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#include <pybind11/operators.h>
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include "camera.h"
#include "engine.h"
#include "image.h"
#include "interactor.h"
#include "loader.h"
#include "options.h"
#include "types.h"
#include "window.h"
namespace py = pybind11;
PYBIND11_MODULE(f3d, module)
{
module.doc() = "f3d library bindings";
// types
py::class_<f3d::point3_t>(module, "point3_t").def(py::init<double, double, double>());
py::class_<f3d::vector3_t>(module, "vector3_t").def(py::init<double, double, double>());
// f3d::image
py::class_<f3d::image>(module, "image")
.def(py::init<>())
.def(py::init<const std::string&>())
.def(py::self == py::self)
.def(py::self != py::self)
.def("getWidth", &f3d::image::getWidth)
.def("getHeight", &f3d::image::getHeight)
.def("setResolution", &f3d::image::setResolution)
.def("getChannelCount", &f3d::image::getChannelCount)
.def("setChannelCount", &f3d::image::setChannelCount)
.def("setData", &f3d::image::setData)
.def("getData", &f3d::image::getData)
.def("compare", &f3d::image::compare)
.def("save", &f3d::image::save);
// f3d::options
py::class_<f3d::options>(module, "options")
.def(py::init<>())
.def("set", py::overload_cast<const std::string&, bool>(&f3d::options::set),
"Set a boolean option")
.def("set", py::overload_cast<const std::string&, int>(&f3d::options::set),
"Set an integer option")
.def("set", py::overload_cast<const std::string&, double>(&f3d::options::set),
"Set a floating point option")
.def("set", py::overload_cast<const std::string&, const std::string&>(&f3d::options::set),
"Set a string option")
.def("set", py::overload_cast<const std::string&, const std::vector<int>&>(&f3d::options::set),
"Set an array of integers option")
.def("set",
py::overload_cast<const std::string&, const std::vector<double>&>(&f3d::options::set),
"Set an array of floating points option")
.def("set", py::overload_cast<const std::string&, const std::vector<int>&>(&f3d::options::set),
"Set an array of integers option")
.def("getAsBool", &f3d::options::getAsBool)
.def("getAsInt", &f3d::options::getAsInt)
.def("getAsDouble", &f3d::options::getAsDouble)
.def("getAsString", &f3d::options::getAsString)
.def("getAsIntVector", &f3d::options::getAsIntVector)
.def("getAsDoubleVector", &f3d::options::getAsDoubleVector);
// f3d::interactor
py::class_<f3d::interactor, std::unique_ptr<f3d::interactor, py::nodelete> >(module, "interactor")
.def("start", &f3d::interactor::start, "Start the interactor")
.def("stop", &f3d::interactor::start, "Stop the interactor")
.def("setKeyPressCallBack", &f3d::interactor::setKeyPressCallBack,
"Define a callback triggered when a key is pressed")
.def("setDropFilesCallBack", &f3d::interactor::setDropFilesCallBack,
"Define a callback triggered when files are dropped")
.def("createTimerCallBack", &f3d::interactor::createTimerCallBack,
"Define a callback triggered at a fixed timestep")
.def("removeTimerCallBack", &f3d::interactor::removeTimerCallBack,
"Delete a previously created timer callback")
.def("toggleAnimation", &f3d::interactor::toggleAnimation, "Toggle the animation")
.def("startAnimation", &f3d::interactor::startAnimation, "Start the animation")
.def("stopAnimation", &f3d::interactor::stopAnimation, "Stop the animation")
.def("isPlayingAnimation", &f3d::interactor::isPlayingAnimation,
"Returns True if the animation is currently started")
.def("enableCameraMovement", &f3d::interactor::enableCameraMovement,
"Enable the camera interaction")
.def("disableCameraMovement", &f3d::interactor::disableCameraMovement,
"Disable the camera interaction")
.def("playInteraction", &f3d::interactor::playInteraction, "Play an interaction file")
.def("recordInteraction", &f3d::interactor::recordInteraction, "Record an interaction file");
// f3d::loader
py::class_<f3d::loader, std::unique_ptr<f3d::loader, py::nodelete> > loader(module, "loader");
py::enum_<f3d::loader::LoadFileEnum>(loader, "LoadFileEnum")
.value("LOAD_FIRST", f3d::loader::LoadFileEnum::LOAD_FIRST)
.value("LOAD_PREVIOUS", f3d::loader::LoadFileEnum::LOAD_PREVIOUS)
