1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143
|
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id: snd_dma.c,v 1.48 2007-09-26 21:51:34 tonik Exp $
*/
// snd_dma.c -- main control for any streaming sound output device
#include "quakedef.h"
#include "qsound.h"
#include "utils.h"
#define SELF_SOUND 0xFFEFFFFF // [EZH] Fan told me 0xFFEFFFFF is damn cool value for it :P
#ifdef _WIN32
#include "movie.h" //joe: capturing audio
#endif
static void OnChange_s_khz (cvar_t *var, char *string, qbool *cancel);
static void S_Play_f (void);
static void S_PlayVol_f (void);
static void S_MuteSound_f (void);
static void S_SoundList_f (void);
static void S_Update_ ();
static void S_StopAllSounds_f (void);
static void S_Register_LatchCvars(void);
void S_RawClear(void);
void S_RawAudio(int sourceid, byte *data, unsigned int speed, unsigned int samples, unsigned int channelsnum, unsigned int width);
// =======================================================================
// Internal sound data & structures
// =======================================================================
channel_t channels[MAX_CHANNELS];
unsigned int total_channels;
int snd_blocked = 0;
qbool snd_initialized = false;
qbool snd_started = false;
int soundtime;
int paintedtime;
volatile dma_t sn;
volatile dma_t *shm = NULL;
static vec3_t listener_origin;
static vec3_t listener_forward;
static vec3_t listener_right;
static vec3_t listener_up;
#define sound_nominal_clip_dist 1000.0
// during registration it is possible to have more sounds
// than could actually be referenced during gameplay,
// because we don't want to free anything until we are
// sure we won't need it.
#define MAX_SFX (MAX_SOUNDS*2) // 256 * 2 = 512
static sfx_t *known_sfx = NULL; // hunk allocated [MAX_SFX]
static int num_sfx;
static qbool sound_spatialized = false;
static sfx_t *ambient_sfx[NUM_AMBIENTS];
// ====================================================================
// User-setable variables
// ====================================================================
cvar_t bgmvolume = {"bgmvolume", "1"}; // CD music volume
cvar_t s_volume = {"volume", "0.7"};
cvar_t s_raw_volume = {"s_raw_volume", "1"};
cvar_t s_nosound = {"s_nosound", "0"};
cvar_t s_precache = {"s_precache", "1"};
cvar_t s_loadas8bit = {"s_loadas8bit", "0"};
cvar_t s_ambientlevel = {"s_ambientlevel", "0.3"};
cvar_t s_ambientfade = {"s_ambientfade", "100"};
cvar_t s_noextraupdate = {"s_noextraupdate", "0"};
cvar_t s_show = {"s_show", "0"};
cvar_t s_mixahead = {"s_mixahead", "0.1"};
cvar_t s_swapstereo = {"s_swapstereo", "0"};
cvar_t s_linearresample = {"s_linearresample", "0", CVAR_LATCH};
cvar_t s_linearresample_stream = {"s_linearresample_stream", "0"};
cvar_t s_khz = {"s_khz", "11", CVAR_NONE, OnChange_s_khz}; // If > 11, default sounds are noticeably different.
static void S_SoundInfo_f (void)
{
if (!shm) {
Com_Printf ("sound system not started\n");
return;
}
Com_Printf("%5d speakers\n", shm->format.channels);
#if defined(__linux__) || defined(__FreeBSD__)
// shm->sampleframes not set/used in ALSA/Pulseaudio
// OSS(legacy) still sets it, but it isn't used outside of OSS(legacy).
// So don't read sampleframes from shm, but calculate it instead.
