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/*
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id: server.h 783 2008-06-26 23:15:19Z qqshka $
*/
// server.h
#ifndef __SERVER_H__
#define __SERVER_H__
#include "progs.h"
#include "qtv.h"
// { !!! FIXME: MOVE ME TO SYS.H !!!
#ifdef _WIN32
typedef HMODULE DL_t;
#define DLEXT "dll"
#else
typedef void *DL_t;
#define DLEXT "so"
#endif /* _WIN32 */
DL_t Sys_DLOpen (const char *path);
qbool Sys_DLClose( DL_t dl);
void *Sys_DLProc (DL_t dl, const char *name);
// }
#define CHAT_ICON_EXPERIMENTAL 1
#define MAX_MASTERS 8 // max recipients for heartbeat packets
#define MAX_SIGNON_BUFFERS 16
// sv_specprint stuff
#define SPECPRINT_CENTERPRINT 0x1
#define SPECPRINT_SPRINT 0x2
#define SPECPRINT_STUFFCMD 0x4
typedef enum {
ss_dead, // no map loaded
ss_loading, // spawning level edicts
ss_active // actively running
} server_state_t;
// some qc commands are only valid before the server has finished
// initializing (precache commands, static sounds / objects, etc)
typedef struct packet_s
{
double time;
sizebuf_t msg;
byte buf[MSG_BUF_SIZE]; // ?MAX_MSGLEN?
struct packet_s *next;
} packet_t;
#define MAX_DELAYED_PACKETS 1024 // maxclients 32 * 77fps * max minping 0.3 = 739.2
#define MAP_NAME_LEN 64
typedef struct
{
server_state_t state; // precache commands are only valid during load
double time;
double old_time; // bumped by SV_Physics
double physicstime; // last time physics was run
int lastcheck; // used by PF_checkclient
double lastchecktime; // for monster ai
qbool paused; // are we paused?
double pausedsince; // Sys_DoubleTime() when pause started
qbool loadgame; // handle connections specially
//check player/eyes models for hacks
unsigned model_player_checksum;
unsigned eyes_player_checksum;
char mapname[MAP_NAME_LEN]; // map name
char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0]
unsigned map_checksum;
unsigned map_checksum2;
cmodel_t *worldmodel;
char *model_precache[MAX_MODELS]; // NULL terminated
char *vw_model_name[MAX_VWEP_MODELS]; // NULL terminated
char *sound_precache[MAX_SOUNDS]; // NULL terminated
char *lightstyles[MAX_LIGHTSTYLES];
cmodel_t *models[MAX_MODELS];
int num_edicts; // increases towards MAX_EDICTS
edict_t *edicts; // can NOT be array indexed, because
// edict_t is variable sized, but can
// be used to reference the world ent
sv_edict_t sv_edicts[MAX_EDICTS]; // part of the edict_t
byte *pvs, *phs; // fully expanded and decompressed
// added to every client's unreliable buffer each frame, then cleared
sizebuf_t datagram;
byte datagram_buf[MAX_DATAGRAM];
// added to every client's reliable buffer each frame, then cleared
sizebuf_t reliable_datagram;
byte reliable_datagram_buf[MAX_MSGLEN];
// the multicast buffer is used to send a message to a set of clients
sizebuf_t multicast;
byte multicast_buf[MAX_MSGLEN];
// the signon buffer will be sent to each client as they connect
// includes the entity baselines, the static entities, etc
// large levels will have >MAX_DATAGRAM sized signons, so
// multiple signon messages are kept
sizebuf_t signon;
unsigned int num_signon_buffers;
int signon_buffer_size[MAX_SIGNON_BUFFERS];
byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
qbool mvdrecording;
} server_t;
#define NUM_SPAWN_PARMS 16
typedef enum
{
cs_free, // can be reused for a new connection
cs_zombie, // client has been disconnected, but don't reuse
// connection for a couple seconds
cs_preconnected, // has been assigned, but login/realip not settled yet
cs_connected, // has been assigned to a client_t, but not in game yet