.value("LOAD_CURRENT", f3d::loader::LoadFileEnum::LOAD_CURRENT)
.value("LOAD_NEXT", f3d::loader::LoadFileEnum::LOAD_NEXT)
.value("LOAD_LAST", f3d::loader::LoadFileEnum::LOAD_LAST)
.export_values();
loader
.def("addFiles", &f3d::loader::addFiles, "Add files to the loader", py::arg("list of files"),
py::arg("recursive") = false)
.def("addFile", &f3d::loader::addFile, "Add a file or directory to the loader", py::arg("path"),
py::arg("recursive") = false)
.def("loadFile", &f3d::loader::loadFile, "Load a specific file",
py::arg("cursor") = f3d::loader::LoadFileEnum::LOAD_CURRENT)
.def("getFiles", &f3d::loader::getFiles, "Get the list of files")
.def("setCurrentFileIndex", &f3d::loader::setCurrentFileIndex, "Set the current file index")
.def("getCurrentFileIndex", &f3d::loader::getCurrentFileIndex, "Get the current file index")
.def(
"getFileInfo", &f3d::loader::getFileInfo, "Get the file index, path, and information string");
// f3d::camera
py::class_<f3d::camera, std::unique_ptr<f3d::camera, py::nodelete> > camera(module, "camera");
camera.def("setPosition", &f3d::camera::setPosition)
.def("getPosition", py::overload_cast<>(&f3d::camera::getPosition))
.def("getPosition", py::overload_cast<f3d::point3_t&>(&f3d::camera::getPosition))
.def("setFocalPoint", &f3d::camera::setFocalPoint)
.def("getFocalPoint", py::overload_cast<>(&f3d::camera::getFocalPoint))
.def("getFocalPoint", py::overload_cast<f3d::point3_t&>(&f3d::camera::getFocalPoint))
.def("setViewUp", &f3d::camera::setViewUp)
.def("getViewUp", py::overload_cast<>(&f3d::camera::getViewUp))
.def("getViewUp", py::overload_cast<f3d::vector3_t&>(&f3d::camera::getViewUp))
.def("setViewAngle", &f3d::camera::setViewAngle)
.def("getViewAngle", py::overload_cast<>(&f3d::camera::getViewAngle))
.def("getViewAngle", py::overload_cast<f3d::angle_deg_t&>(&f3d::camera::getViewAngle))
.def("dolly", &f3d::camera::dolly)
.def("roll", &f3d::camera::roll)
.def("azimuth", &f3d::camera::azimuth)
.def("yaw", &f3d::camera::yaw)
.def("elevation", &f3d::camera::elevation)
.def("pitch", &f3d::camera::pitch)
.def("setCurrentAsDefault", &f3d::camera::setCurrentAsDefault)
.def("resetToDefault", &f3d::camera::resetToDefault)
.def("resetToBounds", &f3d::camera::resetToBounds);
// f3d::window
py::class_<f3d::window, std::unique_ptr<f3d::window, py::nodelete> > window(module, "window");
py::enum_<f3d::window::Type>(window, "Type")
.value("NONE", f3d::window::Type::NONE)
.value("NATIVE", f3d::window::Type::NATIVE)
.value("NATIVE_OFFSCREEN", f3d::window::Type::NATIVE_OFFSCREEN)
.value("EXTERNAL", f3d::window::Type::EXTERNAL)
.export_values();
window.def("render", &f3d::window::render, "Render the window")
.def("renderToImage", &f3d::window::renderToImage, "Render the window to an image",
py::arg("noBackground") = false)
.def("setSize", &f3d::window::setSize, "Set the window size")
.def("getWidth", &f3d::window::getWidth, "Get the window width")
.def("getHeight", &f3d::window::getHeight, "Get the window height")
.def("setIcon", &f3d::window::setIcon,
"Set the icon of the window using a memory buffer representing a PNG file")
.def("setWindowName", &f3d::window::setWindowName, "Set the window name")
.def("getCamera", &f3d::window::getCamera, py::return_value_policy::reference)
.def("getWorldFromDisplay", &f3d::window::getWorldFromDisplay, "Get world coordinate point from display coordinate")
.def("getDisplayFromWorld", &f3d::window::getDisplayFromWorld, "Get display coordinate point from world coordinate");
// f3d::engine
py::class_<f3d::engine> engine(module, "engine");
engine.def(py::init<f3d::window::Type>())
.def("getInteractor", &f3d::engine::getInteractor, py::return_value_policy::reference)
.def("getLoader", &f3d::engine::getLoader, py::return_value_policy::reference)
.def("getOptions", &f3d::engine::getOptions, py::return_value_policy::reference)
.def("setOptions", py::overload_cast<const f3d::options&>(&f3d::engine::setOptions))
.def("getWindow", &f3d::engine::getWindow, py::return_value_policy::reference);
}
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