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//----------------------------------------------------------
// author: "Grame"
// copyright: "(c)GRAME 2006"
// license: "BSD"
// name: "panpot"
// version: "1.0"
//
// Code generated with Faust 2.77.2 (https://faust.grame.fr)
//----------------------------------------------------------
/* link with */
#include <math.h>
#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif
#ifndef FAUSTCLASS
#define FAUSTCLASS mydsp
#endif
class mydsp : public dsp {
private:
FAUSTFLOAT fentry0;
int fSampleRate;
public:
virtual void metadata(Meta* m) {
m->declare("author", "Grame");
m->declare("copyright", "(c)GRAME 2006");
m->declare("filename", "panpot.dsp");
m->declare("license", "BSD");
m->declare("name", "panpot");
m->declare("version", "1.0");
}
virtual int getNumInputs() { return 1; }
virtual int getNumOutputs() { return 2; }
static void classInit(int sample_rate) {
}
virtual void instanceConstants(int sample_rate) {
fSampleRate = sample_rate;
}
virtual void instanceResetUserInterface() {
fentry0 = 0.0f;
}
virtual void instanceClear() {
}
virtual void init(int sample_rate) {
classInit(sample_rate);
instanceInit(sample_rate);
}
virtual void instanceInit(int sample_rate) {
instanceConstants(sample_rate);
instanceResetUserInterface();
instanceClear();
}
virtual mydsp* clone() {
return new mydsp();
}
virtual int getSampleRate() {
return fSampleRate;
}
virtual void buildUserInterface(UI* ui_interface) {
ui_interface->openVerticalBox("panpot");
ui_interface->declare(&fentry0, "1", "");
ui_interface->declare(&fentry0, "style", "knob");
ui_interface->addNumEntry("pan", &fentry0, 0.0f, -9e+01f, 9e+01f, 1.0f);
ui_interface->closeBox();
}
virtual void compute (int count, FAUSTFLOAT** input, FAUSTFLOAT** output) {
float fSlow0 = (0.0055555557f * (float(fentry0) + -9e+01f)); // step: 7
float fSlow1 = sqrtf((fSlow0 + 1.0f)); // step: 9
float fSlow2 = sqrtf(-fSlow0); // step: 13
int fullcount = count;
for (int index = 0; index < fullcount; index += 32) {
int count = min(32, fullcount-index);
FAUSTFLOAT* input0 = &input[0][index]; // Zone 3
FAUSTFLOAT* output0 = &output[0][index]; // Zone 3
FAUSTFLOAT* output1 = &output[1][index]; // Zone 3
for (int i=0; i<count; i++) {
float fTemp0 = (float)input0[i]; // step: 1
output0[i] = (FAUSTFLOAT)((fSlow2 * fTemp0)); // Zone Exec Code
output1[i] = (FAUSTFLOAT)((fSlow1 * fTemp0)); // Zone Exec Code
}
}
}
};
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