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/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2019 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
// @notes MODEL, RELEVANTJSONFILE, PLUGNAME and PLUGINNAME are replaced during processing
using System;
using System.Text;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
/* @brief This file contains additionnal codes to communicate with the plugin and build the inspector interface
* @brief It shouldn't be changed
*/
namespace FaustUtilities_MODEL {
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor(typeof(FaustPlugin_MODEL))]
public class FaustPlugin_Editor: Editor {
// Initialization of the dsp
private FaustPlugin_MODEL _dsp;
// Initialization of the UI related variables
private string fJSON;
private FaustUI fUI;
private int param;
// @brief All instantiations have to be done in the OnEnable() method.
private void OnEnable() {
fJSON = "RELEVANTJSONFILE";
if (!FaustUI.fJSONParser(ref fJSON, out fUI)) { // Parses the JSON file
UnityEngine.Debug.LogError("Error JSON Parser");
}
param = fUI.getUI(0).setNumParams(param); // Sets the parameter number
_dsp = (FaustPlugin_MODEL) target; // Sets which component will be edited in the inspector
}
// @brief Method called when you click on the inspector
public override void OnInspectorGUI() {
GUI.enabled = true;
GUILayout.BeginVertical(); // Each block of elements needs to be wrap by Begin/EndVertical or Begin/EndHorizontal whether it's a vertical or horizontal group
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
// Button to reset the initial parameter value
if (GUILayout.Button(new GUIContent("Initialization", "Set initial values"), GUILayout.Width(100), GUILayout.Height(20))) {
for (int i = 0; i < param; i++) {
changeValueParam(0f, fUI.getUI(0).getItem(i).init, i);
}
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
// HelpBox to explain how control the parameter
EditorGUILayout.HelpBox("To control a parameter using scripts, use the parameter number and the setParameter() method", MessageType.Info);
// Test if the first item is a group (normally it's always true)
if (fUI.getUI(0).type == "hgroup" || fUI.getUI(0).type == "vgroup" || fUI.getUI(0).type == "tgroup") {
EditorGUILayout.BeginVertical();
// the groupstate variable define if the group is opened or closed
fUI.getUI(0).groupstate = EditorGUILayout.Foldout(fUI.getUI(0).groupstate, fUI.getUI(0).label);
EditorGUI.indentLevel++;
if (fUI.getUI(0).groupstate) {
// if the group is opened, the subgroup are displayed
for (int i = 0; i < fUI.getUI(0).items.Count; i++) {
makeLayoutGrp(fUI.getUI(0).items[i]);
}
EditorGUILayout.EndVertical();
}
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel--;
EditorGUILayout.EndVertical();
}
/* @brief Method to display a bargraph
* @param value Current value of the param in the dsp
* @param item Which item is displayed
*/
private void progressBar(float value, Group item) {
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
if (item.label == "0x00") { // If the name of the parameter haven't been set, the default name 0x00 is erased
item.label = "";
}
Rect rect = GUILayoutUtility.GetRect(18, 18, "TextField");
EditorGUI.ProgressBar(rect, (value - item.min) / (item.max - item.min), item.label); // The range of the toolbar is between 0 and 1 so the values need to be normalize
Repaint(); // Updates the bargraph value
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
}
/* @brief Method to display an horizontal slider
* @param value Current value of the param in the dsp
* @param item Which item is displayed
* @return the new value of the param
*/
private float hSlider(float value, Group item) {
EditorGUILayout.BeginHorizontal();
if (item.label == "0x00") { // If the name of the parameter haven't been set, the default name 0x00 is erased
item.label = "";
}
float newvalue = EditorGUILayout.Slider(new GUIContent(item.label, helpBox(item)), value, item.min, item.max);
Repaint();
EditorGUILayout.EndHorizontal();
