File: pa-qt.cpp

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/************************************************************************

	IMPORTANT NOTE : this file contains two clearly delimited sections :
	the ARCHITECTURE section (in two parts) and the USER section. Each section
	is governed by its own copyright and license. Please check individually
	each section for license and copyright information.
*************************************************************************/

/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/

/************************************************************************
    FAUST Architecture File
	Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
    ---------------------------------------------------------------------
    This Architecture section is free software; you can redistribute it
    and/or modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 3 of
	the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
	along with this program; If not, see <http://www.gnu.org/licenses/>.

	EXCEPTION : As a special exception, you may create a larger work
	that contains this FAUST architecture section and distribute
	that work under terms of your choice, so long as this FAUST
	architecture section is not modified.


 ************************************************************************
 ************************************************************************/

#include <libgen.h>
#include <iostream>

#include "gui/FUI.h"
#include "gui/faustqt.h"
#include "misc.h"
#include "audio/portaudio-dsp.h"

#ifdef OSCCTRL
#include "gui/OSCUI.h"
#endif


/******************************************************************************
*******************************************************************************

							       VECTOR INTRINSICS

*******************************************************************************
*******************************************************************************/

<<includeIntrinsic>>


/********************END ARCHITECTURE SECTION (part 1/2)****************/

/**************************BEGIN USER SECTION **************************/

<<includeclass>>

/***************************END USER SECTION ***************************/

/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/

mydsp		DSP;
list<GUI*>	GUI::fGuiList;

/******************************************************************************
*******************************************************************************

                                MAIN PLAY THREAD

*******************************************************************************
*******************************************************************************/


long lopt(char *argv[], const char *name, long def)
{
	int	i;
	for (i=0; argv[i]; i++) if (!strcmp(argv[i], name)) return atoi(argv[i+1]);
	return def;
}

int main(int argc, char *argv[])
{
	char	appname[256];
	char  	rcfilename[256];
	char* 	home = getenv("HOME");

	snprintf(appname, 255, "%s", basename(argv[0]));
	snprintf(rcfilename, 255, "%s/.%src", home, appname);

	GUI* interface 	= new QTGUI(argc, argv);
	FUI* finterface	= new FUI();
	DSP.buildUserInterface(interface);
	DSP.buildUserInterface(finterface);

#ifdef OSCCTRL
	GUI* oscinterface = new OSCUI(appname, argc, argv);
	DSP.buildUserInterface(oscinterface);
#endif

    long srate = (long)lopt(argv, "--frequency", 44100);
    int	fpb = lopt(argv, "--buffer", 128);

	portaudio audio (srate, fpb);
	audio.init(appname, &DSP);
	finterface->recallState(rcfilename);
	audio.start();

#ifdef OSCCTRL
	oscinterface->run();
#endif
	interface->run();

	audio.stop();
	finterface->saveState(rcfilename);
  	return 0;
}

/********************END ARCHITECTURE SECTION (part 2/2)****************/