1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163
|
/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2019 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#include <libgen.h>
#include <stdlib.h>
#include <iostream>
#include <vector>
#include <math.h>
#include "faust/gui/UI.h"
#include "faust/misc.h"
#include "faust/audio/dummy-audio.h"
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
/********************END ARCHITECTURE SECTION (part 1/2)****************/
/**************************BEGIN USER SECTION **************************/
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
using namespace std;
#define SAMPLE_RATE 48000
// Simple heap based custom memory manager
struct malloc_memory_manager : public dsp_memory_manager {
virtual void* allocate(size_t size)
{
void* res = malloc(size);
cout << "malloc_manager: " << size << endl;
return res;
}
virtual void destroy(void* ptr)
{
cout << "free_manager" << endl;
free(ptr);
}
};
static void test1()
{
// Custom memory manager
malloc_memory_manager manager;
// Setup manager for the class
mydsp::fManager = &manager;
// Static class allocation with custom memory manager called once
mydsp::classInit(SAMPLE_RATE);
// 'placement' new used to allocate the DSP object
mydsp* DSP = new (manager.allocate(sizeof(mydsp))) mydsp();
/// Audio rendering
dummyaudio audio(SAMPLE_RATE, 512, 5, 1, true); // custom memory manager is used
audio.init("Dummy", DSP); // 'instanceInit' only will be called on the DSP
audio.start();
audio.stop();
// DSP destructor called, then custom memory manager used to destroy the DSP object
DSP->~mydsp();
manager.destroy(DSP);
// DSP static data is destroyed using classDestroy.
mydsp::classDestroy();
}
static void test2()
{
// Custom memory manager
malloc_memory_manager manager;
// Setup manager for the class
mydsp::fManager = &manager;
// Static class allocation with custom memory manager called once
mydsp::classInit(SAMPLE_RATE);
// 'placement' new used to allocate the DSP objects
mydsp* DSP1 = new (manager.allocate(sizeof(mydsp))) mydsp();
mydsp* DSP2 = new (manager.allocate(sizeof(mydsp))) mydsp();
/// Audio rendering
dummyaudio audio(SAMPLE_RATE, 512, 5, 1, true); // custom memory manager is used
audio.init("Dummy", DSP1); // 'instanceInit' only will be called on the DSP
audio.start();
audio.stop();
audio.init("Dummy", DSP2); // 'instanceInit' only will be called on the DSP
audio.start();
audio.stop();
// DSP destructor called, then custom memory manager used to destroy the DSP object
DSP1->~mydsp();
manager.destroy(DSP1);
DSP2->~mydsp();
manager.destroy(DSP2);
// DSP static data is destroyed using classDestroy.
mydsp::classDestroy();
}
int main(int argc, char* argv[])
{
test1();
//test2();
return 0;
}
/********************END ARCHITECTURE SECTION (part 2/2)****************/
|