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/************************************************************************
************************************************************************
FAUST compiler
Copyright (C) 2003-2004 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
************************************************************************
************************************************************************/
/*****************************************************************************
******************************************************************************
The Box Language
******************************************************************************
*****************************************************************************/
/**\file boxes.cpp
* \author Yann Orlarey
* \version 1.0
* \date 2003
* \brief Implementation of block diagram expressions.
* Boxes are created using five main connection operations : sequential (:),
* parallel (,), split (<:), merge (:>), and recursive (~).
*/
#include <stdio.h>
#include <string.h>
#include "boxes.hh"
#include "ppbox.hh"
#include "prim2.hh"
/*****************************************************************************
Identifiers
*****************************************************************************/
Sym BOXIDENT = symbol ("BoxIdent");
Tree boxIdent(const char* name) { return tree(BOXIDENT, tree(symbol(name)) ); }
bool isBoxIdent(Tree t) { return t->node() == Node(BOXIDENT); }
bool isBoxIdent(Tree t0, const char** str)
{
Tree t1; Sym s;
if ( isTree(t0, BOXIDENT, t1) && isSym(t1->node(), &s) ) {
*str = name(s);
return true;
} else {
return false;
}
}
/*****************************************************************************
Numbers
*****************************************************************************/
Tree boxInt(int n) { return tree(n); }
Tree boxReal(float n) { return tree(n); }
bool isBoxInt(Tree t) { return isInt(t->node()); }
bool isBoxReal(Tree t) { return isFloat(t->node()); }
bool isBoxInt(Tree t, int* i) { return isInt(t->node(), i); }
bool isBoxReal(Tree t, float* r) { return isFloat(t->node(), r); }
/*****************************************************************************
Wire and Cut
*****************************************************************************/
Sym BOXCUT = symbol ("BoxCut");
Tree boxCut() { return tree(BOXCUT); }
bool isBoxCut(Tree t) { return isTree(t, BOXCUT); }
Sym BOXWIRE = symbol ("BoxWire");
Tree boxWire() { return tree(BOXWIRE); }
bool isBoxWire(Tree t) { return isTree(t, BOXWIRE); }
/*****************************************************************************
Symbolic Boxes with symbolic slots
*****************************************************************************/
Sym BOXSLOT = symbol ("BoxSlot");
Tree boxSlot(int id) { return tree(BOXSLOT,tree(id)); }
bool isBoxSlot(Tree t) { Tree w; return isTree(t, BOXSLOT,w); }
bool isBoxSlot(Tree t, int* id) { Tree w; return isTree(t, BOXSLOT,w) && isInt(w->node(),id); }
Sym BOXSYMBOLIC = symbol ("BoxSymbolic");
Tree boxSymbolic(Tree slot, Tree body) { return tree(BOXSYMBOLIC,slot, body); }
bool isBoxSymbolic(Tree t) { Tree slot, body; return isTree(t, BOXSYMBOLIC, slot, body); }
bool isBoxSymbolic(Tree t, Tree& slot, Tree& body) { return isTree(t, BOXSYMBOLIC, slot, body); }
