1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268
|
/*
FALCON - The Falcon Programming Language
FILE: compiler.cpp
Compiler module main file
-------------------------------------------------------------------
Author: Giancarlo Niccolai
Begin: sab lug 21 2007
-------------------------------------------------------------------
(C) Copyright 2004: the FALCON developers (see list in AUTHORS file)
See LICENSE file for licensing details.
*/
/** \file
This module exports the compiler and module loader facility to falcon
scripts.
In this way, Falcon scripts are able to load other modules on their own,
or compile arbitrary code.
*/
/*#
@module feathers.compiler Reflexive compiler
@brief Module implementing a Falcon compiler-in-a-box
Falcon provides a reflexive compiler and module loader that allows scripts to
load other falcon sources, pre-compiled modules or binary modules.
The reflexive compiler is actually an interface to the internal compilation and
link engine, so anything that can be done by the falcon command line utility can
be done also through this facility.
Falcon code structure is fixed; modules are read-only from a Virtual Machine
stand point. This means that Falcon cannot alter the structure of scripts being
currently executed. In example, it is not possible to compile a single code line
and have it executed in the current script context.
However, the reflexive compiler is so flexible that this limitation is hardly
felt. It is possible to load a module, or to compile it on the fly, and then get
or set any of the global symbols in the target module. By extracting items from
the loaded module, or injecting known items into that, it is possible to
configure, alter, and execute arbitrary parts of the loaded module as if it were
coded internally to the loader script.
@section compiler_sample_usage Example usages
The following script shows how a source module may be compiled and executed on the fly.
@code
load compiler
// create the compiler
c = Compiler()
// try to compile a source string
str = '
function func( a )
> "Hello from compiled source: ", a
end
> "The main part of the module"
'
try
// First param is the module logical name.
sourceMod = c.compile( "aString", str )
// in case of compilation error, we had an error and we bailed out
// load the symbol func from our module...
func = sourceMod.get( "func" )
// and execute it...
func( "test param" )
// execute directly the main module, notice the () at eol
sourceMod.get( "__main__" )()
catch CodeError in e
> "Had an error: ", e
end
@endcode
We may also put symbols in target scripts, forcing them to execute some part of the
loader code. In example, suppose this is a falcon source called "module1.fal":
@code
// this global variable will be mangled by the loader
fromLoader = nil
function test()
> "Test from module 1"
// trustfully call the readied global
fromLoader()
end
The loader will look like this:
load compiler
c = Compiler()
function saySomething()
> "Something said from the main module."
end
// Load a module by its path.
mod = c.loadModule( "./module1.fal" )
// change target symbol
mod.set( "fromLoader", saySomething )
// call loaded function
mod.get( "test" )()
@endcode
Of course, scripts can exchange objects, classes, methods, functions, lambdas
and in general any value.
It is not possible to set directly a global object method in the target module
in this way. In example, if the target module defines an object Obj, with a
property called prop, it is not possible to call
@code
mod.set( "Obj.prop", someValue )
@endcode
However, the object can be imported in the local script, and any change to
its structure will be reflected in both the original owner and the loader. In
example, if alphadef.fal defines the object:
@code
object alpha
prop = nil
function callProp()
self.prop( "Called internally from self." )
end
end
Then the loader may do:
load compiler
c = Compiler()
function saySomething( param )
> "Parameter is: ", param
end
// Load a module by its name.
// It means, search a suitable .fal, .fam or binary module.
mod = c.loadByName( "alphadef" )
// get the object
obj = mod.get( "alpha" )
// and change the property to something in our script
obj.prop = saySomething
// then call it
obj.callProp()
@endcode
As expected, the result is:
@code
$ ./falcon alphaload.fal
Parameter is: Called internally from self.
