ingame_Draw(); break;
case m_help: M_Help_Draw(); break;
case m_quit: M_Quit_Draw(); break;
case m_demos: Menu_Demo_Draw(); break;
#ifdef WITH_MP3_PLAYER
case m_mp3_control: M_Menu_MP3_Control_Draw(); break;
case m_mp3_playlist: M_Menu_MP3_Playlist_Draw(); break;
#endif
}
if (scr_scaleMenu.value) {
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
}
if (m_entersound) {
S_LocalSound ("misc/menu2.wav");
m_entersound = false;
}
CL_S_ExtraUpdate ();
}
void M_Keydown (int key, wchar unichar) {
switch (m_state) {
case m_none: return;
case m_main: M_Main_Key(key); return;
case m_singleplayer: M_SinglePlayer_Key(key); return;
#ifndef CLIENTONLY
case m_load: M_Load_Key(key); return;
case m_save: M_Save_Key(key); return;
#endif
case m_multiplayer: Menu_MultiPlayer_Key(key, unichar); return;
case m_multiplayer_submenu: M_MultiPlayerSub_Key(key); return;
case m_options: M_Options_Key(key, unichar); return;
case m_proxy: M_Proxy_Key(key); return;
case m_ingame: M_Ingame_Key(key); return;
case m_help: Menu_Help_Key(key, unichar); return;
case m_quit: M_Quit_Key(key); return;
case m_demos: Menu_Demo_Key(key, unichar); break;
#ifdef WITH_MP3_PLAYER
case m_mp3_control: M_Menu_MP3_Control_Key(key); break;
case m_mp3_playlist: M_Menu_MP3_Playlist_Key(key); break;
#endif
}
}
qbool Menu_Mouse_Event(const mouse_state_t* ms)
{
if (ms->button_down == K_MWHEELDOWN || ms->button_up == K_MWHEELDOWN ||
ms->button_down == K_MWHEELUP || ms->button_up == K_MWHEELUP)
{
// menus do not handle this type of mouse wheel event, they accept it as a key event
return false;
}
// send the mouse state to appropriate modules here
// functions should report if they handled the event or not
switch (m_state) {
case m_main: return M_Main_Mouse_Event(ms);
case m_singleplayer: return M_SinglePlayer_Mouse_Event(ms);
case m_multiplayer: return Menu_MultiPlayer_Mouse_Event(ms);
case m_multiplayer_submenu: return M_MultiPlayerSub_Mouse_Event(ms);
#ifndef CLIENTONLY
case m_load: return M_Load_Mouse_Event(ms);
case m_save: return M_Save_Mouse_Event(ms);
#endif
case m_options: return Menu_Options_Mouse_Event(ms);
case m_demos: return Menu_Demo_Mouse_Event(ms);
case m_ingame: return Menu_Ingame_Mouse_Event(ms);
#ifdef WITH_MP3_PLAYER
case m_mp3_control: return M_Menu_MP3_Control_Mouse_Event(ms);
case m_mp3_playlist: return M_Menu_MP3_Playlist_Mouse_Event(ms);
#endif
case m_help: return Menu_Help_Mouse_Event(ms);
case m_none: default: return false;
}
}
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