Com_Printf("%5d frames\n", shm->samples / shm->format.channels);
#else
Com_Printf("%5d frames\n", shm->sampleframes);
#endif
Com_Printf("%5d samples\n", shm->samples);
Com_Printf("%5d samplepos\n", shm->samplepos);
Com_Printf("%5d samplebits\n", shm->format.width * 8);
Com_Printf("%5d speed\n", shm->format.speed);
Com_Printf("%p dma buffer\n", shm->buffer);
Com_Printf("%5u total_channels\n", total_channels);
}
static qbool S_Startup (void)
{
if (!snd_initialized)
return false;
shm = &sn;
memset((void *)shm, 0, sizeof(*shm));
S_RawClear();
S_Register_LatchCvars();
///////////////////////////////////////////////
// Sound driver choosing. Linux/FreeBSD only
if (!SNDDMA_Init()) {
Com_Printf ("S_Startup: SNDDMA_Init failed.\n");
shm = NULL;
snd_started = false;
sound_spatialized = false;
return false;
}
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
S_StopAllSounds (true);
snd_started = true;
return true;
}
void S_Shutdown (void)
{
if (!shm)
return;
Cache_Flush(); // dimman: Moved this line and next here from S_Restart_f
S_StopAllSounds (true);
SNDDMA_Shutdown();
shm = NULL;
snd_started = false;
sound_spatialized = false;
}
static void S_Restart_f (void)
{
Com_DPrintf("Restarting sound system....\n");
S_Shutdown();
S_Startup();
}
static void OnChange_s_khz (cvar_t *var, char *string, qbool *cancel) {
if (shm && shm->format.speed / 1000 != Q_atoi(string)) {
Cbuf_AddText("s_restart\n");
}
}
static void S_Register_RegularCvarsAndCommands(void)
{
Cvar_SetCurrentGroup(CVAR_GROUP_SOUND);
Cvar_Register(&bgmvolume);
Cvar_Register(&s_volume);
Cvar_Register(&s_raw_volume);
Cvar_Register(&s_nosound);
Cvar_Register(&s_precache);
Cvar_Register(&s_loadas8bit);
Cvar_Register(&s_khz);
Cvar_Register(&s_ambientlevel);
Cvar_Register(&s_ambientfade);
Cvar_Register(&s_noextraupdate);
Cvar_Register(&s_show);
Cvar_Register(&s_mixahead);
Cvar_Register(&s_swapstereo);
Cvar_Register(&s_linearresample_stream);
Cvar_ResetCurrentGroup();
// compatibility with old configs
Cmd_AddLegacyCommand("nosound", "s_nosound");
Cmd_AddLegacyCommand("precache", "s_precache");
Cmd_AddLegacyCommand("loadas8bit", "s_loadas8bit");
Cmd_AddLegacyCommand("ambient_level", "s_ambientlevel");
Cmd_AddLegacyCommand("ambient_fade", "s_ambientfade");
Cmd_AddLegacyCommand("snd_noextraupdate", "s_noextraupdate");
Cmd_AddLegacyCommand("snd_show", "s_show");
Cmd_AddLegacyCommand("_snd_mixahead", "s_mixahead");
Cmd_AddLegacyCommand("snd_restart", "s_restart"); // and snd_restart a legacy command
Cmd_AddCommand("s_restart", S_Restart_f); // dimman: made s_restart the actual command
Cmd_AddCommand("mutesound", S_MuteSound_f);
Cmd_AddCommand("play", S_Play_f);
Cmd_AddCommand("playvol", S_PlayVol_f);
Cmd_AddCommand("stopsound", S_StopAllSounds_f);
Cmd_AddCommand("soundlist", S_SoundList_f);
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
}
static void S_Register_LatchCvars(void)
{
Cvar_SetCurrentGroup(CVAR_GROUP_SOUND);
Cvar_Register(&s_linearresample);
Cvar_ResetCurrentGroup();
}
void S_Init (void)
{
Com_DPrintf("\n[sound] Initialization\n");
if (snd_initialized) { //whoops
Com_Printf_State (PRINT_INFO, "[sound] Sound is already initialized!\n");
return;
}
if (COM_CheckParm("-nosound")) {
Cmd_AddLegacyCommand ("play", ""); // just suppress warnings
return;
}
if (host_memsize < 0x800000) {
Cvar_Set (&s_loadas8bit, "1");
Com_Printf ("[sound] Not enough memory. Loading all sounds as 8bit\n");
}
S_Register_RegularCvarsAndCommands();
S_Register_LatchCvars();
SND_InitScaletable ();
known_sfx = (sfx_t *) Hunk_AllocName (MAX_SFX * sizeof(sfx_t), "sfx_t");
num_sfx = 0;
snd_initialized = true;
S_Startup();
}
// =======================================================================
// Load a sound
// =======================================================================
static sfx_t *S_FindName (char *name)
{
int i;
sfx_t *sfx;
if (!snd_initialized || !snd_started)
return NULL;
if (!name)
Sys_Error ("S_FindName: NULL");
if (strlen(name) >= MAX_QPATH) {
Com_Printf ("S_FindName: sound name too long (%s)\n", name);
return NULL;
}
// see if already loaded
for (i = 0; i < num_sfx; i++) {
if (!strcmp(known_sfx[i].name, name))