cs_spawned // client is fully in game
} sv_client_state_t; // FIXME
typedef struct
{
// received from client
// reply
double senttime;
float ping_time;
packet_entities_t entities;
} client_frame_t;
#define MAX_BACK_BUFFERS 128
#define MAX_STUFFTEXT 256
#define CLIENT_LOGIN_LEN 16
#define CLIENT_NAME_LEN 32
typedef struct client_s
{
sv_client_state_t state;
int extensions; // what ZQuake extensions the client supports
int spectator; // non-interactive
int vip;
qbool sendinfo; // at end of frame, send info to all
// this prevents malicious multiple broadcasts
float lastnametime; // time of last name change
int lastnamecount; // time of last name change
unsigned checksum; // checksum for calcs
qbool drop; // lose this guy next opportunity
int lossage; // loss percentage
int userid; // identifying number
ctxinfo_t _userinfo_ctx_; // infostring
ctxinfo_t _userinfoshort_ctx_; // infostring
usercmd_t lastcmd; // for filling in big drops and partial predictions
double localtime; // of last message
qbool jump_held;
float maxspeed; // localized maxspeed
float entgravity; // localized ent gravity
edict_t *edict; // EDICT_NUM(clientnum+1)
#ifdef USE_PR2
int isBot;
usercmd_t botcmd; // bot movment
char *name; // in PR2 points to ent->v.netname
#else
char name[CLIENT_NAME_LEN]; // for printing to other people
#endif
char team[CLIENT_NAME_LEN];
// extracted from userinfo
int messagelevel; // for filtering printed messages
// the datagram is written to after every frame, but only cleared
// when it is sent out to the client. overflow is tolerated.
sizebuf_t datagram;
byte datagram_buf[MAX_DATAGRAM];
// back buffers for client reliable data
sizebuf_t backbuf;
int num_backbuf;
int backbuf_size[MAX_BACK_BUFFERS];
byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN];
char stufftext_buf[MAX_STUFFTEXT];
double connection_started; // or time of disconnect for zombies
qbool send_message; // set on frames a datagram arived on
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];
// client known data for deltas
int old_frags;
int stats[MAX_CL_STATS];
double lastservertimeupdate; // last realtime we sent STAT_TIME to the client
client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here
vfsfile_t *download; // file being downloaded
#ifdef PROTOCOL_VERSION_FTE
#ifdef FTE_PEXT_CHUNKEDDOWNLOADS
int download_chunks_perframe;
#endif
#endif
int downloadsize; // total bytes
int downloadcount; // bytes sent
// demo download list for internal cmd dl function
//Added by VVD {
int demonum[MAX_ARGS];
qbool demolist;
// } Added by VVD
int spec_track; // entnum of player tracking
double whensaid[10]; // JACK: For floodprots
int whensaidhead; // Head value for floodprots
double lockedtill;
FILE *upload;
char uploadfn[MAX_QPATH];
netadr_t snap_from;
qbool remote_snap;
char login[CLIENT_LOGIN_LEN];
int logged;
int spawncount; // for tracking map changes during downloading
//bliP: additional ->
int file_percent;
qbool special;
int logincount;
float lasttoptime; // time of last topcolor change
int lasttopcount; // count of last topcolor change
int lastconnect;
int spec_print;
double cuff_time;
//bliP: 24/9 anti speed ->
int msecs;
double last_check;
//<-
//<-
float lastuserinfotime; // time of last userinfo change
int lastuserinfocount; // count of last userinfo change
#ifdef PROTOCOL_VERSION_FTE
unsigned int fteprotocolextensions;
#endif
#ifdef PROTOCOL_VERSION_FTE2
unsigned int fteprotocolextensions2;
#endif
//===== NETWORK ============
qbool process_pext; // true if we wait for reply from client on "cmd pext" command.
