1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
|
//----------------------------------------------------------
// name: "pow"
//
// Code generated with Faust 2.77.2 (https://faust.grame.fr)
//----------------------------------------------------------
/* link with */
#include <math.h>
#ifndef FAUSTPOWER
#define FAUSTPOWER
#include <cmath>
template <int N> inline int faustpower(int x) { return faustpower<N/2>(x) * faustpower<N-N/2>(x); }
template <> inline int faustpower<0>(int x) { return 1; }
template <> inline int faustpower<1>(int x) { return x; }
template <> inline int faustpower<2>(int x) { return x*x; }
template <int N> inline float faustpower(float x) { return faustpower<N/2>(x) * faustpower<N-N/2>(x); }
template <> inline float faustpower<0>(float x) { return 1; }
template <> inline float faustpower<1>(float x) { return x; }
template <> inline float faustpower<2>(float x) { return x*x; }
#endif
#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif
#ifndef FAUSTCLASS
#define FAUSTCLASS mydsp
#endif
class mydsp : public dsp {
private:
static float fWave0[4];
int idxfWave0;
int fSampleRate;
public:
virtual void metadata(Meta* m) {
m->declare("filename", "pow.dsp");
m->declare("name", "pow");
}
virtual int getNumInputs() { return 0; }
virtual int getNumOutputs() { return 14; }
static void classInit(int sample_rate) {
}
virtual void instanceConstants(int sample_rate) {
fSampleRate = sample_rate;
idxfWave0 = 0;
}
virtual void instanceResetUserInterface() {
}
virtual void instanceClear() {
}
virtual void init(int sample_rate) {
classInit(sample_rate);
instanceInit(sample_rate);
}
virtual void instanceInit(int sample_rate) {
instanceConstants(sample_rate);
instanceResetUserInterface();
instanceClear();
}
virtual mydsp* clone() {
return new mydsp();
}
virtual int getSampleRate() {
return fSampleRate;
}
virtual void buildUserInterface(UI* ui_interface) {
ui_interface->openVerticalBox("pow");
ui_interface->closeBox();
}
virtual void compute (int count, FAUSTFLOAT** input, FAUSTFLOAT** output) {
int fullcount = count;
for (int index = 0; index < fullcount; index += 32) {
int count = min(32, fullcount-index);
FAUSTFLOAT* output0 = &output[0][index]; // Zone 3
FAUSTFLOAT* output1 = &output[1][index]; // Zone 3
FAUSTFLOAT* output2 = &output[2][index]; // Zone 3
FAUSTFLOAT* output3 = &output[3][index]; // Zone 3
FAUSTFLOAT* output4 = &output[4][index]; // Zone 3
FAUSTFLOAT* output5 = &output[5][index]; // Zone 3
FAUSTFLOAT* output6 = &output[6][index]; // Zone 3
FAUSTFLOAT* output7 = &output[7][index]; // Zone 3
FAUSTFLOAT* output8 = &output[8][index]; // Zone 3
FAUSTFLOAT* output9 = &output[9][index]; // Zone 3
FAUSTFLOAT* output10 = &output[10][index]; // Zone 3
FAUSTFLOAT* output11 = &output[11][index]; // Zone 3
FAUSTFLOAT* output12 = &output[12][index]; // Zone 3
FAUSTFLOAT* output13 = &output[13][index]; // Zone 3
for (int i=0; i<count; i++) {
float fTemp0 = fWave0[idxfWave0]; // step: 6
float fTemp1 = sqrtf((3.0f * fTemp0)); // step: 9
float fTemp2 = (4.0f * fTemp0); // step: 13
float fTemp3 = powf((5.0f * fTemp0),2.0f); // step: 20
int iTemp4 = int((6.0f * fTemp0)); // step: 24
float fTemp5 = (7.0f * fTemp0); // step: 30
output0[i] = (FAUSTFLOAT)(fTemp1); // Zone Exec Code
output1[i] = (FAUSTFLOAT)(sqrtf(fTemp1)); // Zone Exec Code
output2[i] = (FAUSTFLOAT)(powf(fTemp2,0.125f)); // Zone Exec Code
output3[i] = (FAUSTFLOAT)(powf(fTemp2,0.0625f)); // Zone Exec Code
output4[i] = (FAUSTFLOAT)(fTemp3); // Zone Exec Code
output5[i] = (FAUSTFLOAT)(fTemp3); // Zone Exec Code
output6[i] = (FAUSTFLOAT)(faustpower<2>(iTemp4)); // Zone Exec Code
output7[i] = (FAUSTFLOAT)(powf(float(iTemp4),2.0f)); // Zone Exec Code
output8[i] = (FAUSTFLOAT)(powf(fTemp5,2.0001f)); // Zone Exec Code
output9[i] = (FAUSTFLOAT)(powf(fTemp5,2.0f)); // Zone Exec Code
output10[i] = (FAUSTFLOAT)(1.0f); // Zone Exec Code
output11[i] = (FAUSTFLOAT)((8.0f * fTemp0)); // Zone Exec Code
output12[i] = (FAUSTFLOAT)(1.0f); // Zone Exec Code
output13[i] = (FAUSTFLOAT)((9.0f * fTemp0)); // Zone Exec Code
// post processing
idxfWave0 = (idxfWave0 + 1) % 4;
}
}
}
};
float mydsp::fWave0[4] = {0.1f,0.56f,1.3f,8.9f};
|