return &known_sfx[i];
}
if (num_sfx == MAX_SFX)
Sys_Error ("S_FindName: out of sfx_t");
sfx = &known_sfx[i];
strlcpy (sfx->name, name, sizeof (sfx->name));
num_sfx++;
return sfx;
}
sfx_t *S_PrecacheSound (char *name)
{
sfx_t *sfx;
if (!snd_initialized || !snd_started || s_nosound.value)
return NULL;
if (name == NULL || name[0] == 0)
return NULL;
sfx = S_FindName (name);
if (sfx == NULL)
return NULL;
// cache it in
if (s_precache.value)
S_LoadSound (sfx);
return sfx;
}
//=============================================================================
// picks a channel based on priorities, empty slots, number of channels
static channel_t *SND_PickChannel (int entnum, int entchannel)
{
int ch_idx, first_to_die, life_left;
// Check for replacement sound, or find the best one to replace
first_to_die = -1;
life_left = 0x7fffffff;
for (ch_idx = NUM_AMBIENTS; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS; ch_idx++) {
if (entchannel != 0 // channel 0 never overrides
&& channels[ch_idx].entnum == entnum
&& (channels[ch_idx].entchannel == entchannel || entchannel == -1) ) {
// always override sound from same entity
first_to_die = ch_idx;
break;
}
// don't let monster sounds override player sounds
if (channels[ch_idx].entnum == cl.playernum+1 && entnum != cl.playernum+1 && channels[ch_idx].sfx)
continue;
if (channels[ch_idx].end - paintedtime < life_left) {
life_left = channels[ch_idx].end - paintedtime;
first_to_die = ch_idx;
}
}
if (first_to_die == -1)
return NULL;
if (channels[first_to_die].sfx)
channels[first_to_die].sfx = NULL;
return &channels[first_to_die];
}
// spatializes a channel
static void SND_Spatialize (channel_t *ch)
{
vec_t dot, dist, lscale, rscale, scale;
vec3_t source_vec;
// anything coming from the view entity will always be full volume
if ((ch->entnum == cl.playernum + 1) || (ch->entnum == SELF_SOUND)) {
ch->leftvol = ch->master_vol;
ch->rightvol = ch->master_vol;
return;
}
// calculate stereo seperation and distance attenuation
VectorSubtract(ch->origin, listener_origin, source_vec);
dist = VectorNormalize(source_vec) * ch->dist_mult;
dot = DotProduct(listener_right, source_vec);
if (shm->format.channels == 1) {
rscale = 1.0;
lscale = 1.0;
} else {
rscale = 1.0 + dot;
lscale = 1.0 - dot;
}
// add in distance effect
scale = (1.0 - dist) * rscale;
ch->rightvol = (int) (ch->master_vol * scale);
if (ch->rightvol < 0)
ch->rightvol = 0;
scale = (1.0 - dist) * lscale;
ch->leftvol = (int) (ch->master_vol * scale);
if (ch->leftvol < 0)
ch->leftvol = 0;
}
// =======================================================================
// Start a sound effect
// =======================================================================
void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
{
channel_t *target_chan, *check;
sfxcache_t *sc;
int ch_idx, skip;
if (!shm || !sfx || s_nosound.value)
return;
// pick a channel to play on
target_chan = SND_PickChannel(entnum, entchannel);
if (!target_chan)
return;
// spatialize
memset (target_chan, 0, sizeof(*target_chan));
VectorCopy(origin, target_chan->origin);
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
target_chan->master_vol = (int) (fvol * 255);
target_chan->entnum = entnum;
target_chan->entchannel = entchannel;
SND_Spatialize(target_chan);
if (!target_chan->leftvol && !target_chan->rightvol)
return; // not audible at all
// new channel
sc = S_LoadSound (sfx);
if (!sc) {
target_chan->sfx = NULL;
return; // couldn't load the sound's data
}
target_chan->sfx = sfx;
target_chan->pos = 0.0;
target_chan->end = paintedtime + (int) sc->total_length;
// if an identical sound has also been started this frame, offset the pos
// a bit to keep it from just making the first one louder
check = &channels[NUM_AMBIENTS];
for (ch_idx=NUM_AMBIENTS; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS; ch_idx++, check++) {
if (check == target_chan)
continue;
if (check->sfx == sfx && !check->pos) {
skip = rand () % (int)(0.1 * shm->format.speed);
if (skip >= target_chan->end)
skip = target_chan->end - 1;
target_chan->pos += skip;
target_chan->end -= skip;
break;
}
}
}
void S_StopSound (int entnum, int entchannel)
{
unsigned int i;
