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/************************************************************************
FAUST Architecture File
Copyright (C) 2016 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************/
#include <libgen.h>
#include <iostream>
#include <fstream>
#include <sstream>
#include <vector>
#include <algorithm>
#include "faust/audio/dummy-audio.h"
#include "faust/dsp/interpreter-dsp.h"
#include "faust/gui/meta.h"
#include "faust/gui/DecoratorUI.h"
#include "faust/gui/MapUI.h"
#include "faust/gui/faustgtk.h"
#include "faust/misc.h"
using namespace std;
//----------------------------------------------------------------------------
// DSP control UI
//----------------------------------------------------------------------------
struct CheckControlUI : public MapUI {
struct ZoneDesc {
FAUSTFLOAT fInit;
FAUSTFLOAT fMin;
FAUSTFLOAT fMax;
FAUSTFLOAT fStep;
ZoneDesc(FAUSTFLOAT init,
FAUSTFLOAT min,
FAUSTFLOAT max,
FAUSTFLOAT step)
:fInit(init), fMin(min), fMax(max), fStep(step)
{}
};
vector<pair<FAUSTFLOAT*, ZoneDesc> > fControlZone;
virtual void addButton(const char* label, FAUSTFLOAT* zone)
{
MapUI::addButton(label, zone);
addItem(zone, FAUSTFLOAT(0), FAUSTFLOAT(0), FAUSTFLOAT(1), FAUSTFLOAT(0));
}
virtual void addCheckButton(const char* label, FAUSTFLOAT* zone)
{
MapUI::addCheckButton(label, zone);
addItem(zone, FAUSTFLOAT(1), FAUSTFLOAT(1), FAUSTFLOAT(1), FAUSTFLOAT(0));
}
virtual void addVerticalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
{
MapUI::addVerticalSlider(label, zone, init, min, max, step);
addItem(zone, init, min, max, step);
}
virtual void addHorizontalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
{
MapUI::addHorizontalSlider(label, zone, init, min, max, step);
addItem(zone, init, min, max, step);
}
virtual void addNumEntry(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
{
MapUI::addNumEntry(label, zone, init, min, max, step);
addItem(zone, init, min, max, step);
}
void addItem(FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
{
// Reset to init
*zone = init;
fControlZone.push_back(make_pair(zone, ZoneDesc(init, min, max, step)));
}
};
list<GUI*> GUI::fGuiList;
ztimedmap GUI::gTimedZoneMap;
int main(int argc, char* argv[])
{
char name[256];
char filename[256];
char* home = getenv("HOME");
snprintf(name, 255, "%s", basename(argv[0]));
snprintf(filename, 255, "%s", basename(argv[argc-1]));
int trace_mode = lopt(argv, "-trace", 0);
bool is_control = isopt(argv, "-control");
if (isopt(argv, "-h") || isopt(argv, "-help") || trace_mode < 0 || trace_mode > 5) {
cout << "interp-tracer -trace <1-5> -control [additional Faust options (-ftz xx)] foo.dsp" << endl;
cout << "-control to activate min/max control check\n";
cout << "-trace 1 to collect FP_SUBNORMAL only\n";
cout << "-trace 2 to collect FP_SUBNORMAL, FP_INFINITE and FP_NAN\n";
cout << "-trace 3 to collect FP_SUBNORMAL, FP_INFINITE, FP_NAN, INTEGER_OVERFLOW and DIV_BY_ZERO\n";
cout << "-trace 4 to collect FP_SUBNORMAL, FP_INFINITE, FP_NAN, INTEGER_OVERFLOW, DIV_BY_ZERO, fails at first FP_INFINITE or FP_NAN\n";
cout << "-trace 5 to collect FP_SUBNORMAL, FP_INFINITE, FP_NAN, INTEGER_OVERFLOW, DIV_BY_ZERO, continue after FP_INFINITE or FP_NAN\n";
exit(EXIT_FAILURE);
}
cout << "Libfaust version : " << getCLibFaustVersion () << endl;
int argc1 = 0;
const char* argv1[64];
cout << "Compiled with additional options : ";
for (int i = 1; i < argc-1; i++) {
if (string(argv[i]) == "-trace" || string(argv[i]) == "-control") {
i++;
continue;
}
argv1[argc1++] = argv[i];
cout << argv[i] << " ";
}
cout << endl;
argv1[argc1] = 0; // NULL terminated argv
cout << "Using interpreter backend" << endl;