return newvalue;
}
/* @brief Method to display a numerical entry
* @param value Current value of the param in the dsp
* @param item Which item is displayed
* @return the new value of the entry
*/
private float numEntry(float value, Group item) {
EditorGUILayout.BeginHorizontal();
if (item.label == "0x00") { // If the name of the parameter haven't been set, the default name 0x00 is erased
item.label = "";
}
float newvalue = EditorGUILayout.FloatField(new GUIContent(item.label, helpBox(item)), value);
Repaint();
EditorGUILayout.EndHorizontal();
return newvalue;
}
/* @brief Method to display a checkbox
* @param value Current value of the param in the dsp
* @param item Which item is displayed
* @return the new value of the param
*/
private float checkBox(float value, Group item) {
EditorGUILayout.BeginHorizontal();
if (item.label == "0x00") { // If the name of the parameter haven't been set, the default name 0x00 is erased
item.label = "";
}
// A conversion between bool and float needs to be done (Unity: bool; Faust: float)
bool temp1 = Convert.ToBoolean(value);
bool temp2 = EditorGUILayout.Toggle(new GUIContent(item.label, helpBox(item)), temp1);
float newvalue = Convert.ToSingle(temp2);
Repaint();
EditorGUILayout.EndHorizontal();
return newvalue;
}
/* @brief Method to display a button
* @param value Current value of the param in the dsp
* @param item Which item is displayed
* @return the new value if the button
*/
private float button(Group item) {
EditorGUILayout.BeginHorizontal();
if (item.label == "0x00") { // If the name of the parameter haven't been set, the default name 0x00 is erased
item.label = "";
}
if (GUILayout.Button(new GUIContent(item.label, helpBox(item)))) {
Repaint();
EditorGUILayout.EndHorizontal();
return 1;
} else {
EditorGUILayout.EndHorizontal();
return 0;
}
}
/* @brief Method to display a helpbox when the mouse is on the parameter, use the metadata from the json
* @param item Which item is displayed
* @return the string to display
*/
private string helpBox(Group item) {
string message = "";
if (item.meta != null) {
for (int i = 0; i < item.meta.Count; i++) {
if (item.meta[i].unit != null) {
message += "\nUnit : " + item.meta[i].unit;
}
if (item.meta[i].scale != null) {
message += "\nScale : " + item.meta[i].scale;
}
if (item.meta[i].tooltip != null) {
message += "\nDescription : " + item.meta[i].tooltip;
}
}
return message;
} else {
return null;
}
}
/* @brief Method to add the different elements on the inspector and deals with the varition of the parameter
* @param item Which item will be displayed
*/
private void addComponent(Group item) {
int numparam = item.numparam;
// Tests the type of the item and checks if there is a variation of the parameter
if (item.type == "vslider" || item.type == "hslider") {
float value = _dsp.getParameter(numparam);
float newvalue = hSlider(value, item);
changeValueParam(value, newvalue, numparam);
} else if (item.type == "nentry") {
float value = _dsp.getParameter(numparam);
float newvalue = numEntry(value, item);
changeValueParam(value, newvalue, numparam);
} else if (item.type == "checkbox") {
float value = _dsp.getParameter(numparam);
float newvalue = checkBox(value, item);
changeValueParam(value, newvalue, numparam);
} else if (item.type == "button") {
float value = _dsp.getParameter(numparam);
float newvalue = button(item);
changeValueParam(value, newvalue, numparam);
} else if (item.type == "hbargraph" || item.type == "vbargraph") {
float value = _dsp.getParameter(numparam);
progressBar(value, item);
}
}
/* @brief Recursive method to organize the layout of the inspector
* @param item Which item is displayed
*/
private void makeLayoutGrp(Group item) {
// If the items.items is null, the item is actually an item (slider, etc) and not a group because it doesn't contain any item
if (item.items != null) {
// If not, the item is a group of items
if (item.type == "hgroup" || item.type == "vgroup" || item.type == "tgroup") {
EditorGUILayout.BeginVertical();
// Display the group
