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 | /*
Copyright (C) 2011 ezQuake team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
// initialize the multiplayer menu
void Menu_MultiPlayer_Init(void);
void Menu_MultiPlayer_Draw (void);
void Menu_MultiPlayer_Key(int key, wchar unichar);
qbool Menu_MultiPlayer_Mouse_Event(const mouse_state_t *ms);
void Menu_MultiPlayer_SwitchToServersTab(void);
typedef enum
{
	SBPG_SERVERS,	// Servers page
	SBPG_SOURCES,	// Sources page
	SBPG_PLAYERS,	// Players page
	SBPG_OPTIONS,	// Options page
	SBPG_CREATEGAME   // Host Game page
} sb_tab_t;
extern CTab_t sb_tab;
 |