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/*
Copyright (C) 2011 ezQuake team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
In-game menu
made by johnnycz, June 2007
last edit:
$Id: menu_ingame.h,v 1.2 2007-07-15 09:50:44 disconn3ct Exp $
*/
#ifndef __MENU_INGAME_H__
#define __MENU_INGAME_H__
extern void M_Ingame_Draw(void);
extern void M_Democtrl_Draw(void);
extern void M_Ingame_Key(int);
extern void M_Democtrl_Key(int);
extern qbool Menu_Ingame_Mouse_Event(const mouse_state_t *ms);
extern qbool Menu_Democtrl_Mouse_Event(const mouse_state_t *ms);
extern void Menu_Ingame_Init(void);
#endif // __MENU_INGAME_H__
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