item.groupstate = EditorGUILayout.Foldout(item.groupstate, item.label);
// if the group is opened the method checks the items in the group
if (item.groupstate) {
EditorGUI.indentLevel++;
for (int i = 0; i < item.items.Count; i++) {
makeLayoutGrp(item.items[i]); // Call the same method for each item in the group
}
EditorGUI.indentLevel--;
}
EditorGUILayout.EndVertical();
}
} else {
addComponent(item); // Add the component to the inspector
}
}
/* @brief Method to change the value of a param in the dsp
* @param value Value of the param in the dsp
* @param newvalue Current value of the param in the inspector
*/
private void changeValueParam(float value, float newvalue, int param) {
if (newvalue != value) {
_dsp.setParameter(param, newvalue);
}
}
}
#endif // UNITY_EDITOR
/* @brief This class is the interface between the native plugin and the Unity environment
*/
public class Faust_Context {
private IntPtr _context;
#if UNITY_EDITOR_OSX || UNITY_EDITOR_WIN || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WSA || UNITY_WSA_10_0
const string _dllName = "PLUGNAME";
#elif UNITY_IOS || UNITY_VISIONOS
const string _dllName = "__Internal";
#elif UNITY_EDITOR || UNITY_ANDROID || UNITY_STANDALONE_LINUX
const string _dllName = "PLUGINNAME";
#else
Debug.LogError("Architecture not supported by the plugin");
#endif
// Imports all c++ function to intialize and process the dsp. The methods need to be private
[DllImport(_dllName)]
private static extern IntPtr Faust_contextNew(int buffersize, int nvoices);
[DllImport(_dllName)]
private static extern void Faust_contextInit(IntPtr ctx, int samplerate);
[DllImport(_dllName)]
private static extern void Faust_process(IntPtr ctx, [In] float[] inbuffer, [Out] float[] outbuffer, int numframes, int channels);
[DllImport(_dllName)]
private static extern void Faust_delete(IntPtr ctx);
[DllImport(_dllName)]
private static extern int Faust_getSampleRate(IntPtr ctx);
[DllImport(_dllName)]
private static extern int Faust_getNumInputChannels(IntPtr ctx);
[DllImport(_dllName)]
private static extern int Faust_getNumOutputChannels(IntPtr ctx);
[DllImport(_dllName)]
private static extern void Faust_setParameterValue(IntPtr ctx, int param, float value);
[DllImport(_dllName)]
private static extern float Faust_getParameterValue(IntPtr ctx, int param);
[DllImport(_dllName)]
private static extern float Faust_getParamMin(IntPtr ctx, int param);
[DllImport(_dllName)]
private static extern float Faust_getParamMax(IntPtr ctx, int param);
[DllImport(_dllName)]
private static extern void Faust_keyOn(IntPtr ctx, int channel, int pitch, int velocity);
[DllImport(_dllName)]
private static extern void Faust_keyOff(IntPtr ctx, int channel, int pitch, int velocity);
[DllImport(_dllName)]
private static extern void Faust_ctrlChange(IntPtr ctx, int channel, int ctrl, int value);
[DllImport(_dllName)]
private static extern void Faust_allNotesOff(IntPtr ctx);
public Faust_Context(int buffersize) {
_context = Faust_contextNew(buffersize, 16);
}
~Faust_Context() {
Faust_delete(_context);
}
public void context_init(int samplerate) {
Faust_contextInit(_context, samplerate);
}
public int getSampleRate() {
return Faust_getSampleRate(_context);
}
public int getNumInputChannels() {
return Faust_getNumInputChannels(_context);
}
public int getNumOutputChannels() {
return Faust_getNumOutputChannels(_context);
}
public void process(float[] buffer, int numframes, int channels) {
Faust_process(_context, buffer, buffer, numframes, channels);
}
public void setParameterValue(int param, float value) {
Faust_setParameterValue(_context, param, value);
}
public float getParameterValue(int param) {
return Faust_getParameterValue(_context, param);
}
public float getParamMin(int param) {
return Faust_getParamMin(_context, param);
}
public float getParamMax(int param) {
return Faust_getParamMax(_context, param);
}
public void keyOn(int channel, int pitch, int velocity) {
Faust_keyOn(_context, channel, pitch, velocity);
}
public void keyOff(int channel, int pitch, int velocity) {
