File: samFaustDSP.cpp

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/************************************************************************
  SHARC Audio Module Faust Architecture File
  Copyright (c) 2018 Analog Devices, Inc. All rights reserved.
 ---------------------------------------------------------------------
 This Architecture section is free software; you can redistribute it
 and/or modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 2 of
 the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; If not, see <http://www.gnu.org/licenses/>.
 
 EXCEPTION : As a special exception, you may create a larger work
 that contains this FAUST architecture section and distribute
 that work under terms of your choice, so long as this FAUST
 architecture section is not modified.
 ************************************************************************/
 
#include <math.h>
#include <cmath>

#include "faust/misc.h"
#include "faust/gui/UI.h"
#include "faust/dsp/dsp.h"
#include "faust/dsp/dsp-adapter.h"
#include "faust/gui/meta.h"

//**************************************************************
// Intrinsic
//**************************************************************

<<includeIntrinsic>>

<<includeclass>>

//**************************************************************
// Polyphony
//**************************************************************

#include "faust/dsp/faust-poly-engine.h"

//**************************************************************
// Audio driver
//**************************************************************

#include "faust/audio/samAudio.h"

//**************************************************************
// Interface
//**************************************************************

#include "samFaustDSP.h"

std::list<GUI*> GUI::fGuiList;
ztimedmap GUI::gTimedZoneMap;

// constructor
samFaustDSP::samFaustDSP(int sampleRate, int bufferSize, int numInputs, int numOutputs)
{
    // create a new instance of the audio driver.
    fAudioDriver = new samAudio(sampleRate, bufferSize, numInputs, numOutputs);
    
    // create a new instance of the FaustPolyEngine, the constructor calls DSP init
    fPolyEngine = new FaustPolyEngine(new mydsp(), fAudioDriver);
}

// destructor
samFaustDSP::~samFaustDSP()
{
    // DSP and fAudioDriver are kept and deleted by fPolyEngine
    delete fPolyEngine;
}

// setup the sampleRate and bufferSize
// void setDSP_Parameters(int sampleRate, int bufferSize);
void samFaustDSP::setDSP_ChannelBuffers(FAUSTFLOAT *AudioChannelA_0_Left,
                                       FAUSTFLOAT *AudioChannelA_0_Right,
                                       FAUSTFLOAT *AudioChannelA_1_Left,
                                       FAUSTFLOAT *AudioChannelA_1_Right,
                                       FAUSTFLOAT *AudioChannelA_2_Left,
                                       FAUSTFLOAT *AudioChannelA_2_Right,
                                       FAUSTFLOAT *AudioChannelA_3_Left,
                                       FAUSTFLOAT *AudioChannelA_3_Right,
                                       FAUSTFLOAT *AudioChannelB_0_Left,
                                       FAUSTFLOAT *AudioChannelB_0_Right,
                                       FAUSTFLOAT *AudioChannelB_1_Left,
                                       FAUSTFLOAT *AudioChannelB_1_Right,
                                       FAUSTFLOAT *AudioChannelB_2_Left,
                                       FAUSTFLOAT *AudioChannelB_2_Right,
                                       FAUSTFLOAT *AudioChannelB_3_Left,
                                       FAUSTFLOAT *AudioChannelB_3_Right)
{
    fAudioDriver->setDSP_ChannelBuffers(AudioChannelA_0_Left,
                                        AudioChannelA_0_Right,
                                        AudioChannelA_1_Left,
                                        AudioChannelA_1_Right,
                                        AudioChannelA_2_Left,
                                        AudioChannelA_2_Right,
                                        AudioChannelA_3_Left,
                                        AudioChannelA_3_Right,
                                        AudioChannelB_0_Left,
                                        AudioChannelB_0_Right,
                                        AudioChannelB_1_Left,
                                        AudioChannelB_1_Right,
                                        AudioChannelB_2_Left,
                                        AudioChannelB_2_Right,
                                        AudioChannelB_3_Left,
                                        AudioChannelB_3_Right);
}

void samFaustDSP::processAudioCallback()
{
    // ask the driver to process the audio callback
    fAudioDriver->processAudioCallback();
}

void samFaustDSP::propagateMidi(int count, double time, int type, int channel, int data1, int data2)
{
    fPolyEngine->propagateMidi(count, time, type, channel, data1, data2);
}