int chokecount;
int delta_sequence; // -1 = no compression
netchan_t netchan;
netadr_t realip; // client's ip, not latest proxy's
int realip_num; // random value
int realip_count;
int rip_vip;
double delay;
double disable_updates_stop; //Vladis
packet_t *packets, *last_packet;
} client_t;
// a client can leave the server in one of four ways:
// dropping properly by quiting or disconnecting
// timing out if no valid messages are received for timeout.value seconds
// getting kicked off by the server operator
// a program error, like an overflowed reliable buffer
typedef struct
{
int parsecount;
vec3_t origin;
vec3_t angles;
int weaponframe;
int frame;
int skinnum;
int model;
int effects;
int flags;
qbool fixangle;
float cmdtime;
float sec;
} demo_client_t;
typedef struct
{
demo_client_t clients[MAX_CLIENTS];
double time;
// { reset each time frame wroten with SV_MVDWritePackets()
sizebuf_t _buf_;
// !!! OUCH OUCH OUCH, 64 frames, so it about 2mb !!!
// here data with mvd headers, so it up to 4 mvd msg with maximum size, however basically here alot of small msgs,
// so this size pathetic
byte _buf__data[(MAX_MVD_SIZE + 10) * 4];
int lastto;
int lasttype;
int lastsize;
int lastsize_offset; // this is tricky
// }
} demo_frame_t;
//qtv proxies are meant to send a small header now, bit like http
//this header gives supported version numbers and stuff
typedef struct mvdpendingdest_s
{
qbool error; //disables writers, quit ASAP.
int socket;
char inbuffer[2048];
char outbuffer[2048];
char challenge[64];
qbool hasauthed;
int insize;
int outsize;
double io_time; // when last IO occur on socket, so we can timeout this dest
netadr_t na;
struct mvdpendingdest_s *nextdest;
} mvdpendingdest_t;
typedef enum {DEST_NONE, DEST_FILE, DEST_BUFFEREDFILE, DEST_STREAM} desttype_t;
#define MAX_PROXY_INBUFFER 4096 /* qqshka: too small??? */
typedef struct mvddest_s
{
qbool error; //disables writers, quit ASAP.
desttype_t desttype;
int socket;
FILE *file;
char name[MAX_QPATH];
char path[MAX_QPATH];
char *cache;
int cacheused;
int maxcachesize;
unsigned int totalsize;
// { used by QTV
double io_time; // when last IO occur on socket, so we can timeout this dest
int id; // dest id, used by QTV only
netadr_t na;
char inbuffer[MAX_PROXY_INBUFFER];
int inbuffersize;
char qtvname[64];
qtvuser_t *qtvuserlist;
// }
struct mvddest_s *nextdest;
} mvddest_t;
typedef struct
{
sizebuf_t datagram;
byte datagram_data[MAX_MVD_SIZE]; // data without mvd header
double time;
double pingtime;
// SOmething like time of last mvd message, so we can guess delta milliseconds for next message.
// you better not relay on this variable...
