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/* This file is part of the FaCT++ DL reasoner
Copyright (C) 2003-2015 Dmitry Tsarkov and The University of Manchester
Copyright (C) 2015-2016 Dmitry Tsarkov
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef TODOLIST_H
#define TODOLIST_H
#include "globaldef.h"
#include "fpp_assert.h"
#include "PriorityMatrix.h"
#include "tRareSaveStack.h"
/// the entry of TODO table
struct ToDoEntry
{
/// node to include concept
DlCompletionTree* Node;
/// offset of included concept in Node's label
// (it's not possible to use pointers because
// std::vector invalidates them)
int offset;
/// empty C'tor
ToDoEntry ( void ) : Node(NULL), offset(0) {} // for initialisation
/// C'tor (init values)
ToDoEntry ( DlCompletionTree* n, int off ) : Node(n), offset(off) {}
}; // ToDoEntry
/// All-in-one version of arrayToDoTable
class ToDoList
{
protected: // classes
/// class for saving/restoring ToDoQueue
class QueueSaveState
{
public: // members
/// save start point of queue of entries
size_t sp;
/// save end point of queue of entries
size_t ep;
public: // methods
/// empty c'tor
QueueSaveState ( void ) {}
/// empty d'tor
~QueueSaveState ( void ) {}
}; // QueueSaveState
//--------------------------------------------------------------------------
/// class to represent single queue
class arrayQueue
{
protected: // members
/// waiting ops queue
growingArray<ToDoEntry> Wait;
/// start pointer; points to the 1st element in the queue
size_t sPointer;
public: // interface
/// c'tor: init queue with proper size and reset it
arrayQueue ( void ) : sPointer(0)
{
Wait.reserve(50); // initial size
Wait.clear();
}
/// empty d'tor
~arrayQueue ( void ) {}
/// add entry to a queue
void add ( DlCompletionTree* node, int offset ) { Wait.add(ToDoEntry(node,offset)); }
/// clear queue
void clear ( void ) { sPointer = 0; Wait.clear(); }
/// check if queue empty
bool empty ( void ) const { return sPointer == Wait.size(); }
/// get next entry from the queue; works for non-empty queues
const ToDoEntry* get ( void ) { return &(Wait[sPointer++]); }
/// save queue content to the given entry
void save ( QueueSaveState& tss ) const
{
tss.sp = sPointer;
tss.ep = Wait.size();
}
/// restore queue content from the given entry
void restore ( const QueueSaveState& tss )
{
sPointer = tss.sp;
Wait.resize(tss.ep);
}
}; // arrayQueue
//--------------------------------------------------------------------------
/// class to represent single priority queue
class queueQueue
{
protected: // types
/// type for restore the whole queue
class QueueRestorer: public TRestorer
{
protected: // members
/// copy of a queue
growingArray<ToDoEntry> Wait;
/// pointer to a queue to restore
queueQueue* queue;
/// start pointer
size_t sp;
public: // interface
/// init c'tor
QueueRestorer ( queueQueue* q ) : Wait(q->Wait), queue(q), sp(q->sPointer) {}
/// empty d'tor
virtual ~QueueRestorer ( void ) {}
/// restore: copy the queue back, adjust pointers
virtual void restore ( void ) { queue->Wait = Wait; queue->sPointer = sp; }
};
protected: // members
/// waiting ops queue
growingArray<ToDoEntry> Wait;
/// stack to save states for the overwritten queue
TRareSaveStack* stack;
/// start pointer; points to the 1st element in the queue
size_t sPointer;
public: // interface
/// c'tor: make an empty queue
queueQueue ( TRareSaveStack* s ) : stack(s), sPointer(0) {}
/// empty d'tor
~queueQueue ( void ) {}
/// add entry to a queue
void add ( DlCompletionTree* Node, int offset )
{
ToDoEntry e(Node,offset);
if ( empty() || // no problems with empty queue and if no priority clashes
Wait[Wait.size()-1].Node->getNominalLevel() <= Node->getNominalLevel() )
{
Wait.add(e);
return;
}
// here we need to put e on the proper place
stack->push(new QueueRestorer(this));
size_t n = Wait.size();
Wait.add(e); // will be rewritten
while ( n > sPointer && Wait[n-1].Node->getNominalLevel() > Node->getNominalLevel() )
{
Wait[n] = Wait[n-1];
--n;
}
Wait[n] = e;
}
/// clear queue
void clear ( void ) { sPointer = 0; Wait.clear(); }
/// check if queue empty
bool empty ( void ) const { return sPointer == Wait.size(); }
/// get next entry from the queue; works for non-empty queues
const ToDoEntry* get ( void ) { return &(Wait[sPointer++]); }
