1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257
|
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <errno.h>
#include <time.h>
#include <map>
#include <list>
using namespace std;
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
//inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((unsigned)(calloc((nmemb*size)+15,sizeof(char)))+15 & 0xfffffff0); }
inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((size_t)(calloc((nmemb*size)+15,sizeof(char)))+15 & ~15); }
<<includeIntrinsic>>
#define max(x,y) (((x)>(y)) ? (x) : (y))
#define min(x,y) (((x)<(y)) ? (x) : (y))
// abs is now predefined
//template<typename T> T abs (T a) { return (a<T(0)) ? -a : a; }
inline int lsr (int x, int n) { return int(((unsigned int)x) >> n); }
/******************************************************************************
*******************************************************************************
GRAPHIC USER INTERFACE (v2)
abstract interfaces
*******************************************************************************
*******************************************************************************/
#include <map>
#include <list>
using namespace std;
struct uiItem;
typedef void (*uiCallback)(float val, void* data);
/**
* Graphic User Interface : abstract definition
*/
class UI
{
typedef list<uiItem*> clist;
typedef map<float*, clist*> zmap;
private:
static list<UI*> fGuiList;
zmap fZoneMap;
bool fStopped;
public:
UI() : fStopped(false) {
fGuiList.push_back(this);
}
virtual ~UI() {
// suppression de this dans fGuiList
}
// -- zone management
void registerZone(float* z, uiItem* c)
{
if (fZoneMap.find(z) == fZoneMap.end()) fZoneMap[z] = new clist();
fZoneMap[z]->push_back(c);
}
void updateAllZones();
void updateZone(float* z);
static void updateAllGuis()
{
list<UI*>::iterator g;
for (g = fGuiList.begin(); g != fGuiList.end(); g++) {
(*g)->updateAllZones();
}
}
// -- active widgets
virtual void addButton(const char* label, float* zone) = 0;
virtual void addToggleButton(const char* label, float* zone) = 0;
virtual void addCheckButton(const char* label, float* zone) = 0;
virtual void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addNumEntry(const char* label, float* zone, float init, float min, float max, float step) = 0;
// -- passive widgets
virtual void addNumDisplay(const char* label, float* zone, int precision) = 0;
virtual void addTextDisplay(const char* label, float* zone, char* names[], float min, float max) = 0;
virtual void addHorizontalBargraph(const char* label, float* zone, float min, float max) = 0;
virtual void addVerticalBargraph(const char* label, float* zone, float min, float max) = 0;
void addCallback(float* zone, uiCallback foo, void* data);
// -- widget's layouts
virtual void openFrameBox(const char* label) = 0;
virtual void openTabBox(const char* label) = 0;
virtual void openHorizontalBox(const char* label) = 0;
virtual void openVerticalBox(const char* label) = 0;
virtual void closeBox() = 0;
virtual void show() = 0;
virtual void run() = 0;
void stop() { fStopped = true; }
bool stopped() { return fStopped; }
};
/**
* User Interface Item: abstract definition
*/
class uiItem
{
protected :
UI* fGUI;
float* fZone;
float fCache;
uiItem (UI* ui, float* zone) : fGUI(ui), fZone(zone), fCache(-123456.654321)
{
ui->registerZone(zone, this);
}
public :
virtual ~uiItem() {}
void modifyZone(float v)
{
fCache = v;
if (*fZone != v) {
*fZone = v;
fGUI->updateZone(fZone);
}
}
float cache() { return fCache; }
virtual void reflectZone() = 0;
};
/**
* Callback Item
*/
struct uiCallbackItem : public uiItem
{
uiCallback fCallback;
void* fData;
uiCallbackItem(UI* ui, float* zone, uiCallback foo, void* data)
: uiItem(ui, zone), fCallback(foo), fData(data) {}
virtual void reflectZone() {
float v = *fZone;
fCache = v;
fCallback(v, fData);
}
};
/**
* Update all user items reflecting zone z
*/
inline void UI::updateZone(float* z)
{
float v = *z;
clist* l = fZoneMap[z];
for (clist::iterator c = l->begin(); c != l->end(); c++) {
if ((*c)->cache() != v) (*c)->reflectZone();
}
}
/**
* Update all user items not up to date
*/
inline void UI::updateAllZones()
{
for (zmap::iterator m = fZoneMap.begin(); m != fZoneMap.end(); m++) {
float* z = m->first;
clist* l = m->second;
float v = *z;
for (clist::iterator c = l->begin(); c != l->end(); c++) {
if ((*c)->cache() != v) (*c)->reflectZone();
}
}
}
inline void UI::addCallback(float* zone, uiCallback foo, void* data)
{
new uiCallbackItem(this, zone, foo, data);
};
//----------------------------------------------------------------
// d�inition du processeur de signal
//----------------------------------------------------------------
class dsp {
protected:
int fSamplingFreq;
public:
dsp() {}
virtual ~dsp() {}
virtual int getNumInputs() = 0;
virtual int getNumOutputs() = 0;
virtual void buildUserInterface(UI* interface) = 0;
virtual void init(int samplingRate) = 0;
virtual void compute(int len, float** inputs, float** outputs) = 0;
virtual void conclude() {}
};
<<includeclass>>
extern "C" dsp* newDsp() { return new mydsp(); }
extern "C" void deleteDsp(dsp* self) { delete self; }
extern "C" int getNumInputs(dsp* self) { return self->getNumInputs(); }
extern "C" int getNumOutputs(dsp* self) { return self->getNumOutputs(); }
extern "C" void buildUserInterface(dsp* self,UI* interface) { self->buildUserInterface(interface); }
extern "C" void init(dsp* self, int freq) { self->init(freq); }
extern "C" void compute(dsp* self, int len, float** inputs, float** outputs) { self->compute(len, inputs, outputs); }
extern "C" void conclude(dsp* self) { self->conclude(); }
|