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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <errno.h>
#include <time.h>
#include <map>
#include <list>
using namespace std;
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
//inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((unsigned)(calloc((nmemb*size)+15,sizeof(char)))+15 & 0xfffffff0); }
inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((size_t)(calloc((nmemb*size)+15,sizeof(char)))+15 & ~15); }
<<includeIntrinsic>>
#define max(x,y) (((x)>(y)) ? (x) : (y))
#define min(x,y) (((x)<(y)) ? (x) : (y))
// abs is now predefined
//template<typename T> T abs (T a) { return (a<T(0)) ? -a : a; }
inline int lsr (int x, int n) { return int(((unsigned int)x) >> n); }
/******************************************************************************
*******************************************************************************
GRAPHIC USER INTERFACE (v2)
abstract interfaces
*******************************************************************************
*******************************************************************************/
#include <map>
#include <list>
using namespace std;
struct uiItem;
typedef void (*uiCallback)(float val, void* data);
/**
* Graphic User Interface : abstract definition
*/
class UI
{
typedef list<uiItem*> clist;
typedef map<float*, clist*> zmap;
private:
static list<UI*> fGuiList;
zmap fZoneMap;
bool fStopped;
public:
UI() : fStopped(false) {
fGuiList.push_back(this);
}
virtual ~UI() {
// suppression de this dans fGuiList
}
// -- zone management
void registerZone(float* z, uiItem* c)
{
if (fZoneMap.find(z) == fZoneMap.end()) fZoneMap[z] = new clist();
fZoneMap[z]->push_back(c);
}
void updateAllZones();
void updateZone(float* z);
static void updateAllGuis()
{
list<UI*>::iterator g;
for (g = fGuiList.begin(); g != fGuiList.end(); g++) {
(*g)->updateAllZones();
}
}
// -- active widgets
virtual void addButton(char* label, float* zone) = 0;
virtual void addToggleButton(char* label, float* zone) = 0;
virtual void addCheckButton(char* label, float* zone) = 0;
virtual void addVerticalSlider(char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addHorizontalSlider(char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addNumEntry(char* label, float* zone, float init, float min, float max, float step) = 0;
// -- passive widgets
virtual void addNumDisplay(char* label, float* zone, int precision) = 0;
virtual void addTextDisplay(char* label, float* zone, char* names[], float min, float max) = 0;
virtual void addHorizontalBargraph(char* label, float* zone, float min, float max) = 0;
virtual void addVerticalBargraph(char* label, float* zone, float min, float max) = 0;
void addCallback(float* zone, uiCallback foo, void* data);
// -- widget's layouts
virtual void openFrameBox(char* label) = 0;
virtual void openTabBox(char* label) = 0;
virtual void openHorizontalBox(char* label) = 0;
virtual void openVerticalBox(char* label) = 0;
virtual void closeBox() = 0;
};
/**
* User Interface Item: abstract definition
*/
class uiItem
{
protected :
UI* fGUI;
float* fZone;
float fCache;
uiItem (UI* ui, float* zone) : fGUI(ui), fZone(zone), fCache(-123456.654321)
{
ui->registerZone(zone, this);
}
public :
virtual ~uiItem() {}
void modifyZone(float v)
{
fCache = v;
if (*fZone != v) {
*fZone = v;
fGUI->updateZone(fZone);
}
}
float cache() { return fCache; }
virtual void reflectZone() = 0;
};
/**
* Callback Item
*/
struct uiCallbackItem : public uiItem
{
uiCallback fCallback;
void* fData;
uiCallbackItem(UI* ui, float* zone, uiCallback foo, void* data)
: uiItem(ui, zone), fCallback(foo), fData(data) {}
virtual void reflectZone() {
float v = *fZone;
fCache = v;
fCallback(v, fData);
}
};
/**
* Update all user items reflecting zone z
*/
inline void UI::updateZone(float* z)
{
float v = *z;
clist* l = fZoneMap[z];
for (clist::iterator c = l->begin(); c != l->end(); c++) {
if ((*c)->cache() != v) (*c)->reflectZone();
}
}
/**
* Update all user items not up to date
*/
inline void UI::updateAllZones()
{
for (zmap::iterator m = fZoneMap.begin(); m != fZoneMap.end(); m++) {
float* z = m->first;
clist* l = m->second;
float v = *z;
for (clist::iterator c = l->begin(); c != l->end(); c++) {
if ((*c)->cache() != v) (*c)->reflectZone();
}
}
}
inline void UI::addCallback(float* zone, uiCallback foo, void* data)
{
new uiCallbackItem(this, zone, foo, data);
};
//----------------------------------------------------------------
// d�inition du processeur de signal
//----------------------------------------------------------------
class dsp {
protected:
int fSamplingFreq;
public:
dsp() {}
virtual ~dsp() {}
virtual int getNumInputs() = 0;
virtual int getNumOutputs() = 0;
virtual void buildUserInterface(UI* interface) = 0;
virtual void init(int samplingRate) = 0;
virtual void compute(int len, float** inputs, float** outputs) = 0;
virtual void conclude() {}
};
<<includeclass>>
#define EXPORT __declspec(dllexport)
extern "C" EXPORT dsp* newDsp() { return new mydsp(); }
extern "C" EXPORT void EXPORT deleteDsp(dsp* self) { delete self; }
extern "C" EXPORT int getNumInputs(dsp* self) { return self->getNumInputs(); }
extern "C" EXPORT int getNumOutputs(dsp* self) { return self->getNumOutputs(); }
extern "C" EXPORT void buildUserInterface(dsp* self,UI* interface) { self->buildUserInterface(interface); }
extern "C" EXPORT void init(dsp* self, int freq) { self->init(freq); }
extern "C" EXPORT void compute(dsp* self, int len, float** inputs, float** outputs) { self->compute(len, inputs, outputs); }
extern "C" EXPORT void conclude(dsp* self) { self->conclude(); }
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