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++) {
if (channels[i].entnum == entnum && channels[i].entchannel == entchannel) {
channels[i].end = 0;
channels[i].sfx = NULL;
return;
}
}
}
void S_StopAllSounds (qbool clear)
{
int i;
if (!shm)
return;
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
for (i = 0; i < MAX_CHANNELS; i++) {
if (channels[i].sfx)
channels[i].sfx = NULL;
}
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
if (clear)
S_ClearBuffer ();
}
static void S_StopAllSounds_f (void)
{
S_StopAllSounds (true);
}
void S_ClearBuffer (void)
{
int clear;
if (!shm || !shm->buffer)
return;
clear = (shm->format.width == 2) ? 0x80 : 0;
memset(shm->buffer, clear, shm->bufferlength);
}
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
{
channel_t *ss;
sfxcache_t *sc;
if (!shm || !sfx || s_nosound.value)
return;
if (total_channels == MAX_CHANNELS) {
Com_Printf ("total_channels == MAX_CHANNELS\n");
return;
}
ss = &channels[total_channels];
total_channels++;
sc = S_LoadSound (sfx);
if (!sc)
return;
if (sc->loopstart == -1) {
Com_Printf ("Sound %s not looped\n", sfx->name);
return;
}
ss->sfx = sfx;
VectorCopy (origin, ss->origin);
ss->master_vol = (int) vol;
ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
ss->end = paintedtime + (int) sc->total_length;
SND_Spatialize (ss);
}
//=============================================================================
static void S_UpdateAmbientSounds (void)
{
struct cleaf_s *leaf;
int vol;
int ambient_channel;
channel_t *chan;
if (cls.state != ca_active)
return;
leaf = CM_PointInLeaf (listener_origin);
if (!CM_Leafnum(leaf) || !s_ambientlevel.value) {
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
channels[ambient_channel].sfx = NULL;
return;
}
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++) {
chan = &channels[ambient_channel];
chan->sfx = ambient_sfx[ambient_channel];
vol = (int) (s_ambientlevel.value * CM_LeafAmbientLevel(leaf, ambient_channel));
if (vol < 8)
vol = 0;
// don't adjust volume too fast
if (chan->master_vol < vol) {
chan->master_vol += Q_rint (cls.frametime * s_ambientfade.value);
if (chan->master_vol > vol)
chan->master_vol = vol;
} else if (chan->master_vol > vol) {
chan->master_vol -= Q_rint (cls.frametime * s_ambientfade.value);
if (chan->master_vol < vol)
chan->master_vol = vol;
}
chan->leftvol = chan->rightvol = chan->master_vol;
}
}
//Called once each time through the main loop
void S_Update (vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
{
unsigned int i, j, total;
static unsigned int printed_total = 0;
channel_t *ch, *combine;
if (!snd_initialized || !snd_started || (snd_blocked > 0) || !shm)
return;
VectorCopy(origin, listener_origin);
VectorCopy(forward, listener_forward);
VectorCopy(right, listener_right);
VectorCopy(up, listener_up);
// update general area ambient sound sources
S_UpdateAmbientSounds ();
combine = NULL;
// update spatialization for static and dynamic sounds
ch = channels + NUM_AMBIENTS;
for (i = NUM_AMBIENTS; i < total_channels; i++, ch++) {
if (!ch->sfx)
continue;
SND_Spatialize(ch); // respatialize channel
if (!ch->leftvol && !ch->rightvol)
continue;
// try to combine static sounds with a previous channel of the same
// sound effect so we don't mix five torches every frame
if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS) {
// see if it can just use the last one
if (combine && combine->sfx == ch->sfx) {
combine->leftvol += ch->leftvol;
combine->rightvol += ch->rightvol;
ch->leftvol = ch->rightvol = 0;
continue;
}
// search for one
combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; j < i; j++, combine++)
if (combine->sfx == ch->sfx)
break;
if (j == total_channels) {
combine = NULL;
} else {
if (combine != ch) {
combine->leftvol += ch->leftvol;
combine->rightvol += ch->rightvol;
ch->leftvol = ch->rightvol = 0;
}
continue;
}
}
}
sound_spatialized = true;
// debugging output
if (s_show.value) {
total = 0;
ch = channels;
for (i = 0; i < total_channels; i++, ch++)
if (ch->sfx && (ch->leftvol || ch->rightvol)) {
#if defined(DEBUG) || defined(_DEBUG)
if (s_show.value == 2)
Com_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name); // s_show 2
