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/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2014 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#ifndef __FaustPatch_h__
#define __FaustPatch_h__
#include <new>
#include <cstddef>
#include <string.h>
#include <strings.h>
#include "Patch.h"
#ifndef __FaustCommonInfrastructure__
#define __FaustCommonInfrastructure__
#include "faust/dsp/dsp.h"
#include "faust/gui/UI.h"
struct Meta
{
virtual void declare(const char* key, const char* value) = 0;
};
/**************************************************************************************
OwlParameter : object used by OwlUI to ensures the connection between an owl parameter
and a faust widget
***************************************************************************************/
class OwlParameter
{
protected:
Patch* fPatch; // needed to register and read owl parameters
PatchParameterId fParameter; // OWL parameter code : PARAMETER_A,...
FAUSTFLOAT* fZone; // Faust widget zone
const char* fLabel; // Faust widget label
float fMin; // Faust widget minimal value
float fSpan; // Faust widget value span (max-min)
public:
OwlParameter() :
fPatch(0), fParameter(PARAMETER_A), fZone(0), fLabel(""), fMin(0), fSpan(1) {}
OwlParameter(const OwlParameter& w) :
fPatch(w.fPatch), fParameter(w.fParameter), fZone(w.fZone), fLabel(w.fLabel), fMin(w.fMin), fSpan(w.fSpan) {}
OwlParameter(Patch* pp, PatchParameterId param, FAUSTFLOAT* z, const char* l, float lo, float hi) :
fPatch(pp), fParameter(param), fZone(z), fLabel(l), fMin(lo), fSpan(hi-lo) {}
void bind() { fPatch->registerParameter(fParameter, fLabel); }
void update() { *fZone = fMin + fSpan*fPatch->getParameterValue(fParameter); }
};
class OwlButton
{
protected:
Patch* fPatch; // needed to register and read owl parameters
PatchButtonId fButton; // OWL button id : PUSHBUTTON, ...
FAUSTFLOAT* fZone; // Faust widget zone
const char* fLabel; // Faust widget label
public:
OwlButton() :
fPatch(0), fButton(PUSHBUTTON), fZone(0), fLabel("") {}
OwlButton(const OwlButton& w) :
fPatch(w.fPatch), fButton(w.fButton), fZone(w.fZone), fLabel(w.fLabel) {}
OwlButton(Patch* pp, PatchButtonId button, FAUSTFLOAT* z, const char* l) :
fPatch(pp), fButton(button), fZone(z), fLabel(l) {}
void bind() {}
void update() { *fZone = fPatch->isButtonPressed(fButton); }
};
/**************************************************************************************
OwlUI : Faust User Interface builder. Passed to buildUserInterface OwlUI ensures
the mapping between owl parameters and faust widgets. It relies on specific
metadata "...[OWL:PARAMETER_X]..." in widget's label for that. For example any
faust widget with metadata [OWL:PARAMETER_B] will be controlled by PARAMETER_B
(the second knob).
***************************************************************************************/
// The maximun number of mappings between owl parameters and faust widgets
#define MAXOWLPARAMETERS 40
#define MAXOWLBUTTONS 2
#define NO_PARAMETER ((PatchParameterId)-1)
#define NO_BUTTON ((PatchButtonId)-1)
class OwlUI : public UI
{
Patch* fPatch;
PatchParameterId fParameter; // current parameter ID, value NO_PARAMETER means not set
int fParameterIndex; // number of OwlParameters collected so far
OwlParameter fParameterTable[MAXOWLPARAMETERS]; // kind of static list of OwlParameters
PatchButtonId fButton;
int fButtonIndex;
OwlButton fButtonTable[MAXOWLBUTTONS];
// check if the widget is an Owl parameter and, if so, add the corresponding OwlParameter
void addOwlParameter(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT lo, FAUSTFLOAT hi) {
if ((fParameter >= PARAMETER_A) && (fParameterIndex < MAXOWLPARAMETERS)) {
fParameterTable[fParameterIndex] = OwlParameter(fPatch, fParameter, zone, label, lo, hi);
fParameterTable[fParameterIndex].bind();
fParameterIndex++;
}
fParameter = NO_PARAMETER; // clear current parameter ID
}
void addOwlButton(const char* label, FAUSTFLOAT* zone) {
if ((fButton >= PUSHBUTTON) && (fButtonIndex < MAXOWLBUTTONS)) {
fButtonTable[fButtonIndex] = OwlButton(fPatch, fButton, zone, label);
fButtonTable[fButtonIndex].bind();
fButtonIndex++;
}
fButton = NO_BUTTON; // clear current button ID
}
// we dont want to create a widget by-ut we clear the current parameter ID just in case
void skip() {
fParameter = NO_PARAMETER; // clear current parameter ID
fButton = NO_BUTTON;
}
public:
OwlUI(Patch* pp) : fPatch(pp), fParameter(NO_PARAMETER), fParameterIndex(0), fButton(NO_BUTTON), fButtonIndex(0) {}
virtual ~OwlUI() {}
// should be called before compute() to update widget's zones registered as Owl parameters
