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/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2004-2011 Remy Muller
All rights reserved.
----------------------------BSD License------------------------------
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of Remy Muller nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------VST SDK----------------------------------
In order to compile a VST (TM) plugin with this architecture file
you will need the proprietary VST SDK from Steinberg. Please check
the corresponding license.
************************************************************************
************************************************************************/
/********************************************************************
* VST wrapper for the FAUST language.
* Author: remy muller remy.muller@ircam.fr
* http://www.smartelectronix.com/~mdsp/
*
* FAUST
* Copyright (C) 2003-2004 GRAME, Centre National de Creation Musicale
* http://www.grame.fr/
*
********************************************************************/
#include <stdlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <errno.h>
#include <time.h>
//#include <unistd.h>
#include <fcntl.h>
#include <assert.h>
#include <string>
#include <vector>
#include <math.h>
using namespace std ;
// There is a bug with powf() when cross compiling with mingw
// the following macro avoid the problem
#ifdef WIN32
#define powf(x,y) pow(x,y)
#define expf(x) exp(x)
#endif
// On Intel set FZ (Flush to Zero) and DAZ (Denormals Are Zero)
// flags to avoid costly denormals
#ifdef __SSE__
#include <xmmintrin.h>
#ifdef __SSE2__
#define AVOIDDENORMALS _mm_setcsr(_mm_getcsr() | 0x8040)
#else
#define AVOIDDENORMALS _mm_setcsr(_mm_getcsr() | 0x8000)
#endif
#else
#define AVOIDDENORMALS
#endif
struct Meta
{
void declare (const char* key, const char* value) { }
};
#ifdef __GNUC__
//-------------------------------------------------------------------
// Generic min and max using gcc extensions
//-------------------------------------------------------------------
#define max(x,y) ((x)>?(y))
#define min(x,y) ((x)<?(y))
//abs(x) should be already predefined
#else
//-------------------------------------------------------------------
// Generic min and max using c++ inline
//-------------------------------------------------------------------
inline int max (unsigned int a, unsigned int b) { return (a>b) ? a : b; }
inline int max (int a, int b) { return (a>b) ? a : b; }
inline long max (long a, long b) { return (a>b) ? a : b; }
inline long max (int a, long b) { return (a>b) ? a : b; }
inline long max (long a, int b) { return (a>b) ? a : b; }
inline float max (float a, float b) { return (a>b) ? a : b; }
inline float max (int a, float b) { return (a>b) ? a : b; }
inline float max (float a, int b) { return (a>b) ? a : b; }
inline float max (long a, float b) { return (a>b) ? a : b; }
inline float max (float a, long b) { return (a>b) ? a : b; }
inline double max (double a, double b) { return (a>b) ? a : b; }
inline double max (int a, double b) { return (a>b) ? a : b; }
inline double max (double a, int b) { return (a>b) ? a : b; }
inline double max (long a, double b) { return (a>b) ? a : b; }
inline double max (double a, long b) { return (a>b) ? a : b; }
inline double max (float a, double b) { return (a>b) ? a : b; }
inline double max (double a, float b) { return (a>b) ? a : b; }
inline int min (int a, int b) { return (a<b) ? a : b; }
inline long min (long a, long b) { return (a<b) ? a : b; }
inline long min (int a, long b) { return (a<b) ? a : b; }
inline long min (long a, int b) { return (a<b) ? a : b; }
inline float min (float a, float b) { return (a<b) ? a : b; }
inline float min (int a, float b) { return (a<b) ? a : b; }
inline float min (float a, int b) { return (a<b) ? a : b; }
inline float min (long a, float b) { return (a<b) ? a : b; }
inline float min (float a, long b) { return (a<b) ? a : b; }
inline double min (double a, double b) { return (a<b) ? a : b; }
inline double min (int a, double b) { return (a<b) ? a : b; }
inline double min (double a, int b) { return (a<b) ? a : b; }
inline double min (long a, double b) { return (a<b) ? a : b; }
inline double min (double a, long b) { return (a<b) ? a : b; }
inline double min (float a, double b) { return (a<b) ? a : b; }
inline double min (double a, float b) { return (a<b) ? a : b; }
#endif
// abs is now predefined
//template<typename T> T abs (T a) { return (a<T(0)) ? -a : a; }
inline int lsr (int x, int n) { return int(((unsigned int)x) >> n); }
inline int int2pow2 (int x) { int r=0; while ((1<<r)<x) r++; return r; }
/******************************************************************************
*******************************************************************************
*
* VECTOR INTRINSICS
*
