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#include <f3d/engine.h>
#include <f3d/image.h>
#include <f3d/log.h>
#include <f3d/window.h>
#include <filesystem>
int main(int argc, char** argv)
{
// Check inputs
if (argc != 2)
{
return EXIT_FAILURE;
}
// Load static plugins
f3d::engine::autoloadPlugins();
// Enable debug logging
f3d::log::setVerboseLevel(f3d::log::VerboseLevel::DEBUG);
// Create a native window engine
f3d::engine eng = f3d::engine::create();
// Add all files from provided directory
f3d::scene& sce = eng.getScene();
for (auto& entry : std::filesystem::directory_iterator(argv[1]))
{
sce.add(entry.path().string());
}
// Render
f3d::window& win = eng.getWindow();
win.render();
// Start interaction and stop it after one second
f3d::interactor& inter = eng.getInteractor();
inter.start(1, [&inter]() { inter.stop(); });
// Actual call would look like this
// inter.start();
return EXIT_SUCCESS;
}
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