Faust_keyOff(_context, channel, pitch, velocity);
}
public void ctrlChange(int channel, int ctrl, int value) {
Faust_ctrlChange(_context, channel, ctrl, value);
}
public void allNotesOff() {
Faust_allNotesOff(_context);
}
}
/* @brief Class to parse the JSON
* @brief These attributes represent the global datas except the global metadatas (useless in this context)
* @brief Also contains all methods to parse the JSON
*/
public class FaustUI {
public string name;
public int inputs;
public int outputs;
public List < Group > ui;
public Group getUI(int i) {
return ui[i];
}
public static bool fJSONParser(ref string fJSON, out FaustUI faustUI) {
faustUI = new FaustUI();
bool success = false;
StringBuilder key,
value;
if (parseChar(ref fJSON, '{')) {
do {
if (parseDQString(ref fJSON, out key) && parseChar(ref fJSON, ':')) {
switch (key.ToString()) {
case "name":
success = parseDQString(ref fJSON, out value);
faustUI.name = value.ToString();
break;
case "filename": // Don't use the result
success = parseDQString(ref fJSON, out value);
break;
case "version": // Don't use the result
success = parseDQString(ref fJSON, out value);
break;
case "compile_options": // Don't use the result
success = parseDQString(ref fJSON, out value);
break;
case "library_list": // Don't use the result
success = parseGlobalMetaData(ref fJSON);
break;
case "include_pathnames": // Don't use the result
success = parseGlobalMetaData(ref fJSON);
break;
case "inputs":
success = parseNum(ref fJSON, out value);
faustUI.inputs = Convert.ToInt32(value.ToString());
break;
case "outputs":
success = parseNum(ref fJSON, out value);
faustUI.outputs = Convert.ToInt32(value.ToString());
break;
case "meta":
success = parseGlobalMetaData(ref fJSON);
break;
case "ui":
faustUI.ui = new List < Group > ();
int numitems = 0;
success = parseUI(ref fJSON, ref faustUI.ui, ref numitems);
break;
default:
// Parse DQString or Num
var fJsonCache = fJSON;
if (success = parseDQString(ref fJSON, out value)) continue;
fJSON = fJsonCache;
success = parseNum(ref fJSON, out value);
break;
}
}
} while (parseChar(ref fJSON, ','));
}
parseChar(ref fJSON, '}');
return success;
}
private static void skipBlank(ref string s) {
while (Char.IsWhiteSpace(s.ToCharArray()[0])) {
s = skipChar(ref s, 1);
}
}
private static bool parseChar(ref string s, char x) {
skipBlank(ref s);
if (s.ToCharArray()[0] == x) {
s = skipChar(ref s, 1);
return true;
} else {
return false;
}
}
private static string skipChar(ref string s, int count) {
return s.Remove(0, count);
}
private static bool parseString(ref string s, char quote, out StringBuilder name) {
bool valid = false;
name = new StringBuilder();
skipBlank(ref s);
char[] c = s.ToCharArray();
if (c[0] == quote) {
int i = 1;
while (c[i] != quote) {
name.Append(c[i]);
i++;
}
valid = true;
s = skipChar(ref s, name.ToString().Length + 2);
}
return valid;
}
private static bool parseNum(ref string s, out StringBuilder name) {
bool valid = false;
name = new StringBuilder();
char[] c = s.ToCharArray();
if (c[0] == ' ') {
int i = 1;
while (c[i] != ' ' && c[i] != ',' && c[i] != '}' && c[i] != ']') {
name.Append(c[i]);
i++;
}
valid = true;
s = skipChar(ref s, name.ToString().Length + 1);
}
return valid;
}
private static bool parseDQString(ref string s, out StringBuilder word) {
return parseString(ref s, '"', out word);
}
private static bool parseItemMetaData(ref string s, List < Meta > metadatas) {
StringBuilder metaKey,
metaValue;
if (parseChar(ref s, ':') && parseChar(ref s, '[')) {
do {
if (parseChar(ref s, '{')
&& parseDQString(ref s, out metaKey)
&& parseChar(ref s, ':')
&& parseDQString(ref s, out metaValue)
&& parseChar(ref s, '}')) {
switch (metaKey.ToString()) {
case "unit":
Meta meta1 = new Meta();
meta1.unit = metaValue.ToString();
metadatas.Add(meta1);
break;
case "tooltip":
Meta meta2 = new Meta();
meta2.tooltip = metaValue.ToString();
metadatas.Add(meta2);
break;
case "scale":
Meta meta3 = new Meta();
meta3.scale = metaValue.ToString();
