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/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2019 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#include <ctype.h>
#include <errno.h>
#include <limits.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <iostream>
#include <string>
#include <iomanip>
#include "faust/audio/channels.h"
#include "faust/dsp/dsp.h"
#include "faust/gui/console.h"
#include "faust/gui/DecoratorUI.h"
#include "faust/misc.h"
#ifdef SOUNDFILE
#include "faust/gui/SoundUI.h"
#endif
using namespace std;
// A class to display Bargraph values
struct DisplayUI : public GenericUI {
map<string, FAUSTFLOAT*> fTable;
// -- passive widgets
virtual void addHorizontalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT min, FAUSTFLOAT max)
{
fTable[label] = zone;
}
virtual void addVerticalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT min, FAUSTFLOAT max)
{
fTable[label] = zone;
}
void displayHeaders()
{
int c = 0;
if (fTable.size() > 0)
printf(",\t");
for (auto& it : fTable) {
if (c > 0)
printf(",\t");
printf("bargraph %d", c + 1);
c++;
}
}
void display()
{
int c = 0;
if (fTable.size() > 0)
printf(",\t");
for (auto& it : fTable) {
if (c > 0)
printf(",\t");
cout << *it.second;
c++;
}
}
};
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
/********************END ARCHITECTURE SECTION (part 1/2)****************/
/**************************BEGIN USER SECTION **************************/
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
mydsp DSP;
std::list<GUI*> GUI::fGuiList;
ztimedmap GUI::gTimedZoneMap;
#define kFrames 512
int main(int argc, char* argv[])
{
FAUSTFLOAT nb_samples, sample_rate, buffer_size, start_at_sample;
CMDUI* interface = new CMDUI(argc, argv);
DSP.buildUserInterface(interface);
interface->addOption("-n", &nb_samples, 4096.0, 0.0, 100000000.0);
interface->addOption("-sr", &sample_rate, 44100.0, 0.0, 192000.0);
interface->addOption("-bs", &buffer_size, kFrames, 0.0, kFrames * 16);
interface->addOption("-s", &start_at_sample, 0, 0.0, 100000000.0);
if (DSP.getNumInputs() > 0) {
fprintf(stderr, "no inputs allowed\n");
exit(1);
}
// init DSP with SR
DSP.init(sample_rate);
// modify the UI values according to the command line options, after init
interface->process_init();
#ifdef SOUNDFILE
SoundUI soundinterface;
DSP.buildUserInterface(&soundinterface);
#endif
DisplayUI disp;
DSP.buildUserInterface(&disp);
// init signal processor and the user interface values
int nouts = DSP.getNumOutputs();
channels chan(max(kFrames, int(buffer_size)), nouts);
// skip <start> samples
int start = int(start_at_sample);
while (start > kFrames) {
DSP.compute(kFrames, nullptr, chan.buffers());
start -= kFrames;
}
if (start > 0) {
DSP.compute(start, nullptr, chan.buffers());
}
// end skip
// print channel headers
for (int c = 0; c < nouts; c++) {
if (c > 0)
printf(",\t");
printf("channel %d", c + 1);
}
disp.displayHeaders();
cout << endl;
int nbsamples = int(nb_samples);
cout << setprecision(numeric_limits<FAUSTFLOAT>::max_digits10);
// Print by buffer
while (nbsamples > buffer_size) {
DSP.compute(buffer_size, 0, chan.buffers());
for (int i = 0; i < buffer_size; i++) {
for (int c = 0; c < nouts; c++) {
if (c > 0)
printf(",\t");
cout << chan.buffers()[c][i];
}
disp.display();
cout << endl;
}
nbsamples -= buffer_size;
}
// Print remaining frames
if (nbsamples) {
DSP.compute(nbsamples, 0, chan.buffers());
for (int i = 0; i < nbsamples; i++) {
for (int c = 0; c < nouts; c++) {
if (c > 0)
printf(",\t");
cout << chan.buffers()[c][i];
}
disp.display();
cout << endl;
}
}
return 0;
}
/********************END ARCHITECTURE SECTION (part 2/2)****************/
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