/*****************************************************************************
Composition of Boxes
*****************************************************************************/
Sym BOXSEQ = symbol ("BoxSeq");
Tree boxSeq(Tree x, Tree y) { return tree(BOXSEQ, x, y); }
bool isBoxSeq(Tree t, Tree& x, Tree& y) { return isTree(t, BOXSEQ, x, y); }
Sym BOXPAR = symbol ("BoxPar");
Tree boxPar(Tree x, Tree y) { return tree(BOXPAR, x, y); }
bool isBoxPar(Tree t, Tree& x, Tree& y) { return isTree(t, BOXPAR, x, y); }
Sym BOXREC = symbol ("BoxRec");
Tree boxRec(Tree x, Tree y) { return tree(BOXREC, x, y); }
bool isBoxRec(Tree t, Tree& x, Tree& y) { return isTree(t, BOXREC, x, y); }
Sym BOXSPLIT = symbol ("BoxSplit");
Tree boxSplit(Tree x, Tree y) { return tree(BOXSPLIT, x, y); }
bool isBoxSplit(Tree t, Tree& x, Tree& y) { return isTree(t, BOXSPLIT, x, y); }
Sym BOXMERGE = symbol ("BoxMerge");
Tree boxMerge(Tree x, Tree y) { return tree(BOXMERGE, x, y); }
bool isBoxMerge(Tree t, Tree& x, Tree& y) { return isTree(t, BOXMERGE, x, y); }
/*****************************************************************************
Algorithmic Composition of Boxes
*****************************************************************************/
Sym BOXIPAR = symbol ("BoxIPar");
Sym BOXISEQ = symbol ("BoxISeq");
Sym BOXISUM = symbol ("BoxISum");
Sym BOXIPROD = symbol ("BoxIProd");
Tree boxIPar(Tree x, Tree y, Tree z) { return tree(BOXIPAR, x, y, z); }
Tree boxISeq(Tree x, Tree y, Tree z) { return tree(BOXISEQ, x, y, z); }
Tree boxISum(Tree x, Tree y, Tree z) { return tree(BOXISUM, x, y, z); }
Tree boxIProd(Tree x, Tree y, Tree z) { return tree(BOXIPROD, x, y, z); }
bool isBoxIPar(Tree t, Tree& x, Tree& y, Tree& z) { return isTree(t, BOXIPAR, x, y, z); }
bool isBoxISeq(Tree t, Tree& x, Tree& y, Tree& z) { return isTree(t, BOXISEQ, x, y, z); }
bool isBoxISum(Tree t, Tree& x, Tree& y, Tree& z) { return isTree(t, BOXISUM, x, y, z); }
bool isBoxIProd(Tree t, Tree& x, Tree& y, Tree& z) { return isTree(t, BOXIPROD, x, y, z); }
/*****************************************************************************
Lambda-Calculus of Boxes
*****************************************************************************/
Sym BOXABSTR = symbol ("BoxAbstr");
Sym BOXAPPL = symbol ("BoxAppl");
Sym CLOSURE = symbol ("Closure");
Sym BOXERROR = symbol ("BoxError");
Sym BOXACCESS = symbol ("BoxAccess");
Tree boxAbstr (Tree x, Tree y) { return tree(BOXABSTR, x, y); }
Tree boxAppl (Tree x, Tree y) { return tree(BOXAPPL, x, y); }
bool isBoxAbstr (Tree t) { return t->node() == Node(BOXABSTR); }
bool isBoxAppl (Tree t) { return t->node() == Node(BOXAPPL); }
bool isBoxAbstr (Tree t, Tree& x, Tree& y) { return isTree(t, BOXABSTR, x, y); }
bool isBoxAppl (Tree t, Tree& x, Tree& y) { return isTree(t, BOXAPPL, x, y); }
Tree buildBoxAbstr (Tree largs, Tree body)
{
if (isNil(largs)) {
return body;
} else {
return buildBoxAbstr(tl(largs), boxAbstr(hd(largs), body));
}
}
#if 0
Tree buildBoxAppl (Tree fun, Tree revarglist)
{
if (isNil(revarglist)) {
return fun;
} else {
return boxAppl(buildBoxAppl(fun, tl(revarglist)), hd(revarglist));
}
}
#else
Tree buildBoxAppl (Tree fun, Tree revarglist)
{
if (isNil (revarglist)) exit(1); // a revoir !!!!!!