#endif
total++;
}
Print_flags[Print_current] |= PR_TR_SKIP;
if (total != printed_total) { // This if statement is needed so we don't get spammed by the message
Com_Printf ("%i sound(s) playing\n", total); // s_show 1
printed_total = total;
}
}
// mix some sound
S_Update_();
}
static void GetSoundtime (void)
{
int samplepos, fullsamples;
static int buffers, oldsamplepos;
fullsamples = shm->sampleframes;
samplepos = SNDDMA_GetDMAPos();
if (samplepos < oldsamplepos) {
buffers++; // buffer wrapped
if (paintedtime > 0x40000000) {
// time to chop things off to avoid 32 bit limits
buffers = 0;
paintedtime = fullsamples;
S_StopAllSounds (true);
}
}
oldsamplepos = samplepos;
#ifdef _WIN32
//joe: capturing audio
if (Movie_GetSoundtime())
return;
#endif
soundtime = buffers * fullsamples + samplepos / shm->format.channels;
}
void S_ExtraUpdate (void)
{
//joe: capturing audio
#ifdef _WIN32
if (Movie_IsCapturing() && movie_is_avi)
return;
#endif
if (s_noextraupdate.value || !sound_spatialized)
return; // don't pollute timings
S_Update_();
}
static void S_Update_ (void)
{
unsigned int endtime;
if (!shm || (snd_blocked > 0))
return;
// Updates DMA time
GetSoundtime();
// check to make sure that we haven't overshot
if (paintedtime < soundtime) {
//Com_Printf ("S_Update_ : overflow\n");
paintedtime = soundtime;
}
// mix ahead of current position
endtime = soundtime + (unsigned int) (s_mixahead.value * shm->format.speed);
endtime = min(endtime, (unsigned int)(soundtime + shm->sampleframes));
SNDDMA_BeginPainting ();
S_PaintChannels (endtime);
SNDDMA_Submit ();
}
/*
===============================================================================
console functions
===============================================================================
*/
static void S_Play_f (void)
{
int i;
char name[256];
sfx_t *sfx;
if (!snd_initialized || !snd_started || s_nosound.value)
return;
for (i = 1; i < Cmd_Argc(); i++) {
strlcpy (name, Cmd_Argv(i), sizeof (name));
COM_DefaultExtension (name, ".wav");
sfx = S_PrecacheSound(name);
S_StartSound(SELF_SOUND, 0, sfx, listener_origin, 1.0, 0.0);
}
}
static void S_PlayVol_f (void)
{
int i;
float vol;
char name[256];
sfx_t *sfx;
if (!snd_initialized || !snd_started || s_nosound.value)
return;
for (i = 1; i < Cmd_Argc(); i += 2) {
strlcpy (name, Cmd_Argv(i), sizeof (name));
COM_DefaultExtension (name, ".wav");
sfx = S_PrecacheSound(name);
vol = Q_atof(Cmd_Argv(i + 1));
// ezhfan:
// pnum+1 changed to SELF_SOUND to make sound not to disappear
S_StartSound(SELF_SOUND, 0, sfx, listener_origin, vol, 0.0);
}
}
static void S_MuteSound_f(void)
{
static float old_volume;
static int is_muted;
if (is_muted == 0) {
old_volume = s_volume.value;
Cvar_SetValue(&s_volume, 0);
Com_Printf("%s\n", CharsToBrownStatic("Mute"));
is_muted = 1;
}
else if (is_muted == 1) {
Cvar_SetValue(&s_volume, old_volume);
Com_Printf("%s %.2f\n", CharsToBrownStatic("Volume is now"), s_volume.value);
is_muted = 0;
}
}
static void S_SoundList_f (void)
{
int i, total = 0;
unsigned int size;
sfx_t *sfx;
sfxcache_t *sc;
for (sfx = known_sfx, i = 0; i < num_sfx; i++, sfx++) {
sc = (sfxcache_t *) Cache_Check (&sfx->cache);
if (!sc)
continue;
size = sc->total_length * sc->format.width * (sc->format.channels);
total += size;
if (sc->loopstart >= 0)
Com_Printf ("L");
else
Com_Printf (" ");
Com_Printf ("(%2db) %6i : %s\n",sc->format.width*8, size, sfx->name);
}
Com_Printf ("Total resident: %i\n", total);
}
void S_LocalSound (char *sound)
{
sfx_t *sfx;
if (!snd_initialized || !snd_started || s_nosound.value)
return;
if (!(sfx = S_PrecacheSound (sound))) {
Com_Printf ("S_LocalSound: can't cache %s\n", sound);
return;
}
S_StartSound (cl.playernum+1, -1, sfx, vec3_origin, 1, 0);
}
void S_LocalSoundWithVol(char *sound, float volume)
{
sfx_t *sfx;
clamp(volume, 0, 1.0);
if (!snd_initialized || !snd_started || s_nosound.value)
return;
if (!(sfx = S_PrecacheSound (sound))) {
Com_Printf ("S_LocalSound: can't cache %s\n", sound);
return;
}
S_StartSound (cl.playernum+1, -1, sfx, vec3_origin, volume, 1);
}
//===================================================================
// Streaming audio.