double prevtime;
client_t recorder;
qbool fixangle[MAX_CLIENTS];
int stats[MAX_CLIENTS][MAX_CL_STATS];
int parsecount; // current frame, to which we add demo data
int lastwritten; // lastwriten frame
demo_frame_t frames[UPDATE_BACKUP]; // here we store all previous frames
demo_client_t clients[MAX_CLIENTS]; // we store here what we wrote last time so we can delta
int forceFrame;
// =====================================
char mem_set_point; // fields below, like ->dest and ->pendingdest must not be memset to 0
// =====================================
struct mvddest_s *dest;
struct mvdpendingdest_s *pendingdest;
// last recorded demo's names for command "cmd dl . .." (maximum 15 dots)
char *lastdemosname[16];
int lastdemospos;
} demo_t;
//=============================================================================
#define STATFRAMES 100
typedef struct
{
double active;
double idle;
double demo;
int count;
int packets;
double latched_active;
double latched_idle;
double latched_demo;
int latched_packets;
} svstats_t;
// MAX_CHALLENGES is made large to prevent a denial
// of service attack that could cycle all of them
// out before legitimate users connected
#define MAX_CHALLENGES 1024
typedef struct
{
netadr_t adr;
int challenge;
int time;
} challenge_t;
// TCPCONNECT -->
typedef struct svtcpstream_s {
int socketnum;
int inlen;
qbool waitingforprotocolconfirmation;
char inbuffer[1500];
float timeouttime;
netadr_t remoteaddr;
struct svtcpstream_s *next;
} svtcpstream_t;
// <-- TCPCONNECT
typedef struct
{
int spawncount; // number of servers spawned since start,
// used to check late spawns
int lastuserid; // userid of last spawned client
socket_t socketip;
// TCPCONNECT -->
int sockettcp;
svtcpstream_t *tcpstreams;
// <-- TCPCONNECT
client_t clients[MAX_CLIENTS];
int serverflags; // episode completion information
double last_heartbeat;
int heartbeat_sequence;
svstats_t stats;
char info[MAX_SERVERINFO_STRING];
#ifdef PROTOCOL_VERSION_FTE
unsigned int fteprotocolextensions;
#endif
#ifdef PROTOCOL_VERSION_FTE2
unsigned int fteprotocolextensions2;
#endif
// log messages are used so that fraglog processes can get stats
int logsequence; // the message currently being filled
double logtime; // time of last swap
sizebuf_t log[2];
byte log_buf[2][MAX_DATAGRAM];
challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
packet_t *free_packets;
} server_static_t;
//=============================================================================
// edict->movetype values
#define MOVETYPE_NONE 0 // never moves
#define MOVETYPE_ANGLENOCLIP 1
#define MOVETYPE_ANGLECLIP 2
#define MOVETYPE_WALK 3 // gravity
#define MOVETYPE_STEP 4 // gravity, special edge handling
#define MOVETYPE_FLY 5
#define MOVETYPE_TOSS 6 // gravity
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
#define MOVETYPE_NOCLIP 8
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
#define MOVETYPE_BOUNCE 10
#define MOVETYPE_LOCK 15 // server controls view angles
// edict->solid values
#define SOLID_NOT 0 // no interaction with other objects
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
#define SOLID_BBOX 2 // touch on edge, block
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
#define SOLID_BSP 4 // bsp clip, touch on edge, block
// edict->deadflag values
#define DAMAGE_NO 0
#define DAMAGE_YES 1
#define DAMAGE_AIM 2
// edict->flags
#define FL_FLY 1
#define FL_SWIM 2
#define FL_GLIMPSE 4
#define FL_CLIENT 8
#define FL_INWATER 16
#define FL_MONSTER 32
#define FL_GODMODE 64
#define FL_NOTARGET 128
#define FL_ITEM 256