return boxAppl(fun, revarglist);
}
#endif
Tree closure (Tree abstr, Tree genv, Tree vis, Tree lenv)
{
return tree(CLOSURE, abstr, genv, vis, lenv);
}
bool isClosure (Tree t, Tree& abstr, Tree& genv, Tree& vis, Tree& lenv)
{
return isTree(t, CLOSURE, abstr, genv, vis, lenv);
}
Tree boxError()
{
return tree(BOXERROR);
}
bool isBoxError(Tree t)
{
return isTree(t, BOXERROR);
}
Tree boxAccess (Tree exp, Tree id) { return tree(BOXACCESS, exp, id); }
bool isBoxAccess(Tree t, Tree& exp, Tree& id) { return isTree(t, BOXACCESS, exp, id); }
/*****************************************************************************
Boxes with local definitions
*****************************************************************************/
Sym BOXWITHLOCALDEF = symbol ("BoxWithLocalDef");
Tree boxWithLocalDef (Tree body, Tree ldef) { return tree(BOXWITHLOCALDEF, body, ldef); }
bool isBoxWithLocalDef (Tree t, Tree& body, Tree& ldef) { return isTree(t, BOXWITHLOCALDEF, body, ldef); }
/*****************************************************************************
Modules
*****************************************************************************/
Sym BOXCOMPONENT = symbol ("BoxComponent");
Tree boxComponent (Tree filename) { return tree(BOXCOMPONENT, filename); }
bool isBoxComponent (Tree s, Tree& filename) { return isTree(s, BOXCOMPONENT, filename); }
Sym IMPORTFILE = symbol ("ImportFile");
Tree importFile(Tree filename) { return tree(IMPORTFILE, filename); }
bool isImportFile(Tree s, Tree& filename) { return isTree(s, IMPORTFILE, filename); }
/*****************************************************************************
External Primitive Boxes (n -> 1)
*****************************************************************************/
Sym BOXPRIM0 = symbol ("BoxPrim0");
Tree boxPrim0(prim0 foo) { return tree(BOXPRIM0, tree((void*)foo)); }
bool isBoxPrim0 (Tree s) { Tree t; return isTree(s, BOXPRIM0, t); }
bool isBoxPrim0 (Tree s, prim0* p) { Tree t; return isTree(s, BOXPRIM0, t) && isPointer(t->node(),(void**)p); }
Sym BOXPRIM1 = symbol ("BoxPrim1");
Tree boxPrim1(prim1 foo) { return tree(BOXPRIM1, tree((void*)foo)); }
bool isBoxPrim1 (Tree s) { Tree t; return isTree(s, BOXPRIM1, t); }
bool isBoxPrim1 (Tree s, prim1* p) { Tree t; return isTree(s, BOXPRIM1, t) && isPointer(t->node(),(void**)p); }
Sym BOXPRIM2 = symbol ("BoxPrim2");
Tree boxPrim2(prim2 foo) { return tree(BOXPRIM2, tree((void*)foo)); }
bool isBoxPrim2 (Tree s) { Tree t; return isTree(s, BOXPRIM2, t); }
bool isBoxPrim2 (Tree s, prim2* p) { Tree t; return isTree(s, BOXPRIM2, t) && isPointer(t->node(),(void**)p); }
Sym BOXPRIM3 = symbol ("BoxPrim3");
Tree boxPrim3(prim3 foo) { return tree(BOXPRIM3, tree((void*)foo)); }
bool isBoxPrim3 (Tree s) { Tree t; return isTree(s, BOXPRIM3, t); }
bool isBoxPrim3 (Tree s, prim3* p) { Tree t; return isTree(s, BOXPRIM3, t) && isPointer(t->node(),(void**)p); }
Sym BOXPRIM4 = symbol ("BoxPrim4");
Tree boxPrim4(prim4 foo) { return tree(BOXPRIM4, tree((void*)foo)); }
bool isBoxPrim4 (Tree s) { Tree t; return isTree(s, BOXPRIM4, t); }
bool isBoxPrim4 (Tree s, prim4* p) { Tree t; return isTree(s, BOXPRIM4, t) && isPointer(t->node(),(void**)p); }
Sym BOXPRIM5 = symbol ("BoxPrim5");
