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/* -*- mode: c++; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*-
vi: noet sta sw=4 ts=4:
FAUST architecture file for SuperCollider.
Copyright (C) 2005 Stefan Kersten.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
*/
// compile with:
// g++ `pkg-config --cflags libscsynth` -O3 -fPIC -shared -lm -o XXX.so XXX.cpp
#include <ctype.h>
#include <limits.h>
#include <string.h>
#include <SC_PlugIn.h>
//-------------------------------------------------------------------
// Generic min and max using c++ inline
//-------------------------------------------------------------------
inline int max (unsigned int a, unsigned int b) { return (a>b) ? a : b; }
inline int max (int a, int b) { return (a>b) ? a : b; }
inline long max (long a, long b) { return (a>b) ? a : b; }
inline long max (int a, long b) { return (a>b) ? a : b; }
inline long max (long a, int b) { return (a>b) ? a : b; }
inline float max (float a, float b) { return (a>b) ? a : b; }
inline float max (int a, float b) { return (a>b) ? a : b; }
inline float max (float a, int b) { return (a>b) ? a : b; }
inline float max (long a, float b) { return (a>b) ? a : b; }
inline float max (float a, long b) { return (a>b) ? a : b; }
inline double max (double a, double b) { return (a>b) ? a : b; }
inline double max (int a, double b) { return (a>b) ? a : b; }
inline double max (double a, int b) { return (a>b) ? a : b; }
inline double max (long a, double b) { return (a>b) ? a : b; }
inline double max (double a, long b) { return (a>b) ? a : b; }
inline double max (float a, double b) { return (a>b) ? a : b; }
inline double max (double a, float b) { return (a>b) ? a : b; }
inline int min (int a, int b) { return (a<b) ? a : b; }
inline long min (long a, long b) { return (a<b) ? a : b; }
inline long min (int a, long b) { return (a<b) ? a : b; }
inline long min (long a, int b) { return (a<b) ? a : b; }
inline float min (float a, float b) { return (a<b) ? a : b; }
inline float min (int a, float b) { return (a<b) ? a : b; }
inline float min (float a, int b) { return (a<b) ? a : b; }
inline float min (long a, float b) { return (a<b) ? a : b; }
inline float min (float a, long b) { return (a<b) ? a : b; }
inline double min (double a, double b) { return (a<b) ? a : b; }
inline double min (int a, double b) { return (a<b) ? a : b; }
inline double min (double a, int b) { return (a<b) ? a : b; }
inline double min (long a, double b) { return (a<b) ? a : b; }
inline double min (double a, long b) { return (a<b) ? a : b; }
inline double min (float a, double b) { return (a<b) ? a : b; }
inline double min (double a, float b) { return (a<b) ? a : b; }
inline int lsr (int x, int n) { return int(((unsigned int)x) >> n); }
inline int int2pow2 (int x) { int r=0; while ((1<<r)<x) r++; return r; }
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
//inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((unsigned)(calloc((nmemb*size)+15,sizeof(char)))+15 & 0xfffffff0); }
inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((size_t)(calloc((nmemb*size)+15,sizeof(char)))+15 & ~15); }
<<includeIntrinsic>>
/******************************************************************************
*******************************************************************************
GRAPHIC USER INTERFACE
*******************************************************************************
*******************************************************************************/
//----------------------------------------------------------------------------
// Abstract user interface
//----------------------------------------------------------------------------
class UI
{
public:
virtual ~UI() { }
// active widgets
virtual void addButton(const char* label, float* zone) = 0;
virtual void addToggleButton(const char* label, float* zone) = 0;
virtual void addCheckButton(const char* label, float* zone) = 0;
virtual void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addNumEntry(const char* label, float* zone, float init, float min, float max, float step) = 0;
// passive widgets
virtual void addNumDisplay(const char* label, float* zone, int precision) = 0;
virtual void addTextDisplay(const char* label, float* zone, char* names[], float min, float max) = 0;
virtual void addHorizontalBargraph(const char* label, float* zone, float min, float max) = 0;