void update() {
for (int i=0; i<fParameterIndex; i++) fParameterTable[i].update();
for (int i=0; i<fButtonIndex; i++) fButtonTable[i].update();
}
//---------------------- virtual methods called by buildUserInterface ----------------
// -- widget's layouts
virtual void openTabBox(const char* label) {}
virtual void openHorizontalBox(const char* label) {}
virtual void openVerticalBox(const char* label) {}
virtual void closeBox() {}
// -- active widgets
virtual void addButton(const char* label, FAUSTFLOAT* zone) { addOwlButton(label, zone); }
virtual void addCheckButton(const char* label, FAUSTFLOAT* zone) { addOwlButton(label, zone); }
virtual void addVerticalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT lo, FAUSTFLOAT hi, FAUSTFLOAT step) { addOwlParameter(label, zone, lo, hi); }
virtual void addHorizontalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT lo, FAUSTFLOAT hi, FAUSTFLOAT step) { addOwlParameter(label, zone, lo, hi); }
virtual void addNumEntry(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT lo, FAUSTFLOAT hi, FAUSTFLOAT step) { addOwlParameter(label, zone, lo, hi); }
// -- passive widgets
virtual void addHorizontalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT lo, FAUSTFLOAT hi) { skip(); }
virtual void addVerticalBargraph (const char* label, FAUSTFLOAT* zone, FAUSTFLOAT lo, FAUSTFLOAT hi) { skip(); }
// -- soundfiles
virtual void addSoundfile(const char* label, const char* filename, Soundfile** sf_zone) {}
// -- metadata declarations
virtual void declare(FAUSTFLOAT* z, const char* k, const char* id) {
if (strcasecmp(k,"OWL") == 0) {
if (strncasecmp(id, "PARAMETER_", 10) == 0)
id += 10;
if (strcasecmp(id,"A") == 0) fParameter = PARAMETER_A;
else if (strcasecmp(id,"B") == 0) fParameter = PARAMETER_B;
else if (strcasecmp(id,"C") == 0) fParameter = PARAMETER_C;
else if (strcasecmp(id,"D") == 0) fParameter = PARAMETER_D;
else if (strcasecmp(id,"E") == 0) fParameter = PARAMETER_E;
else if (strcasecmp(id,"F") == 0) fParameter = PARAMETER_F;
else if (strcasecmp(id,"G") == 0) fParameter = PARAMETER_G;
else if (strcasecmp(id,"H") == 0) fParameter = PARAMETER_H;
else if (strcasecmp(id,"PUSH") == 0) fButton = PUSHBUTTON;
else if (strcasecmp(id,"BYPASS") == 0) fButton = BYPASS_BUTTON;
}
}
};
/* Simple heap based memory manager.
* Uses overloaded new/delete operators on OWL hardware.
*/
struct OwlMemoryManager : public dsp_memory_manager {
void* allocate(size_t size)
{
void* res = new uint8_t[size];
return res;
}
virtual void destroy(void* ptr)
{
delete (uint8_t*)ptr;
}
};
#endif // __FaustCommonInfrastructure__
/**************************BEGIN USER SECTION **************************/
<<includeIntrinsic>>
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
/**************************************************************************************
FaustPatch : an OWL patch that calls Faust generated DSP code
***************************************************************************************/
class FaustPatch : public Patch
{
mydsp* fDSP;
OwlUI fUI;
OwlMemoryManager mem;
public:
FaustPatch() : fUI(this)
{
fDSP = new mydsp();
mydsp::fManager = &mem; // set custom memory manager
mydsp::classInit(int(getSampleRate())); // initialise static tables
fDSP->instanceInit(int(getSampleRate())); // initialise DSP instance
fDSP->buildUserInterface(&fUI); // Map OWL parameters
}
~FaustPatch(){
delete fDSP;
mydsp::classDestroy(); // destroy static tables
}
void processAudio(AudioBuffer &buffer)
{
// Reasonably assume we will not have more than 32 channels
float* ins[32];
float* outs[32];
int n = buffer.getChannels();
if ((fDSP->getNumInputs() < 32) && (fDSP->getNumOutputs() < 32)) {
// create the table of input channels
for(int ch = 0; ch < fDSP->getNumInputs(); ++ch) {
ins[ch] = buffer.getSamples(ch%n);
}
// create the table of output channels
for(int ch = 0; ch < fDSP->getNumOutputs(); ++ch) {
outs[ch] = buffer.getSamples(ch%n);
}
// read OWL parameters and updates corresponding Faust Widgets zones
fUI.update();
// Process the audio samples
fDSP->compute(buffer.getSize(), ins, outs);
}
}
};
extern "C" {
void doSetButton(uint8_t id, uint16_t state, uint16_t samples);
int owl_pushbutton(int value){
static bool state = 0;
static uint16_t counter = 0;
value = (bool)value;
if(state != value){
state = value;
doSetButton(PUSHBUTTON, state, counter);
}
if(++counter > getProgramVector()->audio_blocksize)
counter = 0;
return value;
}
}
#endif // __FaustPatch_h__
////////////////////////////////////////////////////////////////////////////////////////////////////
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