*******************************************************************************
*******************************************************************************/
//inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((unsigned)(calloc((nmemb*size)+15,sizeof(char)))+15 & 0xfffffff0); }
//inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((size_t)(calloc((nmemb*size)+15,sizeof(char)))+15 & ~15); }
<<includeIntrinsic>>
/******************************************************************************
*******************************************************************************
*
* USER INTERFACE
*
*******************************************************************************
*******************************************************************************/
class UI
{
bool fStopped;
public:
UI() : fStopped(false) {}
virtual ~UI() {}
virtual void addButton(char* label, float* zone) = 0;
virtual void addToggleButton(char* label, float* zone) = 0;
virtual void addCheckButton(char* label, float* zone) = 0;
virtual void addVerticalSlider(char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addHorizontalSlider(char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addNumEntry(char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addNumDisplay(char* label, float* zone, int precision) = 0;
virtual void addTextDisplay(char* label, float* zone, char* names[], float min, float max) = 0;
virtual void addHorizontalBargraph(char* label, float* zone, float min, float max) = 0;
virtual void addVerticalBargraph(char* label, float* zone, float min, float max) = 0;
virtual void openFrameBox(char* label) = 0;
virtual void openTabBox(char* label) = 0;
virtual void openHorizontalBox(char* label) = 0;
virtual void openVerticalBox(char* label) = 0;
virtual void closeBox() = 0;
virtual void run() {};
void stop() { fStopped = true; }
bool stopped() { return fStopped; }
virtual void declare(float* zone, const char* key, const char* value) {}
};
/******************************************************************************
*******************************************************************************
*
* FAUST DSP
*
*******************************************************************************
*******************************************************************************/
//----------------------------------------------------------------
// definition du processeur de signal
//----------------------------------------------------------------
class dsp {
protected:
int fSamplingFreq;
public:
dsp() {}
virtual ~dsp() {}
virtual int getNumInputs() = 0;
virtual int getNumOutputs() = 0;
virtual void buildUserInterface(UI* interface) = 0;
virtual void init(int samplingRate) = 0;
virtual void compute(int len, float** inputs, float** outputs) = 0;
};
/********************END ARCHITECTURE SECTION (part 1/2)****************/
/**************************BEGIN USER SECTION **************************/
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
/******************************************************************************
*
* VST wrapper
*
******************************************************************************/
#include "audioeffectx.h"
class vstUI;
class Faust : public AudioEffectX
{
public:
Faust(audioMasterCallback audioMaster);
virtual ~Faust();
virtual void process(float **inputs, float **outputs, long sampleFrames);
virtual void processReplacing(float **inputs, float **outputs, long sampleFrames);
virtual void setProgramName(char *name);
virtual void setProgram(long index);
virtual void getProgramName(char *name);
virtual void setParameter(long index, float value);
virtual float getParameter(long index);
virtual void getParameterLabel(long index, char *label);
virtual void getParameterDisplay(long index, char *text);
virtual void getParameterName(long index, char *text);
virtual void setSampleRate(float sampleRate);
virtual bool getEffectName (char* name);
virtual bool getVendorString (char* text);
virtual bool getProductString (char* text);
virtual bool getInputProperties (long index, VstPinProperties* properties);
virtual bool getOutputProperties (long index, VstPinProperties* properties);
private:
mydsp* dsp;
vstUI* dspUI;
};
/*--------------------------------------------------------------------------*/
class vstUIObject {
protected:
string fLabel;
float* fZone;
float range(float min, float max, float val)
{ // VST parameters are normalized in the range [0;1]
val = min + val * (max - min);
return (val < min) ? min : (val > max) ? max : val;
}
public:
vstUIObject(char* label, float* zone):fLabel(label),fZone(zone) {}
virtual ~vstUIObject() {}
virtual void GetName(char *text){std::strcpy(text,fLabel.c_str());}
virtual void SetValue(double f) {*fZone = range(0.0f,1.0f,(float)f);}
virtual float GetValue() {return *fZone;}
virtual void GetDisplay(char *text){std::sprintf(text,"%f",*fZone);}
virtual long GetID()
{ /* returns the sum of all the ASCII characters contained in the parameter's label */