// This is useful when there is one source, and the sound is to be played with no attenuation.
//===================================================================
#define MAX_RAW_CACHE (1024 * 32) // have no idea which size it actually should be.
typedef struct
{
qbool inuse;
int id;
sfx_t sfx;
} streaming_t;
static void S_RawClearStream(streaming_t *s);
#define MAX_RAW_SOURCES (MAX_CLIENTS+1)
streaming_t s_streamers[MAX_RAW_SOURCES] = {{0}};
void S_RawClear(void)
{
int i;
streaming_t *s;
for (s = s_streamers, i = 0; i < MAX_RAW_SOURCES; i++, s++)
{
S_RawClearStream(s);
}
memset(s_streamers, 0, sizeof(s_streamers));
}
// Stop playing particular stream and make it free.
static void S_RawClearStream(streaming_t *s)
{
int i;
sfxcache_t * currentcache;
if (!s)
return;
// get current cache if any.
currentcache = (sfxcache_t *)Cache_Check(&s->sfx.cache);
if (currentcache)
{
currentcache->loopstart = -1; //stop mixing it
}
// remove link on sfx from the channels array.
for (i = 0; i < total_channels; i++)
{
if (channels[i].sfx == &s->sfx)
{
channels[i].sfx = NULL;
break;
}
}
// free cache.
if (s->sfx.cache.data)
Cache_Free(&s->sfx.cache);
// clear whole struct.
memset(s, 0, sizeof(*s));
}
// Searching for free slot or re-use previous one with the same sourceid.
static streaming_t * S_RawGetFreeStream(int sourceid)
{
int i;
streaming_t *s, *free = NULL;
for (s = s_streamers, i = 0; i < MAX_RAW_SOURCES; i++, s++)
{
if (!s->inuse)
{
if (!free)
{
free = s; // found free stream slot.
}
continue;
}
if (s->id == sourceid)
{
return s; // re-using slot.
}
}
return free;
}
// Streaming audio.
// This is useful when there is one source, and the sound is to be played with no attenuation.
void S_RawAudio(int sourceid, byte *data,
unsigned int speed, unsigned int samples, unsigned int channelsnum, unsigned int width)
{
unsigned int i;
int newsize;
int prepadl;
int spare;
int outsamples;
double speedfactor;
sfxcache_t * currentcache;
streaming_t * s;
// search for free slot or re-use previous one with the same sourceid.
s = S_RawGetFreeStream(sourceid);
if (!s)
{
Com_DPrintf("No free audio streams or stream not found\n");
return;
}
// empty data mean someone tell us to shut up particular slot.
if (!data)
{
S_RawClearStream(s);
return;
}
// attempting to add new stream
if (!s->inuse)
{
sfxcache_t * newcache;
// clear whole struct.
memset(s, 0, sizeof(*s));
// allocate cache.
newsize = MAX_RAW_CACHE; //sizeof(sfxcache_t)
if (newsize < sizeof(sfxcache_t))
Sys_Error("MAX_RAW_CACHE too small %d", newsize);
newcache = Cache_Alloc(&s->sfx.cache, newsize, "rawaudio");
if (!newcache)
{
Com_DPrintf("Cache_Alloc failed\n");
return;
}
s->inuse = true;
s->id = sourceid;
// strcpy(s->sfx.name, ""); // FIXME: probably we should put some specific tag name here?
