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/*
FALCON - The Falcon Programming Language.
FILE: mt_win.cpp
Multithreaded extensions - MS-Windows specific.
-------------------------------------------------------------------
Author: Giancarlo Niccolai
Begin: Sat, 17 Jan 2009 17:06:47 +0100
-------------------------------------------------------------------
(C) Copyright 2009: the FALCON developers (see list in AUTHORS file)
See LICENSE file for licensing details.
*/
#include <falcon/mt.h>
#include <falcon/memory.h>
#include <process.h>
namespace Falcon
{
static DWORD s_nxd = 0;
//=================================================================================
// Thread Specific destruction sequence.
//
ThreadSpecific::ThreadSpecific( void (*destructor)(void*) )
{
if ( s_nxd == 0 )
s_nxd = TlsAlloc();
m_key = TlsAlloc();
m_destructor = destructor;
}
ThreadSpecific* ThreadSpecific::clearAndNext()
{
ThreadSpecific* nextd = m_nextDestructor;
void* value = TlsGetValue( m_key );
if( value != 0 )
m_destructor( value );
return nextd;
}
void ThreadSpecific::set( void *value )
{
void* data = TlsGetValue( m_key );
#ifndef NDEBUG
BOOL res = TlsSetValue( m_key, value );
fassert( res );
#else
TlsSetValue( m_key, value );
#endif
if( data == 0 && value != 0 && m_destructor != 0 )
{
m_nextDestructor = (ThreadSpecific*) TlsGetValue( s_nxd );
TlsSetValue( s_nxd, this );
}
}
//==================================================================================
// System threads.
//
SysThread::~SysThread()
{
CloseHandle( m_sysdata->hEvtDetach );
DeleteCriticalSection( &m_sysdata->m_csT );
memFree( m_sysdata );
}
SysThread::SysThread( Runnable* r ):
m_runnable( r )
{
m_sysdata = ( struct SYSTH_DATA* ) memAlloc( sizeof( struct SYSTH_DATA ) );
// The event isactually a barrier.
m_sysdata->hEvtDetach = CreateEvent( 0, TRUE, FALSE, 0 );
m_sysdata->retval = 0;
m_sysdata->m_bDone = false;
m_sysdata->m_bDetached = false;
m_sysdata->m_bJoining = false;
InitializeCriticalSection( &m_sysdata->m_csT );
}
void SysThread::disengage()
{
delete this;
}
void SysThread::attachToCurrent()
{
m_sysdata->hThread = GetCurrentThread();
m_sysdata->nThreadID = GetCurrentThreadId();
}
extern "C" {
static unsigned int __stdcall run_a_thread( void *data )
{
return (unsigned int) SysThread::RunAThread( data );
}
}
void* SysThread::RunAThread( void *data )
{
SysThread* sth = (SysThread*) data;
void* ret = sth->run();
// fire the destruction sequence
ThreadSpecific* tdnext = (ThreadSpecific *) TlsGetValue( s_nxd );
while( tdnext != 0 )
{
tdnext = tdnext->clearAndNext();
}
return ret;
}
bool SysThread::start( const ThreadParams ¶ms )
{
m_sysdata->hThread = (HANDLE) _beginthreadex( 0, params.stackSize(), &run_a_thread, this, 0, &m_sysdata->nThreadID );
if ( m_sysdata->hThread == INVALID_HANDLE_VALUE )
return false;
if ( params.detached() )
detach();
return true;
}
void SysThread::detach()
{
EnterCriticalSection( &m_sysdata->m_csT );
if( m_sysdata->m_bDone )
{
// if we're done, either we or the joiner must destroy us.
if ( m_sysdata->m_bJoining )
{
m_sysdata->m_bDetached = true;
SetEvent( m_sysdata->hEvtDetach );
LeaveCriticalSection( &m_sysdata->m_csT );
}
else {
// this prevents joiners to succed while we destroy ourself
m_sysdata->m_bJoining = true;
LeaveCriticalSection( &m_sysdata->m_csT );
delete this;
}
}
else {
m_sysdata->m_bDetached = true;
SetEvent( m_sysdata->hEvtDetach );
LeaveCriticalSection( &m_sysdata->m_csT );
}
}
bool SysThread::join( void* &result )
{
// ensure just one thread can join.
EnterCriticalSection( &m_sysdata->m_csT );
if ( m_sysdata->m_bJoining || m_sysdata->m_bDetached )
{
LeaveCriticalSection( &m_sysdata->m_csT );
return false;
}
else {
m_sysdata->m_bJoining = true;
LeaveCriticalSection( &m_sysdata->m_csT );
}
HANDLE hs[] = { m_sysdata->hEvtDetach, m_sysdata->hThread };
DWORD wres = WaitForMultipleObjects( 2, hs, FALSE, INFINITE );
if ( wres == WAIT_OBJECT_0 )
{
// The thread was detached -- if it's also done, we must destroy it.
EnterCriticalSection( &m_sysdata->m_csT );
if( m_sysdata->m_bDone )
{
LeaveCriticalSection( &m_sysdata->m_csT );
delete this;
return false;
}
m_sysdata->m_bJoining = false;
LeaveCriticalSection( &m_sysdata->m_csT );
return false; // can't join anymore.
}
else if ( wres == WAIT_OBJECT_0 + 1 )
{
// Ok, we joined the thread -- and it terminated.
result = m_sysdata->retval;
delete this;
return true;
}
// wait failed.
return false;
}
uint64 SysThread::getID()
{
return (uint64) m_sysdata->nThreadID;
}
uint64 SysThread::getCurrentID()
{
return (uint64) GetCurrentThreadId();
}
bool SysThread::isCurrentThread()
{
return GetCurrentThreadId() == m_sysdata->nThreadID;
}
bool SysThread::equal( const SysThread *th1 ) const
{
return m_sysdata->nThreadID == th1->m_sysdata->nThreadID;
}
void *SysThread::run()
{
fassert( m_runnable != 0 );
void* data = m_runnable->run();
m_sysdata->retval = data;
// if we're detached and not joined, we must destroy ourself.
EnterCriticalSection( &m_sysdata->m_csT );
if( m_sysdata->m_bDetached && (! m_sysdata->m_bJoining) )
{
LeaveCriticalSection( &m_sysdata->m_csT );
delete this;
}
else {
// otherwise, just let joiners or detachers to the dirty job.
m_sysdata->m_bDone = true;
LeaveCriticalSection( &m_sysdata->m_csT );
}
return data;
}
}
/* end of mt_win.cpp */
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