1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190
|
/*
* function: Support for playing wave files - Win32 - ONLY
*
* This program is distributed under the GNU General Public License, version 2.
* A copy of this license is included with this source.
*
* Copyright (C) 2002 John Edwards
*/
#include <string.h>
#include <errno.h>
#include "wave_out.h"
#define MAX_WAVEBLOCKS 32
static CRITICAL_SECTION cs;
static HWAVEOUT dev = NULL;
static int ScheduledBlocks = 0;
static int PlayedWaveHeadersCount = 0; // free index
static WAVEHDR* PlayedWaveHeaders [MAX_WAVEBLOCKS];
static int
Box ( const char* msg )
{
MessageBox ( NULL, msg, "Error Message . . .", MB_OK | MB_ICONEXCLAMATION );
return -1;
}
/*
* This function registers already played WAVE chunks. Freeing is done by free_memory(),
*/
static void CALLBACK
wave_callback ( HWAVE hWave, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2 )
{
if ( uMsg == WOM_DONE )
{
EnterCriticalSection ( &cs );
PlayedWaveHeaders [PlayedWaveHeadersCount++] = (WAVEHDR*) dwParam1;
LeaveCriticalSection ( &cs );
}
}
static void
free_memory ( void )
{
WAVEHDR* wh;
HGLOBAL hg;
EnterCriticalSection ( &cs );
wh = PlayedWaveHeaders [--PlayedWaveHeadersCount];
ScheduledBlocks--; // decrease the number of USED blocks
LeaveCriticalSection ( &cs );
waveOutUnprepareHeader ( dev, wh, sizeof (WAVEHDR) );
hg = GlobalHandle ( wh -> lpData ); // Deallocate the buffer memory
GlobalUnlock (hg);
GlobalFree (hg);
hg = GlobalHandle ( wh ); // Deallocate the header memory
GlobalUnlock (hg);
GlobalFree (hg);
}
Int
Set_WIN_Params ( FILE_T dummyFile ,
Ldouble SampleFreq,
Uint BitsPerSample,
Uint Channels )
{
WAVEFORMATEX outFormat;
UINT deviceID = WAVE_MAPPER;
(void) dummyFile;
if ( waveOutGetNumDevs () == 0 )
return Box ( "No audio device present." );
outFormat.wFormatTag = WAVE_FORMAT_PCM;
outFormat.wBitsPerSample = BitsPerSample;
outFormat.nChannels = Channels;
outFormat.nSamplesPerSec = (unsigned long)(SampleFreq);
outFormat.nBlockAlign = outFormat.nChannels * outFormat.wBitsPerSample/8;
outFormat.nAvgBytesPerSec = outFormat.nSamplesPerSec * outFormat.nChannels * outFormat.wBitsPerSample/8;
switch ( waveOutOpen ( &dev, deviceID, &outFormat, (DWORD)wave_callback, 0, CALLBACK_FUNCTION ) )
{
case MMSYSERR_ALLOCATED: return Box ( "Device is already open." );
case MMSYSERR_BADDEVICEID: return Box ( "The specified device is out of range." );
case MMSYSERR_NODRIVER: return Box ( "There is no audio driver in this system." );
case MMSYSERR_NOMEM: return Box ( "Unable to allocate sound memory." );
case WAVERR_BADFORMAT: return Box ( "This audio format is not supported." );
case WAVERR_SYNC: return Box ( "The device is synchronous." );
default: return Box ( "Unknown media error." );
case MMSYSERR_NOERROR: break;
}
waveOutReset ( dev );
InitializeCriticalSection ( &cs );
SetPriorityClass ( GetCurrentProcess (), HIGH_PRIORITY_CLASS );
// SetPriorityClass ( GetCurrentProcess (), REALTIME_PRIORITY_CLASS );
return 0;
}
int
WIN_Play_Samples ( const void* data, size_t len )
{
HGLOBAL hg;
HGLOBAL hg2;
LPWAVEHDR wh;
void* allocptr;
do
{
while ( PlayedWaveHeadersCount > 0 ) // free used blocks ...
free_memory ();
if ( ScheduledBlocks < sizeof(PlayedWaveHeaders)/sizeof(*PlayedWaveHeaders) ) // wait for a free block ...
break;
Sleep (26);
} while (1);
if ( (hg2 = GlobalAlloc ( GMEM_MOVEABLE, len )) == NULL ) // allocate some memory for a copy of the buffer
return Box ( "GlobalAlloc failed." );
allocptr = GlobalLock (hg2);
CopyMemory ( allocptr, data, len ); // Here we can call any modification output functions we want....
if ( (hg = GlobalAlloc (GMEM_MOVEABLE | GMEM_ZEROINIT, sizeof (WAVEHDR))) == NULL ) // now make a header and WRITE IT!
return -1;
wh = GlobalLock (hg);
wh->dwBufferLength = len;
wh->lpData = allocptr;
if ( waveOutPrepareHeader ( dev, wh, sizeof (WAVEHDR)) != MMSYSERR_NOERROR )
{
GlobalUnlock (hg);
GlobalFree (hg);
return -1;
}
if ( waveOutWrite ( dev, wh, sizeof (WAVEHDR)) != MMSYSERR_NOERROR )
{
GlobalUnlock (hg);
GlobalFree (hg);
return -1;
}
EnterCriticalSection ( &cs );
ScheduledBlocks++;
LeaveCriticalSection ( &cs );
return len;
}
int
WIN_Audio_close ( void )
{
if ( dev != NULL )
{
while ( ScheduledBlocks > 0 )
{
Sleep (ScheduledBlocks);
while ( PlayedWaveHeadersCount > 0 ) // free used blocks ...
free_memory ();
}
waveOutReset (dev); // reset the device
waveOutClose (dev); // close the device
dev = NULL;
}
DeleteCriticalSection ( &cs );
ScheduledBlocks = 0;
return 0;
}
/******************************** end of wave_out.c ********************************/
|