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/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/******************* BEGIN minimal.cpp ****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2019 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#include <iostream>
#include "faust/gui/PrintUI.h"
#include "faust/gui/MapUI.h"
#ifdef LAYOUT_UI
#include "faust/gui/LayoutUI.h"
#endif
#include "faust/gui/meta.h"
#include "faust/audio/dummy-audio.h"
#ifdef FIXED_POINT
#include "faust/dsp/fixed-point.h"
#endif
// faust -a minimal.cpp noise.dsp -o noise.cpp && c++ -std=c++11 noise.cpp -o noise && ./noise
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
/********************END ARCHITECTURE SECTION (part 1/2)****************/
/**************************BEGIN USER SECTION **************************/
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
using namespace std;
#ifdef LAYOUT_UI
void getMinimumSize(dsp* dsp, LayoutUI* ui, float& width, float& height)
{
// Prepare layout
dsp->buildUserInterface(ui);
cout << "==========================" << endl;
for (const auto& it : ui->fPathItemMap) {
cout << it.second << endl;
}
cout << "Width " << ui->getWidth() << endl;
cout << "Height " << ui->getHeight() << endl;
width = ui->getWidth();
height = ui->getHeight();
}
void setPosAndSize(LayoutUI* ui, float x_pos, float y_pos, float width, float height)
{
ui->setSize(width, height);
ui->setPos(x_pos, y_pos);
cout << "==========================" << endl;
for (const auto& it : ui->fPathItemMap) {
cout << it.second << endl;
}
cout << "Width " << ui->getWidth() << endl;
cout << "Height " << ui->getHeight() << endl;
}
#endif
int main(int argc, char* argv[])
{
mydsp DSP;
cout << "DSP size: " << sizeof(DSP) << " bytes\n";
// Activate the UI, here that only print the control paths
PrintUI print_ui;
DSP.buildUserInterface(&print_ui);
/*
MapUI map_ui;
DSP.buildUserInterface(&map_ui);
for (int i = 0; i < map_ui.getParamsCount(); i++) {
cout << "getParamAddress " << map_ui.getParamAddress(i) << endl;
cout << "getParamShortname " << map_ui.getParamShortname(i) << endl;
cout << "getParamLabel " << map_ui.getParamLabel(i) << endl;
}
*/
#ifdef LAYOUT_UI
LayoutUI layout_ui;
float width, height;
getMinimumSize(&DSP, &layout_ui, width, height);
cout << "minimal_width: " << width << "\n";
cout << "minimal_height: " << height << "\n";
setPosAndSize(&layout_ui, 0, 0, width*1.5, height*1.5);
#else
// Allocate the audio driver to render 5 buffers of 512 frames
dummyaudio audio(5);
audio.init("Test", static_cast<dsp*>(&DSP));
// Render buffers...
audio.start();
audio.stop();
#endif
}
/******************* END minimal.cpp ****************/
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