#define FL_ONGROUND 512
#define FL_PARTIALGROUND 1024 // not all corners are valid
#define FL_WATERJUMP 2048 // player jumping out of water
#define SPAWNFLAG_NOT_EASY 256
#define SPAWNFLAG_NOT_MEDIUM 512
#define SPAWNFLAG_NOT_HARD 1024
#define SPAWNFLAG_NOT_DEATHMATCH 2048
#define MULTICAST_ALL 0
#define MULTICAST_PHS 1
#define MULTICAST_PVS 2
#define MULTICAST_ALL_R 3
#define MULTICAST_PHS_R 4
#define MULTICAST_PVS_R 5
// maps in localinfo supported only by ktpro & ktx mods {
#define MAX_LOCALINFOS 10000
#define LOCALINFO_MAPS_LIST_START 1000
#define LOCALINFO_MAPS_LIST_END 4999
#define LOCALINFO_MAPS_KTPRO_VERSION 1.63
#define LOCALINFO_MAPS_KTPRO_VERSION_S "1.63"
#define LOCALINFO_MAPS_KTPRO_BUILD 42795
#define SERVERINFO_KTPRO_VERSION "kmod"
#define SERVERINFO_KTPRO_BUILD "build"
// all versions of ktx with such serverinfo's keys support maps in localinfo
#define SERVERINFO_KTX_VERSION "ktxver"
#define SERVERINFO_KTX_BUILD "ktxbuild"
// }
#define MAX_REDIRECTMESSAGES 128
#define OUTPUTBUF_SIZE 8000
// { server flags
// force player enter server as spectator if all players's slots are busy and
// if there are empty slots for spectators and sv_forcespec_onfull == 2
#define SVF_SPEC_ONFULL (1<<0)
// do not join server as spectator if server full and sv_forcespec_onfull == 1
#define SVF_NO_SPEC_ONFULL (1<<1)
// } server flags
//============================================================================
extern cvar_t sv_paused; // 1 - normal, 2 - auto (single player), 3 - both
extern cvar_t sv_mintic, sv_maxtic, sv_ticrate;
extern cvar_t sv_maxspeed;
extern int current_skill;
extern cvar_t spawn;
extern cvar_t teamplay;
extern cvar_t serverdemo;
extern cvar_t deathmatch;
extern cvar_t fraglimit;
extern cvar_t timelimit;
extern cvar_t skill;
extern cvar_t coop;
extern cvar_t maxclients;
extern cvar_t sv_specprint; //bliP: spectator print
extern server_static_t svs; // persistant server info
extern server_t sv; // local server
extern demo_t demo; // server demo struct
//extern entity_state_t cl_state_entities[MAX_CLIENTS][UPDATE_BACKUP][MAX_PACKET_ENTITIES]; // client entities
extern client_t *sv_client;
extern edict_t *sv_player;
#define MODEL_NAME_LEN 5
extern char localmodels[MAX_MODELS][MODEL_NAME_LEN]; // inline model names for precache
//extern char localinfo[MAX_LOCALINFO_STRING+1];
extern ctxinfo_t _localinfo_;
extern int host_hunklevel;
extern qbool sv_error;
extern qbool server_cfg_done;
extern char master_rcon_password[128];
extern qbool is_ktpro;
//===========================================================
//
// sv_main.c
//
extern double realtime; // not bounded in any way, changed at start of every frame, never reset
typedef enum {
ipft_ban,
ipft_safe
} ipfiltertype_t;
typedef struct
{
unsigned mask;
unsigned compare;
int level;
double time; // for ban expiration
ipfiltertype_t type;
} ipfilter_t;
//bliP: penalty filters ->
typedef enum {
ft_mute,
ft_cuff
} filtertype_t;
typedef struct
{
byte ip[4];
double time;
filtertype_t type;
} penfilter_t;
//<-
//void SV_Shutdown (void);
void SV_Frame (double time);
void SV_FinalMessage (const char *message);
void SV_DropClient (client_t *drop);
int SV_CalcPing (client_t *cl);
void SV_FullClientUpdate (client_t *client, sizebuf_t *buf);
void SV_FullClientUpdateToClient (client_t *client, client_t *cl);
qbool SV_CheckBottom (edict_t *ent);
qbool SV_movestep (edict_t *ent, vec3_t move, qbool relink);
qbool SV_CloseEnough (edict_t *ent, edict_t *goal, float dist);
qbool SV_StepDirection (edict_t *ent, float yaw, float dist);