s->sfx.cache.data = newcache;
newcache->format.speed = shm->format.speed;
newcache->format.channels = channelsnum;
newcache->format.width = width;
newcache->loopstart = -1;
newcache->total_length = 0;
newcache = NULL;
// Com_Printf("Added new raw stream\n");
}
// get current cache if any.
currentcache = (sfxcache_t *)Cache_Check(&s->sfx.cache);
if (!currentcache)
{
Com_DPrintf("Cache_Check failed\n");
S_RawClearStream(s);
return;
}
if ( currentcache->format.speed != shm->format.speed
|| currentcache->format.channels != channelsnum
|| currentcache->format.width != width)
{
currentcache->format.speed = shm->format.speed;
currentcache->format.channels = channelsnum;
currentcache->format.width = width;
// newcache->loopstart = -1;
currentcache->total_length = 0;
// Com_Printf("Restarting raw stream\n");
}
speedfactor = (double)speed/shm->format.speed;
outsamples = samples/speedfactor;
prepadl = 0x7fffffff;
// FIXME: qqshka: I have no idea that spike is doing here, really. WTF is prepadl??? PITCHSHIFT ???
// spike: make sure that we have a prepad.
for (i = 0; i < total_channels; i++)
{
if (channels[i].sfx == &s->sfx)
{
if (prepadl > (channels[i].pos/*>>PITCHSHIFT*/))
prepadl = (channels[i].pos/*>>PITCHSHIFT*/);
break;
}
}
if (prepadl == 0x7fffffff)
{
if (s_show.integer)
Com_Printf("Wasn't playing\n");
prepadl = 0;
spare = 0;
if (spare > shm->format.speed)
{
Com_DPrintf("Sacrificed raw sound stream\n");
spare = 0; //too far out. sacrifice it all
}
}
else
{
if (prepadl < 0)
prepadl = 0;
spare = currentcache->total_length - prepadl;
if (spare < 0) //remaining samples since last time
spare = 0;
if (spare > shm->format.speed * 2) // more than 2 seconds of sound
{
Com_DPrintf("Sacrificed raw sound stream\n");
spare = 0; //too far out. sacrifice it all
}
}
newsize = sizeof(sfxcache_t) + (spare + outsamples) * currentcache->format.channels * currentcache->format.width;
if (newsize >= MAX_RAW_CACHE)
{
Com_DPrintf("Cache buffer overflowed\n");
S_RawClearStream(s);
return;
}
// move along spare/remaning samples in the begging of the buffer.
memmove(currentcache->data,
currentcache->data + prepadl * currentcache->format.channels * currentcache->format.width,
spare * currentcache->format.channels * currentcache->format.width);
currentcache->total_length = spare + outsamples;
// resample.
{
extern cvar_t s_linearresample_stream;
short *outpos = (short *)(currentcache->data + spare * currentcache->format.channels * currentcache->format.width);
SND_ResampleStream(data,
speed,
width,
channelsnum,
samples,
outpos,
shm->format.speed,
currentcache->format.width,
currentcache->format.channels,
s_linearresample_stream.integer
);
}
currentcache->loopstart = -1;//currentcache->total_length;
for (i = 0; i < total_channels; i++)
{
if (channels[i].sfx == &s->sfx)
{
#if 0
// FIXME: qqshka: hrm, should it be just like this all the time??? I think it should.
channels[i].pos = 0;
channels[i].end = paintedtime + currentcache->total_length;
#else
channels[i].pos -= prepadl; // * channels[i].rate;
channels[i].end += outsamples;
channels[i].master_vol = (int) (s_raw_volume.value * 255); // this should changed volume on alredy playing sound.
if (channels[i].end < paintedtime)
{
channels[i].pos = 0;
channels[i].end = paintedtime + currentcache->total_length;
}
#endif
break;
}
}
//this one wasn't playing, lets start it then.
if (i == total_channels)
{
// Com_DPrintf("start sound\n");
/*slight delay to try to avoid frame rate/etc stops/starts*/
// S_StartSoundCard(si, -1, 0, &s->sfx, r_origin, 1, 32767, -shm->format.speed*0.02, 0);
S_StartSound(SELF_SOUND, 0, &s->sfx, r_origin, s_raw_volume.value, 0);
}
}
|