int i;
long acc;
for(i=0,acc = 0;i<fLabel.length();i++) acc += (fLabel.c_str())[i];
return acc;
}
};
/*--------------------------------------------------------------------------*/
class vstToggleButton : public vstUIObject {
public:
vstToggleButton(char* label, float* zone):vstUIObject(label,zone) {}
virtual ~vstToggleButton() {}
virtual float GetValue() {return *fZone;}
virtual void SetValue(double f) {*fZone = (f>0.5f)?1.0f:0.0f;}
virtual void GetDisplay(char *text){(*fZone>0.5f)? std::strcpy(text,"ON"): std::strcpy(text,"OFF");}
};
/*--------------------------------------------------------------------------*/
class vstCheckButton : public vstUIObject {
public:
vstCheckButton(char* label, float* zone):vstUIObject(label,zone) {}
virtual ~vstCheckButton() {}
virtual float GetValue() {return *fZone;}
virtual void SetValue(double f) {*fZone = (f>0.5f)?1.0f:0.0f;}
virtual void GetDisplay(char *text){(*fZone>0.5f)? std::strcpy(text,"ON"): std::strcpy(text,"OFF");}
};
/*--------------------------------------------------------------------------*/
class vstButton : public vstUIObject {
public:
vstButton(char* label, float* zone):vstUIObject(label,zone) {}
virtual ~vstButton() {}
virtual float GetValue() {return *fZone;}
virtual void SetValue(double f) {*fZone = (f>0.5f)?1.0f:0.0f;}
virtual void GetDisplay(char *text){(*fZone>0.5f)? std::strcpy(text,"ON"): std::strcpy(text,"OFF");}
};
/*--------------------------------------------------------------------------*/
class vstSlider : public vstUIObject{
private:
float fInit;
float fMin;
float fMax;
float fStep;
public:
vstSlider(char* label, float* zone, float init, float min, float max, float step)
:vstUIObject(label,zone), fInit(init), fMin(min), fMax(max),fStep(step) {}
virtual ~vstSlider() {}
virtual float GetValue() {return (*fZone-fMin)/(fMax-fMin);} // normalize
virtual void SetValue(double f) {*fZone = range(fMin,fMax,(float)f);} // expand
};
/*--------------------------------------------------------------------------*/
class vstUI : public UI
{
private:
vector<vstUIObject*> fUITable;
public:
vstUI(){}
virtual ~vstUI()
{
for (vector<vstUIObject*>::iterator iter = fUITable.begin(); iter != fUITable.end(); iter++) delete *iter;
}
void addButton(char* label, float* zone) {fUITable.push_back(new vstButton(label, zone));}
void addToggleButton(char* label, float* zone) {fUITable.push_back(new vstToggleButton(label, zone));}
void addCheckButton(char* label, float* zone) {fUITable.push_back(new vstCheckButton(label, zone));}
void addVerticalSlider(char* label, float* zone, float init, float min, float max, float step)
{
fUITable.push_back(new vstSlider(label, zone, init, min, max, step));
}
void addHorizontalSlider(char* label, float* zone, float init, float min, float max, float step)
{
fUITable.push_back(new vstSlider(label, zone, init, min, max, step));
}
void addNumEntry(char* label, float* zone, float init, float min, float max, float step) {}
void openFrameBox(char* label) {}
void openTabBox(char* label) {}
void openHorizontalBox(char* label) {}
void openVerticalBox(char* label) {}
void closeBox() {}
void SetValue(int index, double f) {assert(index<fUITable.size()); fUITable[index]->SetValue(f);}
float GetValue(long index) {assert(index<fUITable.size()); return fUITable[index]->GetValue();}
void GetDisplay(long index, char *text) {assert(index<fUITable.size()); fUITable[index]->GetDisplay(text);}
void GetName(long index, char *text) {assert(index<fUITable.size()); fUITable[index]->GetName(text);}
long GetNumParams() {return fUITable.size();}
long makeID()
/* Creates a (unique?)id by summing all the parameter's labels,
* then wrapping it in the range [0;maxNumberOfId] and adding
* this number to the offset made by the Four Character ID: 'FAUS'
*/
{
const long maxNumberOfId = 128;
long baseid = 'FAUS';
long id=0;
for(int i=0;i<fUITable.size();i++) id += fUITable[i]->GetID();
return baseid + id % maxNumberOfId;
}
// To be implemented
void addNumDisplay(char* label, float* zone, int precision){}
void addTextDisplay(char* label, float* zone, char* names[], float min, float max){}
void addHorizontalBargraph(char* label, float* zone, float min, float max){}
void addVerticalBargraph(char* label, float* zone, float min, float max){}
};
//-----------------------------------------------------------------------------
#define NUM_PROGRAMS 0
#define FAKE_NUM_PARAMS 16
Faust::Faust(audioMasterCallback audioMaster)
:AudioEffectX(audioMaster, NUM_PROGRAMS,FAKE_NUM_PARAMS)
{
dsp = new mydsp();
dspUI= new vstUI();
dsp->buildUserInterface(dspUI);
dsp->init(long(getSampleRate()));
/* we override here the fake number of parameters with the real one*/
this->cEffect.numParams = this->numParams = dspUI->GetNumParams();
setNumInputs(dsp->getNumInputs());
setNumOutputs(dsp->getNumOutputs());
setUniqueID(dspUI->makeID());
canProcessReplacing();//?
