1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
|
/*
Copyright (C) 2011 VultureIIC
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __VX_TRACKER_H__
#define __VX_TRACKER_H__
extern cvar_t amf_tracker_messages;
extern cvar_t amf_tracker_time;
extern cvar_t amf_tracker_align_right;
extern cvar_t amf_tracker_x;
extern cvar_t amf_tracker_y;
extern cvar_t amf_tracker_frame_color;
extern cvar_t amf_tracker_scale;
extern cvar_t amf_tracker_images_scale;
extern cvar_t amf_tracker_string_suicides;
extern cvar_t amf_tracker_string_died;
extern cvar_t amf_tracker_color_good; // Good news
extern cvar_t amf_tracker_color_bad; // Bad news
extern cvar_t amf_tracker_color_tkgood; // Team kill, not on ur team
extern cvar_t amf_tracker_color_tkbad; // Team kill, on ur team
extern cvar_t amf_tracker_color_myfrag; // Use this color for frag which u done
extern cvar_t amf_tracker_color_fragonme; // Use this color when u frag someone
extern cvar_t amf_tracker_color_suicide; // Use this color when u suicides
void VX_TrackerDeath(int player, int weapon, int count);
void VX_TrackerSuicide(int player, int weapon, int count);
void VX_TrackerFragXvsY(int player, int killer, int weapon, int player_wcount, int killer_wcount);
void VX_TrackerOddFrag(int player, int weapon, int wcount);
void VX_TrackerTK_XvsY(int player, int killer, int weapon, int p_count, int p_icount, int k_count, int k_icount);
void VX_TrackerOddTeamkill(int player, int weapon, int count);
void VX_TrackerOddTeamkilled(int player, int weapon);
void VX_TrackerFlagTouch(int count);
void VX_TrackerFlagDrop(int count);
void VX_TrackerFlagCapture(int count);
typedef enum tracktype_s
{
tt_death, // Deaths, suicides, frags, teamkills... we may split this, but currently no need
tt_streak, // Streak msgs
tt_flag, // Flag msgs
} tracktype_t;
void VX_TrackerAddText(char *msg, tracktype_t tt);
char *GetWeaponName (int num);
void VXSCR_DrawTrackerString(void);
void VX_TrackerThink(void);
void VX_TrackerClear(void);
void VX_TrackerStreak(int player, int count);
void VX_TrackerStreakEnd(int player, int killer, int count);
void VX_TrackerStreakEndOddTeamkilled(int player, int count);
#endif // __VX_TRACKER_H__
|