void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist);
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
void SV_MoveToGoal (void);
void SV_InitOperatorCommands (void);
void SV_SendServerinfo (client_t *client);
void SV_ExtractFromUserinfo (client_t *cl, qbool namechanged);
int SV_BoundRate (qbool dl, int rate);
typedef struct
{
int sec;
int min;
int hour;
int day;
int mon;
int year;
char str[128];
} date_t;
void SV_TimeOfDay(date_t *date);
//bliP: init ->
void SV_ListFiles_f (void);
void SV_RemoveFile_f (void);
void SV_RemoveDirectory_f (void);
#define MAX_PENFILTERS 512
void SV_RemoveIPFilter (int i);
//static qbool SV_IPCompare (byte *a, byte *b);
//static void SV_IPCopy (byte *dest, byte *src);
void SV_SavePenaltyFilter (client_t *cl, filtertype_t type, double pentime);
double SV_RestorePenaltyFilter (client_t *cl, filtertype_t type);
qbool SV_FilterPacket (void);
void SV_SendBan (void);
qbool GameStarted(void);
//<-
void SV_Script_f (void);
int SV_GenerateUserID (void);
char *Q_normalizetext (char *name); //bliP: red to white text
unsigned char *Q_redtext (unsigned char *str); //bliP: white to red text
unsigned char *Q_yelltext (unsigned char *str); //VVD: white to red text and yellow numbers
//
// sv_init.c
//
int SV_ModelIndex (char *name);
void SV_FlushSignon (void);
void SV_SpawnServer (char *server, qbool devmap);
//
// sv_phys.c
//
void SV_ProgStartFrame (void);
void SV_Physics (void);
void SV_CheckVelocity (edict_t *ent);
void SV_AddGravity (edict_t *ent, float scale);
qbool SV_RunThink (edict_t *ent);
void SV_Physics_Toss (edict_t *ent);
void SV_RunNewmis (void);
void SV_RunNQNewmis (void);
void SV_Impact (edict_t *e1, edict_t *e2);
void SV_SetMoveVars(void);
//
// sv_send.c
//
typedef enum {RD_NONE, RD_CLIENT, RD_PACKET, RD_MOD} redirect_t;
void SV_BeginRedirect (redirect_t rd);
void SV_EndRedirect (void);
void SV_Multicast (vec3_t origin, int to);
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count,
int replacement_te, int replacement_count);
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
float attenuation);
void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...);
void SV_ClientPrintf2 (client_t *cl, int level, char *fmt, ...);
void SV_BroadcastPrintf (int level, char *fmt, ...);
#define BPRINT_IGNOREINDEMO (1<<0) // broad cast print will be not put in demo
#define BPRINT_IGNORECLIENTS (1<<1) // broad cast print will not be seen by clients, but may be seen in demo
#define BPRINT_QTVONLY (1<<2) // if broad cast print goes to demo, then it will be only qtv sream, but not file
#define BPRINT_IGNORECONSOLE (1<<3) // broad cast print will not be put in server console
void SV_BroadcastPrintfEx (int level, int flags, char *fmt, ...);
void SV_BroadcastCommand (char *fmt, ...);
void SV_SendClientMessages (void);
void SV_SendDemoMessage(void);
void SV_SendMessagesToAll (void);
void SV_FindModelNumbers (void);
//
// sv_user.c
//
void SV_ExecuteClientMessage (client_t *cl);
void SV_UserInit (void);
void SV_TogglePause (const char *msg, int bit);
//
// sv_ccmds.c
//
void SV_Status_f (void);
void SV_SendServerInfoChange (char *key, char *value);
//
// sv_ents.c
//
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qbool recorder);
//
// sv_nchan.c
//
void ClientReliableCheckBlock(client_t *cl, int maxsize);
void ClientReliable_FinishWrite(client_t *cl);
void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize);
void ClientReliableWrite_Angle(client_t *cl, float f);
void ClientReliableWrite_Angle16(client_t *cl, float f);
