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import random
import logging
from far2l.plugin import PluginBase
from far2l.fardialogbuilder import (
TEXT,
BUTTON,
USERCONTROL,
HLine,
HSizer,
VSizer,
DialogBuilder,
)
log = logging.getLogger(__name__)
class Miner:
def __init__(self, rows, cols, bombs):
self.score = 0
self.rows = rows
self.cols = cols
self.bombs = bombs
self.gamemap = [[0 for col in range(self.cols)] for row in range(self.rows)]
self.usermap = [["-" for col in range(self.cols)] for row in range(self.rows)]
self.GenerateMap()
self.gameover = False
self.gamewon = False
@property
def done(self):
return self.gameover or self.gamewon
def GenerateMap(self):
mmap = self.gamemap
rows = self.rows
cols = self.cols
def mark(y, x):
if 0 <= y < rows and 0 <= x < cols:
if mmap[y][x] != "X":
mmap[y][x] += 1
for num in range(self.bombs):
while True:
y = random.randint(0, rows - 1)
x = random.randint(0, cols - 1)
if mmap[y][x] != "X":
break
mmap[y][x] = "X"
mark(y - 1, x - 1)
mark(y - 1, x)
mark(y - 1, x + 1)
mark(y, x - 1)
mark(y, x + 1)
mark(y + 1, x - 1)
mark(y + 1, x)
mark(y + 1, x + 1)
def CheckWon(self):
bombs = self.bombs
for row in self.usermap:
for cell in row:
if cell == "-":
bombs -= 1
self.gamewon = bombs == 0
def OpenMap(self, y, x):
ch = self.gamemap[y][x]
if ch == "X":
self.gameover = True
self.gamewon = False
return
pmap = self.usermap
mmap = self.gamemap
pmap[y][x] = mmap[y][x]
self.score += 1
checked = {}
stack = [(y, x)]
def mark(y, x):
if 0 <= y < self.rows and 0 <= x < self.cols:
if mmap[y][x] != "X" and pmap[y][x] != mmap[y][x]:
self.score += 1
pmap[y][x] = mmap[y][x]
stack.append((y, x))
while len(stack):
y, x = stack.pop()
if checked.get((y, x)) == True:
continue
checked[(y, x)] = True
if mmap[y][x] != 0:
continue
pmap[y][x] = 0
mark(y - 1, x - 1)
mark(y - 1, x)
mark(y - 1, x + 1)
mark(y, x - 1)
mark(y, x + 1)
mark(y + 1, x - 1)
mark(y + 1, x)
mark(y + 1, x + 1)
self.CheckWon()
class Plugin(PluginBase):
label = "Python uminer"
openFrom = ["PLUGINSMENU"]
def Redraw(self, dlg, usermap=True):
# dlg.EnableRedraw(False)
mapa = self.game.usermap if usermap else self.game.gamemap
for row in range(self.game.rows):
for col in range(self.game.cols):
did = getattr(dlg, "ID_{}_{}".format(row, col))
ch = str(mapa[row][col])
dlg.SetText(did, ch)
dlg.SetText(dlg.ID_bombs, "Bombs: {:2} ".format(self.bombs))
msg = "Score: {:2}".format(self.game.score)
if self.game.gameover:
msg += ", Game Over"
elif self.game.gamewon:
msg += ", Game Won"
dlg.SetText(dlg.ID_status, msg)
# dlg.EnableRedraw(True)
# dlg.RedrawDialog()
def OpenPlugin(self, OpenFrom):
self.rows = 9
self.cols = 16
self.bombs = 10
self.game = Miner(self.rows, self.cols, self.bombs)
dlg = None
def OnButton(hDlg, Msg, Param1, Param2):
if Param1 == dlg.ID_vshow:
self.game.gameover = True
self.Redraw(dlg, False)
elif Param1 == dlg.ID_vrestart:
self.game = Miner(self.rows, self.cols, self.bombs)
self.Redraw(dlg)
elif Param1 == dlg.ID_vbplus:
self.game.gameover = True
if self.bombs < (self.rows * self.cols) // 2:
self.bombs += 1
self.Redraw(dlg, False)
elif Param1 == dlg.ID_vbminus:
self.game.gameover = True
if self.bombs > 3:
self.bombs -= 1
self.Redraw(dlg, False)
elif Param1 == dlg.ID_vcancel:
return self.Close(dlg.ID_vcancel)
else:
return False
return True
def OnMouseClick(hDlg, Msg, Param1, Param2):
idmin = getattr(dlg, "ID_{}_{}".format(0, 0))
idmax = getattr(dlg, "ID_{}_{}".format(self.rows - 1, self.cols - 1))
if Param1 < idmin or Param1 > idmax or self.game.done:
return False
# return OnButton(hDlg, Msg, Param1, Param2)
no = Param1 - 1
row, col = divmod(no, self.game.cols)
self.game.OpenMap(row, col)
if self.game.gameover:
self.game.gamemap[row][col] = "O"
self.Redraw(dlg, False)
else:
self.Redraw(dlg)
return True
@self.ffi.callback("FARWINDOWPROC")
def DialogProc(hDlg, Msg, Param1, Param2):
if Msg == self.ffic.DN_INITDIALOG:
self.Redraw(dlg)
elif Msg == self.ffic.DN_BTNCLICK:
return OnButton(hDlg, Msg, Param1, Param2)
elif Msg == self.ffic.DN_MOUSECLICK:
if not self.game.done:
return OnMouseClick(hDlg, Msg, Param1, Param2)
return self.info.DefDlgProc(hDlg, Msg, Param1, Param2)
vs = []
for row in range(self.game.rows):
hs = []
for col in range(self.game.cols):
hs.append(TEXT("{}_{}".format(row, col), " "))
vs.append(HSizer(*hs, border=(0, 0, 0, 0)))
vs = VSizer(*vs)
b = DialogBuilder(
self,
DialogProc,
"Python Miner",
"miner",
0,
VSizer(
vs,
HLine(),
TEXT("status", " " * 25),
HSizer(
BUTTON("vshow", "Show Me", flags=self.ffic.DIF_CENTERGROUP),
TEXT(
"bombs",
"Bombs: {:2} ".format(self.game.bombs),
flags=self.ffic.DIF_CENTERGROUP,
),
BUTTON("vbplus", "+", flags=self.ffic.DIF_CENTERGROUP),
BUTTON("vbminus", "-", flags=self.ffic.DIF_CENTERGROUP),
),
HSizer(
BUTTON("vrestart", "Again", flags=self.ffic.DIF_CENTERGROUP),
BUTTON("vcancel", "Cancel", flags=self.ffic.DIF_CENTERGROUP),
),
),
)
dlg = b.build(-1, -1)
res = self.info.DialogRun(dlg.hDlg)
if res == -1:
msg = "esc"
elif res == dlg.ID_vcancel:
msg = "cancel"
else:
msg = "why ?"
log.debug("rc={} msg={}".format(res, msg))
self.info.DialogFree(dlg.hDlg)
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