virtual void addVerticalBargraph(const char* label, float* zone, float min, float max) = 0;
// layout widgets
virtual void openFrameBox(const char* label) = 0;
virtual void openTabBox(const char* label) = 0;
virtual void openHorizontalBox(const char* label) = 0;
virtual void openVerticalBox(const char* label) = 0;
virtual void closeBox() = 0;
};
//----------------------------------------------------------------------------
// Control counter
//----------------------------------------------------------------------------
class ControlCounter : public UI
{
public:
ControlCounter()
: mNumControls(0)
{ }
size_t getNumControls() const { return mNumControls; }
// active widgets
virtual void addButton(const char* label, float* zone)
{ addControl(); }
virtual void addToggleButton(const char* label, float* zone)
{ addControl(); }
virtual void addCheckButton(const char* label, float* zone)
{ addControl(); }
virtual void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step)
{ addControl(); }
virtual void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step)
{ addControl(); }
virtual void addNumEntry(const char* label, float* zone, float init, float min, float max, float step)
{ addControl(); }
// passive widgets
virtual void addNumDisplay(const char* label, float* zone, int precision) { }
virtual void addTextDisplay(const char* label, float* zone, char* names[], float min, float max) { }
virtual void addHorizontalBargraph(const char* label, float* zone, float min, float max) { }
virtual void addVerticalBargraph(const char* label, float* zone, float min, float max) { }
// layout widgets
virtual void openFrameBox(const char* label) { }
virtual void openTabBox(const char* label) { }
virtual void openHorizontalBox(const char* label) { }
virtual void openVerticalBox(const char* label) { }
virtual void closeBox() { }
protected:
void addControl() { mNumControls++; }
private:
size_t mNumControls;
};
//----------------------------------------------------------------------------
// UI control
//----------------------------------------------------------------------------
struct Control
{
typedef void (*UpdateFunction)(Control* self, float value);
UpdateFunction updateFunction;
float min, max, step;
float* zone;
inline void update(float value)
{
(*updateFunction)(this, value);
}
static void simpleUpdate(Control* self, float value)
{
*self->zone = value;
}
static void boundedUpdate(Control* self, float value)
{
*self->zone = sc_round(sc_clip(value, self->min, self->max), self->step);
}
};
//----------------------------------------------------------------------------
// Control allocator
//----------------------------------------------------------------------------
class ControlAllocator : public UI
{
public:
ControlAllocator(Control* controls)
: mControls(controls)
{ }
// active widgets
virtual void addButton(const char* label, float* zone)
{ addSimpleControl(zone); }
virtual void addToggleButton(const char* label, float* zone)
{ addSimpleControl(zone); }
virtual void addCheckButton(const char* label, float* zone)
{ addSimpleControl(zone); }
virtual void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step)
{ addBoundedControl(zone, min, max, step); }
virtual void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step)
{ addBoundedControl(zone, min, max, step); }
virtual void addNumEntry(const char* label, float* zone, float init, float min, float max, float step)
{ addBoundedControl(zone, min, max, step); }
// passive widgets
virtual void addNumDisplay(const char* label, float* zone, int precision) { }
virtual void addTextDisplay(const char* label, float* zone, char* names[], float min, float max) { }
virtual void addHorizontalBargraph(const char* label, float* zone, float min, float max) { }
virtual void addVerticalBargraph(const char* label, float* zone, float min, float max) { }
// layout widgets
virtual void openFrameBox(const char* label) { }
virtual void openTabBox(const char* label) { }
virtual void openHorizontalBox(const char* label) { }
virtual void openVerticalBox(const char* label) { }
virtual void closeBox() { }
private:
void addControl(Control::UpdateFunction updateFunction, float* zone, float min, float max, float step)
{
Control* ctrl = mControls++;
ctrl->updateFunction = updateFunction;
