File: jack-gtk.cpp

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/************************************************************************

	IMPORTANT NOTE : this file contains two clearly delimited sections : 
	the ARCHITECTURE section (in two parts) and the USER section. Each section 
	is governed by its own copyright and license. Please check individually 
	each section for license and copyright information.
*************************************************************************/

/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/

/************************************************************************
    FAUST Architecture File
	Copyright (C) 2003-2011 Thomas Charbonnel and GRAME
    ---------------------------------------------------------------------
    This Architecture section is free software; you can redistribute it 
    and/or modify it under the terms of the GNU General Public License 
	as published by the Free Software Foundation; either version 3 of 
	the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License 
	along with this program; If not, see <http://www.gnu.org/licenses/>.

	EXCEPTION : As a special exception, you may create a larger work 
	that contains this FAUST architecture section and distribute  
	that work under terms of your choice, so long as this FAUST 
	architecture section is not modified. 


 ************************************************************************
 ************************************************************************/

#include <libgen.h>
#include <stdlib.h>
#include <iostream>

#include "gui/FUI.h"
#include "misc.h"
#include "gui/faustgtk.h"
#include "audio/jack-dsp.h"

#ifdef OSCCTRL
#include "gui/OSCUI.h"
#endif

/**************************BEGIN USER SECTION **************************/

/******************************************************************************
*******************************************************************************

							       VECTOR INTRINSICS

*******************************************************************************
*******************************************************************************/

<<includeIntrinsic>>


<<includeclass>>

/***************************END USER SECTION ***************************/

/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
					
mydsp*	DSP;

list<GUI*>                   GUI::fGuiList;

//-------------------------------------------------------------------------
// 									MAIN
//-------------------------------------------------------------------------
int main(int argc, char *argv[])
{
	char	appname[256];
	char  	rcfilename[256];
	char* 	home = getenv("HOME");
	
	snprintf(appname, 255, "%s", basename(argv[0]));
	snprintf(rcfilename, 255, "%s/.%src", home, appname);

	DSP = new mydsp();
	if (DSP==0) {
		cerr << "Unable to allocate Faust DSP object" << endl;
		exit(1);
	}
	GUI* interface 	= new GTKUI (appname, &argc, &argv);
	FUI* finterface	= new FUI();
	DSP->buildUserInterface(interface);
	DSP->buildUserInterface(finterface);

#ifdef OSCCTRL
	GUI*	oscinterface = new OSCUI(appname, argc, argv);
	DSP->buildUserInterface(oscinterface);
#endif

	jackaudio audio;
	audio.init(appname, DSP);
	finterface->recallState(rcfilename);	
	audio.start();
	
#ifdef OSCCTRL
	oscinterface->run();
#endif
	interface->run();
	
	audio.stop();
	finterface->saveState(rcfilename);
	delete DSP;
  	return 0;
}

		
/********************END ARCHITECTURE SECTION (part 2/2)****************/