void ClientReliableWrite_Byte(client_t *cl, int c);
void ClientReliableWrite_Char(client_t *cl, int c);
void ClientReliableWrite_Float(client_t *cl, float f);
void ClientReliableWrite_Coord(client_t *cl, float f);
void ClientReliableWrite_Long(client_t *cl, int c);
void ClientReliableWrite_Short(client_t *cl, int c);
void ClientReliableWrite_String(client_t *cl, char *s);
void ClientReliableWrite_SZ(client_t *cl, void *data, int len);
void SV_ClearReliable (client_t *cl); // clear cl->netchan.message and backbuf
//
// sv_demo.c
//
void MVD_MSG_WriteChar (const int c);
void MVD_MSG_WriteByte (const int c);
void MVD_MSG_WriteShort (const int c);
void MVD_MSG_WriteLong (const int c);
void MVD_MSG_WriteFloat (const float f);
void MVD_MSG_WriteString (const char *s);
void MVD_MSG_WriteCoord (const float f);
void MVD_MSG_WriteAngle (const float f);
void MVD_SZ_Write (const void *data, int length);
qbool MVDWrite_Begin(byte type, int to, int size);
void SV_MVD_Record_f (void);
void SV_MVDEasyRecord_f (void);
void SV_MVDStop (int reason, qbool mvdonly);
void SV_MVDStop_f (void);
qbool SV_MVDWritePackets (int num);
void SV_MVD_SendInitialGamestate(mvddest_t *dest);
qbool SV_MVD_Record (mvddest_t *dest, qbool mapchange);
mvddest_t *DestByName (char *name);
void DestClose (mvddest_t *d, qbool destroyfiles);
int DemoWriteDest (void *data, int len, mvddest_t *d);
extern demo_t demo; // server demo struct
extern cvar_t sv_demoUseCache;
extern cvar_t sv_demoCacheSize;
extern cvar_t sv_demoMaxDirSize;
extern cvar_t sv_demoClearOld;
extern cvar_t sv_demoDir;
extern cvar_t sv_demofps;
extern cvar_t sv_demoPings;
extern cvar_t sv_demoNoVis;
extern cvar_t sv_demoMaxSize;
extern cvar_t sv_demoExtraNames;
extern cvar_t sv_demoPrefix;
extern cvar_t sv_demoSuffix;
extern cvar_t sv_demotxt;
extern cvar_t sv_onrecordfinish;
extern cvar_t sv_ondemoremove;
extern cvar_t sv_demoRegexp;
void SV_MVDInit (void);
char *SV_MVDNum(int num);
//
// sv_demo_misc.c
//
char *SV_PrintTeams (void);
void Run_sv_demotxt_and_sv_onrecordfinish (const char *dest_name, const char *dest_path, qbool destroyfiles);
qbool SV_DirSizeCheck (void);
char *SV_CleanName (unsigned char *name);
int Dem_CountPlayers ();
char *Dem_Team (int num);
char *Dem_PlayerName (int num);
char *Dem_PlayerNameTeam (char *t);
int Dem_CountTeamPlayers (char *t);
char *quote (char *str);
void CleanName_Init ();
void SV_LastScores_f (void);
void SV_DemoList_f (void);
void SV_DemoListRegex_f (void);
void SV_MVDRemove_f (void);
void SV_MVDRemoveNum_f (void);
void SV_MVDInfoAdd_f (void);
void SV_MVDInfoRemove_f (void);
void SV_MVDInfo_f (void);
void SV_LastScores_f (void);
//
// sv_demo_qtv.c
//
extern cvar_t qtv_streamport;
extern cvar_t qtv_maxstreams;
extern cvar_t qtv_password;
extern cvar_t qtv_pendingtimeout;
extern cvar_t qtv_streamtimeout;
void SV_MVDStream_Poll(void);
void SV_MVDCloseStreams(void);
void SV_QTV_Init(void);
void DemoWriteQTV (sizebuf_t *msg);
void QTVsv_FreeUserList(mvddest_t *d);
//
// sv_login.c
//
void SV_LoadAccounts(void);
void SV_CreateAccount_f(void);
void SV_RemoveAccount_f(void);
void SV_ListAccount_f (void);
void Login_Init (void);
qbool SV_Login(client_t *cl);
void SV_Logout(client_t *cl);
void SV_ParseLogin(client_t *cl);
void SV_LoginCheckTimeOut(client_t *cl);
// sv_master.c
void SV_SetMaster_f (void);
void SV_Heartbeat_f (void);
void Master_Shutdown (void);
void Master_Heartbeat (void);
// sv_save.c
void SV_SaveGame_f (void);
void SV_LoadGame_f (void);
#endif /* !__SERVER_H__ */
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