ctrl->min = min;
ctrl->max = max;
ctrl->step = step;
ctrl->zone = zone;
}
void addSimpleControl(float* zone)
{
addControl(Control::simpleUpdate, zone, 0.f, 0.f, 0.f);
}
void addBoundedControl(float* zone, float min, float max, float step)
{
addControl(Control::boundedUpdate, zone, min, max, step);
}
private:
Control* mControls;
};
/******************************************************************************
*******************************************************************************
FAUST DSP
*******************************************************************************
*******************************************************************************/
//----------------------------------------------------------------------------
// Abstract DSP interface
//----------------------------------------------------------------------------
class dsp
{
public:
virtual ~dsp();
virtual int getNumInputs() = 0;
virtual int getNumOutputs() = 0;
virtual void buildUserInterface(UI* interface) = 0;
virtual void init(int samplingRate) = 0;
virtual void compute(int len, float** inputs, float** outputs) = 0;
protected:
int fSamplingFreq;
};
dsp::~dsp() { }
//----------------------------------------------------------------------------
// FAUST generated code
//----------------------------------------------------------------------------
<<includeclass>>
/******************************************************************************
*******************************************************************************
SUPERCOLLIDER DSP INTERFACE
*******************************************************************************
*******************************************************************************/
struct Faust : public Unit
{
mydsp mDSP;
size_t mNumControls;
Control mControls[0];
};
// globals
static char gUnitName[PATH_MAX];
static size_t gNumControls;
static InterfaceTable *ft;
extern "C"
{
void load(InterfaceTable*);
void Faust_next(Faust*, int);
void Faust_next_clear(Faust*, int);
void Faust_Ctor(Faust*);
};
void Faust_next(Faust* unit, int inNumSamples)
{
// update controls
Control* controls = unit->mControls;
int numControls = unit->mNumControls;
int curControl = unit->mDSP.getNumInputs();
while (numControls--) {
(controls++)->update(IN0(curControl++));
}
// dsp computation
unit->mDSP.compute(inNumSamples, unit->mInBuf, unit->mOutBuf);
}
void Faust_next_clear(Faust* unit, int inNumSamples)
{
ClearUnitOutputs(unit, inNumSamples);
}
void Faust_Ctor(Faust* unit)
{
// init dsp
unit->mDSP.instanceInit((int)SAMPLERATE);
// allocate controls
ControlAllocator ca(unit->mControls);
unit->mDSP.buildUserInterface(&ca);
unit->mNumControls = gNumControls;
// check input/output channel configuration
bool valid =
((unit->mNumInputs == (unit->mDSP.getNumInputs() + unit->mNumControls)) &&
(unit->mNumOutputs == unit->mDSP.getNumOutputs()));
if (valid) {
for (int i = 0; i < unit->mDSP.getNumInputs(); ++i) {
if (INRATE(i) != calc_FullRate) {
valid = false;
break;
}
}
}
if (valid) {
SETCALC(Faust_next);
} else {
Print("Faust[%s]: Input/Output channel/rate mismatch\n"
" Generating silence ...\n",
" Did you recompile the class library?\n",
gUnitName);
SETCALC(Faust_next_clear);
}
}
void load(InterfaceTable* inTable)
{
ft = inTable;
// initialize unit name
char* name = gUnitName;
// use file name as ugen name
const char* fileName = strrchr(__FILE__, '/');
if (fileName) {
fileName++;
} else {
fileName = __FILE__;
}
strncpy(name, fileName, PATH_MAX);
// strip extension(s)
char* ext = strchr(name, '.');
if (ext) *ext = 0;
if (!name[0]) {
// catch empty name
Print("Faust: empty unit generator name\n"
" bailing out ...\n");
return;
}
// get number of controls and compute resulting unit size
mydsp* dsp = new mydsp; // avoid stack overflow!
ControlCounter cc;
dsp->classInit(48000); // TODO: use real sample rate
dsp->buildUserInterface(&cc);
size_t numControls = gNumControls = cc.getNumControls();
size_t sizeofFaust = sizeof(Faust) + numControls * sizeof(Control);
delete dsp;
// register ugen
(*ft->fDefineUnit)(
name, sizeofFaust,
(UnitCtorFunc)&Faust_Ctor, 0,
kUnitDef_CantAliasInputsToOutputs
);
#if 0
Print(
"Faust[%s]: inputs: %d outputs: %d controls: %d size: %d\n",
name, numInputs, numOutputs, numControls, sizeofFaust
);
#endif
}
// EOF
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