if (trace_mode > 0) {
char mode[8]; sprintf(mode, "%d", trace_mode);
setenv("FAUST_INTERP_TRACE", mode, 1);
}
string error_msg;
// argc : without the filename (last element);
dsp_factory* factory = createInterpreterDSPFactoryFromFile(argv[argc-1], argc1, argv1, error_msg);
if (!factory) {
cerr << "Cannot create factory : " << error_msg;
exit(EXIT_FAILURE);
}
dsp* DSP = factory->createDSPInstance();
if (!DSP) {
cerr << "Cannot create instance "<< endl;
exit(EXIT_FAILURE);
}
cout << "getName " << factory->getName() << endl;
dummyaudio audio(44100, 4, INT_MAX);
if (!audio.init(filename, DSP)) {
return 0;
}
GUI* interface = new GTKUI(filename, &argc, &argv);
DSP->buildUserInterface(interface);
if (is_control) {
// Check by setting each control to min, the max, then reset to init before going to next one
{
CheckControlUI ctl;
DSP->buildUserInterface(&ctl);
cout << "------------------------------" << endl;
cout << "Check control min/max for " << ctl.fControlZone.size() << " controls" << endl;
for (int index = 0; index < ctl.fControlZone.size(); index++) {
cout << "------------------------------" << endl;
cout << "Control: " << ctl.getParamAddress(ctl.fControlZone[index].first) << endl;
FAUSTFLOAT min = ctl.fControlZone[index].second.fMin;
FAUSTFLOAT max = ctl.fControlZone[index].second.fMax;
FAUSTFLOAT init = ctl.fControlZone[index].second.fInit;
// Test min
cout << "Min: " << min << endl;
*ctl.fControlZone[index].first = min;
audio.render();
*ctl.fControlZone[index].first = init; // reset to init
// Test max
cout << "Max: " << max << endl;
*ctl.fControlZone[index].first = max;
audio.render();
*ctl.fControlZone[index].first = init; // reset to init
}
}
// Check by setting each control to max, then min, then keeping to min before going to next one
{
CheckControlUI ctl;
DSP->buildUserInterface(&ctl);
cout << "------------------------------" << endl;
cout << "Check control min/max successively keeping min for " << ctl.fControlZone.size() << " controls" << endl;
for (int index = 0; index < ctl.fControlZone.size(); index++) {
cout << "------------------------------" << endl;
cout << "Control: " << ctl.getParamAddress(ctl.fControlZone[index].first) << endl;
FAUSTFLOAT min = ctl.fControlZone[index].second.fMin;
FAUSTFLOAT max = ctl.fControlZone[index].second.fMax;
FAUSTFLOAT init = ctl.fControlZone[index].second.fInit;
// Test max
cout << "Max: " << max << endl;
*ctl.fControlZone[index].first = max;
audio.render();
// Test min
cout << "Min: " << min << endl;
*ctl.fControlZone[index].first = min;
audio.render();
}
}
// Check by setting each control to min, then max, then keeping to max before going to next one
{
CheckControlUI ctl;
DSP->buildUserInterface(&ctl);
cout << "------------------------------" << endl;
cout << "Check control min/max successively, keeping max for " << ctl.fControlZone.size() << " controls" << endl;
for (int index = 0; index < ctl.fControlZone.size(); index++) {
cout << "------------------------------" << endl;
cout << "Control: " << ctl.getParamAddress(ctl.fControlZone[index].first) << endl;
FAUSTFLOAT min = ctl.fControlZone[index].second.fMin;
FAUSTFLOAT max = ctl.fControlZone[index].second.fMax;
FAUSTFLOAT init = ctl.fControlZone[index].second.fInit;
// Test min
cout << "Min: " << min << endl;
*ctl.fControlZone[index].first = min;
audio.render();
// Test max
cout << "Max: " << max << endl;
*ctl.fControlZone[index].first = max;
audio.render();
}
}
goto end;
} else {
audio.start();
}
interface->run();
audio.stop();
end:
delete DSP;
delete interface;
deleteInterpreterDSPFactory(static_cast<interpreter_dsp_factory*>(factory));
return 0;
}
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