/// save queue content to the given entry
void save ( QueueSaveState& tss )
{
tss.sp = sPointer;
tss.ep = Wait.size();
}
/// restore queue content from the given entry
void restore ( const QueueSaveState& tss )
{
sPointer = tss.sp;
Wait.resize(tss.ep);
}
}; // queueQueue
//--------------------------------------------------------------------------
protected: // internal typedefs
/// typedef for NN-queue (which should support complete S/R)
typedef queueQueue NNQueue;
protected: // classes
/// class for saving/restoring array TODO table
class SaveState
{
public: // members
/// save state for queueID
QueueSaveState backupID;
/// save state for queueNN
QueueSaveState backupNN;
/// save state of all regular queues
QueueSaveState backup[nRegularOps];
/// save number-of-entries to do
unsigned int noe;
public: // methods
/// empty c'tor
SaveState ( void ) {}
/// empty d'tor
~SaveState ( void ) {}
}; // SaveState
//--------------------------------------------------------------------------
private: // safety
/// no copy c'tor
ToDoList ( ToDoList& );
/// no assignment
ToDoList& operator = ( ToDoList& );
protected: // members
/// waiting ops queue for IDs
arrayQueue queueID;
/// waiting ops queue for <= ops in nominal nodes
NNQueue queueNN;
/// waiting ops queues
arrayQueue Wait[nRegularOps];
/// stack of saved states
TSaveStack<SaveState> SaveStack;
/// priority matrix
const ToDoPriorMatrix& Matrix;
/// number of un-processed entries
unsigned int noe;
protected: // methods
/// save current TODO table content to given saveState entry
void saveState ( SaveState* tss )
{
queueID.save(tss->backupID);
queueNN.save(tss->backupNN);
for ( ToDoListIndex i = 0; i < nRegularOps; ++i )
Wait[i].save(tss->backup[i]);
tss->noe = noe;
}
/// restore TODO table content from given saveState entry
void restoreState ( const SaveState* tss )
{
queueID.restore(tss->backupID);
queueNN.restore(tss->backupNN);
for ( ToDoListIndex i = 0; i < nRegularOps; ++i )
Wait[i].restore(tss->backup[i]);
noe = tss->noe;
}
public:
/// init c'tor
ToDoList ( const ToDoPriorMatrix& matrix, TRareSaveStack* stack ) : queueNN(stack), Matrix(matrix), noe(0) {}
/// d'tor: delete all entries
~ToDoList ( void ) { clear(); }
// global methods
/// clear TODO table
void clear ( void )
{
queueID.clear();
queueNN.clear();
for ( ToDoListIndex i = 0; i < nRegularOps; ++i )
Wait[i].clear();
SaveStack.clear();
noe = 0;
}
/// check if TODO table is empty
bool empty ( void ) const { return !noe; }
// work with entries
/// add entry with given NODE and CONCEPT with given OFFSET to the TODO table
void addEntry ( DlCompletionTree* node, DagTag type, const ConceptWDep& C, int offset )
{
ToDoListIndex index = Matrix.getIndex ( type, isPositive(C.bp()), node->isNominalNode() );
switch ( index )
{
case nRegularOps: // unused entry
return;
case iId: // ID
queueID.add(node,offset); break;
case iNN: // NN
queueNN.add(node,offset); break;
default: // regular queue
Wait[index].add(node,offset); break;
}
++noe;
}
/// add entry with given NODE and CONCEPT of a TYPE to the ToDo table
void addEntry ( DlCompletionTree* node, DagTag type, const ConceptWDep& C )
{ addEntry ( node, type, C, node->label().getLast(type) ); }
/// get the next TODO entry. @return NULL if the table is empty
const ToDoEntry* getNextEntry ( void );
// save/restore methods
/// save current state using internal stack
void save ( void ) { saveState(SaveStack.push()); }
/// restore state using internal stack
void restore ( void ) { fpp_assert ( !SaveStack.empty() ); restoreState(SaveStack.pop()); }
/// restore state to the given level using internal stack
void restore ( unsigned int level ) { restoreState(SaveStack.pop(level)); }
}; // ToDoList
inline const ToDoEntry* ToDoList :: getNextEntry ( void )
{
#ifdef ENABLE_CHECKING
fpp_assert ( !empty () ); // safety check
#endif
// decrease amount of elements-to-process
--noe;
// check ID queue
if ( !queueID.empty() )
return queueID.get();
// check NN queue
if ( !queueNN.empty() )
return queueNN.get();
// check regular queues
for ( ToDoListIndex i = 0; i < nRegularOps; ++i )
if ( !Wait[i].empty() )
return Wait[i].get();
// that's impossible, but still...
return NULL;
}
#endif
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