metadatas.Add(meta3);
break;
default:
break;
}
}
} while (parseChar(ref s , ','));
return parseChar(ref s, ']');
} else {
return false;
}
}
private static bool parseGlobalMetaData(ref string s) {
if (parseChar(ref s, '[')) {
while (!parseChar(ref s, ']')) {
s = skipChar(ref s, 1);
}
return true;
} else {
return false;
}
}
private static bool parseUI(ref string s, ref List < Group > uiItems, ref int numItems) {
CultureInfo culture = new CultureInfo("en-US");
if (parseChar(ref s, '[')) {
StringBuilder label;
StringBuilder value;
do {
if (parseChar(ref s, '{')) {
do {
if (parseDQString(ref s, out label)) {
switch (label.ToString()) {
case "type":
if (uiItems.Count != 0) {
numItems++;
}
if (parseChar(ref s, ':') && parseDQString(ref s, out value)) {
Group item = new Group();
item.type = value.ToString();
uiItems.Add(item);
}
break;
case "label":
if (parseChar(ref s, ':') && parseDQString(ref s, out value)) {
uiItems[numItems].label = value.ToString();
}
break;
case "shortname":
if (parseChar(ref s, ':') && parseDQString(ref s, out value)) {
uiItems[numItems].shortname = value.ToString();
}
break;
case "address":
if (parseChar(ref s, ':') && parseDQString(ref s, out value)) {
uiItems[numItems].address = value.ToString();
}
break;
case "url":
if (parseChar(ref s, ':') && parseDQString(ref s, out value)) {
uiItems[numItems].url = value.ToString();
}
break;
case "varname":
if (parseChar(ref s, ':') && parseDQString(ref s, out value)) {
uiItems[numItems].varname = value.ToString();
}
break;
case "meta":
uiItems[numItems].meta = new List < Meta > ();
if (!parseItemMetaData(ref s, uiItems[numItems].meta)) {
return false;
}
break;
case "init":
if (parseChar(ref s, ':') && parseNum(ref s, out value)) {
float x = Convert.ToSingle(value.ToString(), culture);
uiItems[numItems].init = x;
}
break;
case "min":
if (parseChar(ref s, ':') && parseNum(ref s, out value)) {
float x = Convert.ToSingle(value.ToString(), culture);
uiItems[numItems].min = x;
}
break;
case "max":
if (parseChar(ref s, ':') && parseNum(ref s, out value)) {
float x = Convert.ToSingle(value.ToString(), culture);
uiItems[numItems].max = x;
}
break;
case "step":
if (parseChar(ref s, ':') && parseNum(ref s, out value)) {
float x = Convert.ToSingle(value.ToString(), culture);
uiItems[numItems].step = x;
}
break;
case "items":
uiItems[numItems].items = new List < Group > ();
int numItems2 = 0;
if (parseChar(ref s, ':') && !parseUI(ref s, ref uiItems[numItems].items, ref numItems2)) return false;
break;
default:
return false;
}
} else {
return false;
}
} while (parseChar(ref s , ','));
parseChar(ref s, '}');
}
} while (parseChar(ref s , ','));
return parseChar(ref s, ']');
} else {
return false;
}
}
}
/* @brief Class representing an item (slider, etc) or a group
* @brief if it's an item List<Group> is null
*/
public class Group {
public string type;
public string label;
public string shortname;
public string address;
public string url;
public string varname;
public List < Meta > meta;
public List < Group > items;
public float init;
public float min;
public float max;
public float step;
public int numparam;
public bool groupstate = true;
/* @brief Recursive method to set the number of a parameter
* @brief it gives a unique ID to the parameters and uses it to communicate with the plugin
*/
public int setNumParams(int param) {
if (items != null) {
for (int i = 0; i < items.Count; i++) {
param = items[i].setNumParams(param);
}
return param;
} else {
numparam = param;
param++;
return param;
}
}
public Group getItem(int param) {
Group result = null;
if (items != null) {
for (int i = 0; i < items.Count; i++) {
Group item = items[i].getItem(param);
if (item != null) {
result = item;
}
}
return result;
} else {
if (this.numparam == param) {
return this;
} else {
return null;
}
}
}
}
/* @brief Class to parse the metadatas of an item (not the global metadatas)
*/
public class Meta {
public string unit;
public string scale;
public string tooltip;
}
}
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