}
//----------------------------------------------------------------------------
Faust::~Faust()
{
if (dsp) delete dsp;
if (dspUI) delete dspUI;
}
//-----------------------------------------------------------------------------
void Faust::setParameter(long index, float value)
{
if(index<numParams)
dspUI->SetValue(index,value);
}
//-----------------------------------------------------------------------------
float Faust::getParameter(long index)
{
if(index<numParams)
return dspUI->GetValue(index);
else
return 0.0f;
}
//-----------------------------------------------------------------------------
void Faust::getParameterName(long index, char *label)
{
if(index<numParams)
dspUI->GetName(index,label);
else
strcpy(label,"");
}
//-----------------------------------------------------------------------------
void Faust::getParameterDisplay(long index, char *text)
{
if(index<numParams)
dspUI->GetDisplay(index,text);
else
strcpy(text,"");
}
//-----------------------------------------------------------------------------
void Faust::getParameterLabel(long index, char *label)
{
strcpy(label,"");
}
//-----------------------------------------------------------------------------
void Faust::setProgramName(char *name)
{
// this template does not use programs yet
}
//-----------------------------------------------------------------------------
void Faust::setProgram(long index)
{
// this template does not use programs yet
};
//-----------------------------------------------------------------------------
void Faust::getProgramName(char *name)
{
// this template does not use programs yet
strcpy(name, "");
}
//-----------------------------------------------------------------------------
void Faust::process(float **inputs, float **outputs, long sampleFrames)
{
AVOIDDENORMALS;
dsp->compute(sampleFrames, inputs, outputs);
}
//-----------------------------------------------------------------------------
void Faust::processReplacing(float **inputs, float **outputs, long sampleFrames)
{
AVOIDDENORMALS;
dsp->compute(sampleFrames, inputs, outputs);
}
//-----------------------------------------------------------------------------
void Faust::setSampleRate(float sampleRate)
{
// allways call this
AudioEffect::setSampleRate(sampleRate);
dsp->init(long(getSampleRate()));
}
//-----------------------------------------------------------------------------------------
bool Faust::getEffectName (char* name)
{
return false;
}
//-----------------------------------------------------------------------------------------
bool Faust::getVendorString (char* text)
{
strcpy (text, "Grame");
return true;
}
//-----------------------------------------------------------------------------------------
bool Faust::getProductString (char* text)
{
strcpy (text, "Faust DSP");
return true;
}
//-----------------------------------------------------------------------------------------
bool Faust::getInputProperties (long index, VstPinProperties* properties)
{
if(index>=0 && index<dsp->getNumOutputs())
{
sprintf (properties->label , "Grame Faust DSP: %d",index);
sprintf (properties->shortLabel, "Faust: %d",index);
properties->flags = kVstPinIsActive;
return true;
}
else
return false;
}
//-----------------------------------------------------------------------------------------
bool Faust::getOutputProperties (long index, VstPinProperties* properties)
{
if(index>=0 && index<dsp->getNumInputs())
{
sprintf (properties->label , "Grame Faust DSP: %d",index);
sprintf (properties->shortLabel, "Faust: %d",index);
properties->flags = kVstPinIsActive;
return true;
}
else
return false;
}
/*****************************************************************************
*
* DLL Entry Point
*
******************************************************************************/
bool oome = false;
#if MAC
#pragma export on
#endif
// prototype of the export function main
#if BEOS
#define main main_plugin
extern "C" __declspec(dllexport) AEffect *main_plugin (audioMasterCallback audioMaster);
#elif MACX
#define main main_macho
extern "C" AEffect *main_macho (audioMasterCallback audioMaster);
#else
AEffect *main (audioMasterCallback audioMaster);
#endif
AEffect *main (audioMasterCallback audioMaster)
{
// get vst version
if (!audioMaster (0, audioMasterVersion, 0, 0, 0, 0))
return 0; // old version
AudioEffect* effect = new Faust(audioMaster);
if (!effect)
return 0;
if (oome)
{
delete effect;
return 0;
}
return effect->getAeffect ();
}
#if MAC
#pragma export off
#endif
#if WIN32
#include <windows.h>
void* hInstance;
BOOL WINAPI DllMain (HINSTANCE hInst, DWORD dwReason, LPVOID lpvReserved)
{
hInstance = hInst;
return 1;
}
#endif
/********************END ARCHITECTURE SECTION (part 2/2)****************/
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