Tree boxPrim5(prim5 foo) { return tree(BOXPRIM5, tree((void*)foo)); }
bool isBoxPrim5 (Tree s) { Tree t; return isTree(s, BOXPRIM5, t); }
bool isBoxPrim5 (Tree s, prim5* p) { Tree t; return isTree(s, BOXPRIM5, t) && isPointer(t->node(),(void**)p); }
/*****************************************************************************
Foreign Functions
*****************************************************************************/
Sym BOXFFUN = symbol ("BoxFFun");
Tree boxFFun (Tree ff) { return tree(BOXFFUN, ff); }
bool isBoxFFun (Tree s) { Tree ff; return isTree(s, BOXFFUN, ff); }
bool isBoxFFun (Tree s, Tree& ff) { return isTree(s, BOXFFUN, ff); }
Sym BOXFCONST = symbol ("BoxFConst");
Tree boxFConst (Tree type, Tree name, Tree file) { return tree(BOXFCONST, type, name, file); }
bool isBoxFConst (Tree s) { Tree t,n,f; return isTree(s, BOXFCONST, t, n, f); }
bool isBoxFConst (Tree s, Tree& type, Tree& name, Tree& file) { return isTree(s, BOXFCONST,type, name, file); }
Sym BOXFVAR = symbol ("BoxFVar");
Tree boxFVar (Tree type, Tree name, Tree file) { return tree(BOXFVAR, type, name, file); }
bool isBoxFVar (Tree s) { Tree t,n,f; return isTree(s, BOXFVAR, t, n, f); }
bool isBoxFVar (Tree s, Tree& type, Tree& name, Tree& file) { return isTree(s, BOXFVAR,type, name, file); }
/*****************************************************************************
User Interface Elements
*****************************************************************************/
Sym BOXBUTTON = symbol ("BoxButton");
Tree boxButton (Tree lbl) { return tree(BOXBUTTON, lbl); }
bool isBoxButton (Tree s) { Tree lbl; return isTree(s, BOXBUTTON, lbl); }
bool isBoxButton (Tree s, Tree& lbl) { return isTree(s, BOXBUTTON, lbl); }
Sym BOXCHECKBOX = symbol ("BoxCheckbox");
Tree boxCheckbox (Tree lbl) { return tree(BOXCHECKBOX, lbl); }
bool isBoxCheckbox (Tree s) { Tree lbl; return isTree(s, BOXCHECKBOX, lbl); }
bool isBoxCheckbox (Tree s, Tree& lbl) { return isTree(s, BOXCHECKBOX, lbl); }
Sym BOXHSLIDER = symbol ("BoxHSlider");
Tree boxHSlider (Tree lbl, Tree cur, Tree min, Tree max, Tree step)
{ return tree(BOXHSLIDER, lbl, list4(cur,min,max,step)); }
bool isBoxHSlider (Tree s) { Tree lbl, params; return isTree(s, BOXHSLIDER, lbl, params); }
bool isBoxHSlider (Tree s, Tree& lbl, Tree& cur, Tree& min, Tree& max, Tree& step)
{
Tree params;
if (isTree(s, BOXHSLIDER, lbl, params)) {
cur = nth(params, 0);
min = nth(params, 1);
max = nth(params, 2);
step= nth(params, 3);
return true;
} else {
return false;
}
}
Sym BOXVSLIDER = symbol ("BoxVSlider");
Tree boxVSlider (Tree lbl, Tree cur, Tree min, Tree max, Tree step)
{ return tree(BOXVSLIDER, lbl, list4(cur,min,max,step)); }
bool isBoxVSlider (Tree s) { Tree lbl, params; return isTree(s, BOXVSLIDER, lbl, params); }
bool isBoxVSlider (Tree s, Tree& lbl, Tree& cur, Tree& min, Tree& max, Tree& step)
{
Tree params;
if (isTree(s, BOXVSLIDER, lbl, params)) {
cur = nth(params, 0);
min = nth(params, 1);
max = nth(params, 2);
step= nth(params, 3);
return true;
} else {
return false;
}
}
Sym BOXNUMENTRY = symbol ("BoxNumEntry");
Tree boxNumEntry (Tree lbl, Tree cur, Tree min, Tree max, Tree step)
{ return tree(BOXNUMENTRY, lbl, list4(cur,min,max,step)); }
