File: debug.cpp

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/*
   FALCON - The Falcon Programming Language.
   FILE: debug.cpp

   Falcon debugging system.
   -------------------------------------------------------------------
   Author: Paul Davey
   Begin: Thur, 26 Nov 2009 06:08:00 +1200

   -------------------------------------------------------------------
   (C) Copyright 2004: the FALCON developers (see list in AUTHORS file)

   See LICENSE file for licensing details.
*/
#include <falcon/debug.h>

namespace Falcon
{

   DebugVMachine::DebugVMachine() : VMachine(), 
      m_breakPoints( Map( &traits::t_voidp(), &traits::/*t_MapPtr*/t_voidp() ) ), 
      m_watches( Map( &traits::t_string(), &traits::t_voidp() ) ),
      m_step(false), m_stepInto(false), m_stepOut(false)
   {
      callbackLoops(1);
      
   }

   void DebugVMachine::setBreakPoint(Symbol* func, int32 lineNo)
   {
      MapIterator iter;
      Map *lines;
      if ( !m_breakPoints.find( static_cast<void*>( func ), iter) )
      {
         lines = new Map(&traits::t_int(),&traits::t_voidp());
         m_breakPoints.insert(static_cast<void*>( func ),static_cast<void*>( lines ));
      }
      else
      {
         lines = static_cast<Map*>( iter.currentValue() );
      }
      //lines.
   }

   const Map& DebugVMachine::watches() const
   {
      return m_watches;
   }

   const ItemArray& DebugVMachine::stackTrace() const
   {
      return stack();
   }

   void DebugVMachine::periodicCallback()
   {
      m_opNextCheck = m_opCount + 1;
   }

} //end namespace Falcon