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<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2019 Kevin Degeling -->
<component type="desktop">
<id>io.github.ezQuake</id>
<name>ezQuake</name>
<summary>a modern QuakeWorld client focused on competitive online play</summary>
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-2.0</project_license>
<developer_name>ezQuake team</developer_name>
<update_contact>ezquake @ github</update_contact>
<url type="homepage">https://ezquake.github.io/</url>
<url type="bugtracker">https://github.com/ezQuake/ezquake-source</url>
<url type="help">https://ezquake.github.io/manual.html</url>
<url type="contact">https://www.quakeworld.nu/forum</url>
<launchable type="desktop-id">io.github.ezQuake.desktop</launchable>
<description>
<p>
Welcome to the home of ezQuake, a modern QuakeWorld client focused on competitive online play. Combining the features of modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in a brand new skin with superb graphics and extremely fast gameplay.
</p>
<ul>
<li>Modern Graphics: Particle explosions, shaft beam, gunshots, nails, rocket and grenade trails, blood, and others, MD3 models, fog, water effects, killing spree messages, rain</li>
<li>Modern competitive gaming features: Fullbright skins, forcing team/enemy colors, advanced weapon handling, teamplay messages, auto game recording, automated screenshots and console logging</li>
<li>Graphics customization: Customize your HUD, colors of walls and liquids, turn superfluous graphics effects off, change world textures, crosshair, sky picture, console background, game font</li>
<li>Independent Physics: Get the smoothest experience possible without being limited by server or network settings</li>
<li>Integrated Server Browser: Easy searching and filtering of online servers</li>
<li>Enhanced demo/QTV playback: View recorded games from multiple points of view, watch action on radar, all player stats in a handy table, autotrack the strongest player</li>
</ul>
<p>
Commercial data files are required to run the supported games. These can be aquired though a multitude of sources. See the manual for more info on this.
</p>
</description>
<screenshots>
<screenshot type="default">
<image>https://ezquake.github.io/screenshots/armor_battle.png</image>
<caption>Battle for armor</caption>
</screenshot>
<screenshot>
<image>https://ezquake.github.io/screenshots/bloom.jpg</image>
<caption>Bloom effect</caption>
</screenshot>
<screenshot>
<image>https://ezquake.github.io/screenshots/shambler_cutf_bluefog.jpg</image>
<caption>Special effects</caption>
</screenshot>
</screenshots>
<releases>
<release version="3.2.3" date="2021-02-10">
</release>
<release version="3.2.2" date="2020-09-23">
</release>
<release version="3.2.1" date="2020-06-24">
</release>
<release version="3.2.0" date="2020-03-19">
</release>
<release version="3.1.0" date="2019-09-24">
</release>
</releases>
<content_rating type="oars-1.1">
<content_attribute id="violence-realistic">moderate</content_attribute>
<content_attribute id="violence-bloodshed">moderate</content_attribute>
<content_attribute id="violence-desecration">moderate</content_attribute>
<!-- Full multiplayer functionality with voicechat support -->
<content_attribute id="social-chat">intense</content_attribute>
<content_attribute id="social-audio">intense</content_attribute>
</content_rating>
</component>
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