@endcode
*/
#include <falcon/module.h>
#include "compiler_ext.h"
#include "compiler_mod.h"
#include "compiler_st.h"
#include "version.h"
FALCON_MODULE_DECL
{
#define FALCON_DECLARE_MODULE self
Falcon::Module *self = new Falcon::Module();
self->name( "compiler" );
self->language( "en_US" );
self->engineVersion( FALCON_VERSION_NUM );
self->version( VERSION_MAJOR, VERSION_MINOR, VERSION_REVISION );
//====================================
// Message setting
#include "compiler_st.h"
Falcon::Symbol *c_base_compiler = self->addClass( "BaseCompiler" );
c_base_compiler->exported(false);
self->addClassProperty( c_base_compiler, "path" );
self->addClassProperty( c_base_compiler, "alwaysRecomp" );
self->addClassProperty( c_base_compiler, "compileInMemory" );
self->addClassProperty( c_base_compiler, "ignoreSources" );
self->addClassProperty( c_base_compiler, "saveModules" );
self->addClassProperty( c_base_compiler, "sourceEncoding" );
self->addClassProperty( c_base_compiler, "saveMandatory" );
self->addClassProperty( c_base_compiler, "detectTemplate" );
self->addClassProperty( c_base_compiler, "compileTemplate" );
self->addClassProperty( c_base_compiler, "launchAtLink" );
self->addClassProperty( c_base_compiler, "language" );
self->addClassMethod( c_base_compiler, "setDirective", &Falcon::Ext::BaseCompiler_setDirective).asSymbol()->
addParam("dt")->addParam("value");
self->addClassMethod( c_base_compiler, "addFalconPath", &Falcon::Ext::BaseCompiler_addFalconPath);
Falcon::Symbol *c_compiler = self->addClass( "Compiler", &Falcon::Ext::Compiler_init );
c_compiler->getClassDef()->factory( &Falcon::Ext::CompilerIfaceFactory );
c_compiler->getClassDef()->addInheritance( new Falcon::InheritDef(c_base_compiler) );
self->addClassMethod( c_compiler, "compile", &Falcon::Ext::Compiler_compile ).asSymbol()->
addParam("modName")->addParam("data");
self->addClassMethod( c_compiler, "loadByName", &Falcon::Ext::Compiler_loadByName ).asSymbol()->
addParam("modName");
self->addClassMethod( c_compiler, "loadFile", &Falcon::Ext::Compiler_loadFile).asSymbol()->
addParam("modPath")->addParam( "alias" );
Falcon::Symbol *c_icompiler = self->addClass( "ICompiler", &Falcon::Ext::ICompiler_init );
c_icompiler->getClassDef()->factory( &Falcon::Ext::ICompilerIfaceFactory );
c_icompiler->getClassDef()->addInheritance( new Falcon::InheritDef(c_base_compiler) );
self->addClassProperty( c_icompiler, "stdOut" );
self->addClassProperty( c_icompiler, "stdErr" );
self->addClassProperty( c_icompiler, "stdIn" );
self->addClassProperty( c_icompiler, "result" );
self->addClassProperty( c_icompiler, "NOTHING" ).setInteger( (Falcon::int64) Falcon::InteractiveCompiler::e_nothing );
self->addClassProperty( c_icompiler, "MORE" ).setInteger( (Falcon::int64) Falcon::InteractiveCompiler::e_more );
self->addClassProperty( c_icompiler, "INCOMPLETE" ).setInteger( (Falcon::int64) Falcon::InteractiveCompiler::e_incomplete );
self->addClassProperty( c_icompiler, "DECL" ).setInteger( (Falcon::int64) Falcon::InteractiveCompiler::e_decl );
self->addClassProperty( c_icompiler, "STATEMENT" ).setInteger( (Falcon::int64) Falcon::InteractiveCompiler::e_statement );
self->addClassProperty( c_icompiler, "EXPRESSION" ).setInteger( (Falcon::int64) Falcon::InteractiveCompiler::e_expression );
self->addClassProperty( c_icompiler, "CALL" ).setInteger( (Falcon::int64) Falcon::InteractiveCompiler::e_call );
self->addClassProperty( c_icompiler, "TERMINATED" ).setInteger( (Falcon::int64) Falcon::InteractiveCompiler::e_terminated );
self->addClassMethod( c_icompiler, "compileNext", &Falcon::Ext::ICompiler_compileNext ).asSymbol()->
addParam("code");
self->addClassMethod( c_icompiler, "compileAll", &Falcon::Ext::ICompiler_compileAll ).asSymbol()->
addParam("code");
self->addClassMethod( c_icompiler, "reset", &Falcon::Ext::ICompiler_reset );
Falcon::Symbol *c_module = self->addClass( "Module" );
c_module->setWKS( true );
self->addClassProperty( c_module, "name" );
self->addClassProperty( c_module, "path" );
self->addClassMethod( c_module, "exported", &Falcon::Ext::Module_exported );
self->addClassMethod( c_module, "globals", &Falcon::Ext::Module_globals );
self->addClassMethod( c_module, "get", &Falcon::Ext::Module_get ).asSymbol()->
addParam("symName");
self->addClassMethod( c_module, "set", &Falcon::Ext::Module_set ).asSymbol()->
addParam("symName")->addParam("value");
self->addClassMethod( c_module, "getReference", &Falcon::Ext::Module_getReference ).asSymbol()->
addParam("symName");
self->addClassMethod( c_module, "unload", &Falcon::Ext::Module_unload );
self->addClassMethod( c_module, "engineVersion", &Falcon::Ext::Module_engineVersion );
self->addClassMethod( c_module, "moduleVersion", &Falcon::Ext::Module_moduleVersion );
self->addClassMethod( c_module, "attributes", &Falcon::Ext::Module_attributes );
return self;
}
/* end of compiler.cpp */
|