bool isBoxNumEntry (Tree s) { Tree lbl, params; return isTree(s, BOXNUMENTRY, lbl, params); }
bool isBoxNumEntry (Tree s, Tree& lbl, Tree& cur, Tree& min, Tree& max, Tree& step)
{
Tree params;
if (isTree(s, BOXNUMENTRY, lbl, params)) {
cur = nth(params, 0);
min = nth(params, 1);
max = nth(params, 2);
step= nth(params, 3);
return true;
} else {
return false;
}
}
Sym BOXHGROUP = symbol ("BoxHGroup");
Tree boxHGroup (Tree lbl, Tree x) { return tree(BOXHGROUP, lbl, x); }
bool isBoxHGroup (Tree s) { Tree lbl, x; return isTree(s, BOXHGROUP, lbl, x); }
bool isBoxHGroup (Tree s, Tree& lbl, Tree& x) { return isTree(s, BOXHGROUP, lbl, x); }
Sym BOXVGROUP = symbol ("BoxVGroup");
Tree boxVGroup (Tree lbl, Tree x) { return tree(BOXVGROUP, lbl, x); }
bool isBoxVGroup (Tree s) { Tree lbl, x; return isTree(s, BOXVGROUP, lbl, x); }
bool isBoxVGroup (Tree s, Tree& lbl, Tree& x) { return isTree(s, BOXVGROUP, lbl, x); }
Sym BOXTGROUP = symbol ("BoxTGroup");
Tree boxTGroup (Tree lbl, Tree x) { return tree(BOXTGROUP, lbl, x); }
bool isBoxTGroup (Tree s) { Tree lbl, x; return isTree(s, BOXTGROUP, lbl, x); }
bool isBoxTGroup (Tree s, Tree& lbl, Tree& x) { return isTree(s, BOXTGROUP, lbl, x); }
Sym BOXHBARGRAPH = symbol ("BoxHBargraph");
Tree boxHBargraph(Tree lbl, Tree min, Tree max) { return tree(BOXHBARGRAPH, lbl, min, max); }
bool isBoxHBargraph (Tree s) { Tree lbl, min, max; return isTree(s, BOXHBARGRAPH, lbl, min, max); }
bool isBoxHBargraph (Tree s, Tree& lbl, Tree& min, Tree& max) { return isTree(s, BOXHBARGRAPH, lbl, min, max); }
Sym BOXVBARGRAPH = symbol ("BoxVBargraph");
Tree boxVBargraph(Tree lbl, Tree min, Tree max) { return tree(BOXVBARGRAPH, lbl, min, max); }
bool isBoxVBargraph (Tree s) { Tree lbl, min, max; return isTree(s, BOXVBARGRAPH, lbl, min, max); }
bool isBoxVBargraph (Tree s, Tree& lbl, Tree& min, Tree& max) { return isTree(s, BOXVBARGRAPH, lbl, min, max); }
/*****************************************************************************
pattern lmatching case
*****************************************************************************/
Sym BOXCASE = symbol ("BoxCase");
Sym BOXPATMATCHER = symbol ("BoxPatMatcher");
Sym BOXPATVAR = symbol ("BoxPatVar");
Tree boxCase (Tree rules) { return tree(BOXCASE, rules); }
bool isBoxCase (Tree s) { Tree rules; return isTree(s, BOXCASE, rules); }
bool isBoxCase (Tree s, Tree& rules) { return isTree(s, BOXCASE, rules); }
Tree boxPatternVar (Tree id) { return tree(BOXPATVAR, id); }
bool isBoxPatternVar(Tree s, Tree& id) { return isTree(s, BOXPATVAR, id); }
Tree boxPatternMatcher (Automaton* a, int state, Tree env, Tree origRules, Tree revParamList)
{
return tree(BOXPATMATCHER, tree((void*)a), tree(state), env, origRules, revParamList);
}
bool isBoxPatternMatcher (Tree s)
{
Tree ta, ts, env, orig, rpl;
return isTree(s, BOXPATMATCHER, ta, ts, env, orig, rpl);
}
bool isBoxPatternMatcher (Tree s, Automaton*& a, int& state, Tree& env, Tree& origRules, Tree& revParamList)
{
Tree ta, ts;
if (isTree(s, BOXPATMATCHER, ta, ts, env, origRules, revParamList)) {
a = (Automaton*)tree2ptr(ta);
state = tree2int(ts);
return true;
} else {
return false;
}
}
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