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/************************************************************************
SHARC Audio Module Faust Architecture File
Copyright (c) 2018 Analog Devices, Inc. All rights reserved.
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************/
#include <math.h>
#include <cmath>
#include "faust/misc.h"
#include "faust/gui/UI.h"
#include "faust/dsp/dsp.h"
#include "faust/dsp/dsp-adapter.h"
#include "faust/gui/meta.h"
//**************************************************************
// Intrinsic
//**************************************************************
<<includeIntrinsic>>
<<includeclass>>
//**************************************************************
// Polyphony
//**************************************************************
#include "faust/dsp/faust-poly-engine.h"
//**************************************************************
// Audio driver
//**************************************************************
#include "faust/audio/samAudio.h"
//**************************************************************
// Interface
//**************************************************************
#include "samFaustDSP.h"
std::list<GUI*> GUI::fGuiList;
ztimedmap GUI::gTimedZoneMap;
// constructor
samFaustDSP::samFaustDSP(int sampleRate, int bufferSize, int numInputs, int numOutputs)
{
// create a new instance of the audio driver.
fAudioDriver = new samAudio(sampleRate, bufferSize, numInputs, numOutputs);
// create a new instance of the FaustPolyEngine, the constructor calls DSP init
fPolyEngine = new FaustPolyEngine(new mydsp(), fAudioDriver);
}
// destructor
samFaustDSP::~samFaustDSP()
{
// DSP and fAudioDriver are kept and deleted by fPolyEngine
delete fPolyEngine;
}
// setup the sampleRate and bufferSize
// void setDSP_Parameters(int sampleRate, int bufferSize);
void samFaustDSP::setDSP_ChannelBuffers(FAUSTFLOAT *AudioChannelA_0_Left,
FAUSTFLOAT *AudioChannelA_0_Right,
FAUSTFLOAT *AudioChannelA_1_Left,
FAUSTFLOAT *AudioChannelA_1_Right,
FAUSTFLOAT *AudioChannelA_2_Left,
FAUSTFLOAT *AudioChannelA_2_Right,
FAUSTFLOAT *AudioChannelA_3_Left,
FAUSTFLOAT *AudioChannelA_3_Right,
FAUSTFLOAT *AudioChannelB_0_Left,
FAUSTFLOAT *AudioChannelB_0_Right,
FAUSTFLOAT *AudioChannelB_1_Left,
FAUSTFLOAT *AudioChannelB_1_Right,
FAUSTFLOAT *AudioChannelB_2_Left,
FAUSTFLOAT *AudioChannelB_2_Right,
FAUSTFLOAT *AudioChannelB_3_Left,
FAUSTFLOAT *AudioChannelB_3_Right)
{
fAudioDriver->setDSP_ChannelBuffers(AudioChannelA_0_Left,
AudioChannelA_0_Right,
AudioChannelA_1_Left,
AudioChannelA_1_Right,
AudioChannelA_2_Left,
AudioChannelA_2_Right,
AudioChannelA_3_Left,
AudioChannelA_3_Right,
AudioChannelB_0_Left,
AudioChannelB_0_Right,
AudioChannelB_1_Left,
AudioChannelB_1_Right,
AudioChannelB_2_Left,
AudioChannelB_2_Right,
AudioChannelB_3_Left,
AudioChannelB_3_Right);
}
void samFaustDSP::processAudioCallback()
{
// ask the driver to process the audio callback
fAudioDriver->processAudioCallback();
}
void samFaustDSP::propagateMidi(int count, double time, int type, int channel, int data1, int data2)
{
fPolyEngine->propagateMidi(count, time, type, channel, data1, data2);
}
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