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//----------------------------------------------------------
// name: "prefix"
//
// Code generated with Faust 2.77.2 (https://faust.grame.fr)
//----------------------------------------------------------
/* link with */
#include <math.h>
#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif
#ifndef FAUSTCLASS
#define FAUSTCLASS mydsp
#endif
class mydsp : public dsp {
private:
float fVec0State; // Single Delay
float pfPerm0;
float fVec1State; // Single Delay
float pfPerm1;
float fVec2State; // Single Delay
float pfPerm2;
float pfPerm3;
float fVec3State; // Single Delay
float pfPerm4;
int fSampleRate;
public:
virtual void metadata(Meta* m) {
m->declare("filename", "prefix.dsp");
m->declare("name", "prefix");
}
virtual int getNumInputs() { return 2; }
virtual int getNumOutputs() { return 5; }
static void classInit(int sample_rate) {
}
virtual void instanceConstants(int sample_rate) {
fSampleRate = sample_rate;
pfPerm0 = 0.5f;
pfPerm1 = 0.31f;
pfPerm2 = 0.32f;
pfPerm3 = 0.7f;
pfPerm4 = 0.35f;
}
virtual void instanceResetUserInterface() {
}
virtual void instanceClear() {
fVec0State = 0;
fVec1State = 0;
fVec2State = 0;
fVec3State = 0;
}
virtual void init(int sample_rate) {
classInit(sample_rate);
instanceInit(sample_rate);
}
virtual void instanceInit(int sample_rate) {
instanceConstants(sample_rate);
instanceResetUserInterface();
instanceClear();
}
virtual mydsp* clone() {
return new mydsp();
}
virtual int getSampleRate() {
return fSampleRate;
}
virtual void buildUserInterface(UI* ui_interface) {
ui_interface->openVerticalBox("prefix");
ui_interface->closeBox();
}
virtual void compute (int count, FAUSTFLOAT** input, FAUSTFLOAT** output) {
float fVec0[2];
float fVec1[2];
float fVec2[2];
float fVec3[2];
int fullcount = count;
for (int index = 0; index < fullcount; index += 32) {
int count = min(32, fullcount-index);
FAUSTFLOAT* input0 = &input[0][index]; // Zone 3
FAUSTFLOAT* input1 = &input[1][index]; // Zone 3
FAUSTFLOAT* output0 = &output[0][index]; // Zone 3
FAUSTFLOAT* output1 = &output[1][index]; // Zone 3
FAUSTFLOAT* output2 = &output[2][index]; // Zone 3
FAUSTFLOAT* output3 = &output[3][index]; // Zone 3
FAUSTFLOAT* output4 = &output[4][index]; // Zone 3
fVec0[1] = fVec0State;
fVec1[1] = fVec1State;
fVec2[1] = fVec2State;
fVec3[1] = fVec3State;
for (int i=0; i<count; i++) {
fVec0[0] = 0.8f;
float pfTemp0 = pfPerm0;
pfPerm0 = 0.8f;
fVec1[0] = (float)input0[i];
float pfTemp1 = pfPerm1;
pfPerm1 = fVec1[0];
fVec2[0] = (float)input1[i];
float pfTemp2 = pfPerm2;
pfPerm2 = fVec2[0];
float pfTemp3 = pfPerm3;
pfPerm3 = pfTemp2;
fVec3[0] = 0.9f;
float pfTemp4 = pfPerm4;
pfPerm4 = 0.9f;
output0[i] = (FAUSTFLOAT)(pfTemp0); // Zone Exec Code
output1[i] = (FAUSTFLOAT)(pfTemp1); // Zone Exec Code
output2[i] = (FAUSTFLOAT)(pfTemp3); // Zone Exec Code
output3[i] = (FAUSTFLOAT)(pfTemp4); // Zone Exec Code
output4[i] = (FAUSTFLOAT)(pfTemp4); // Zone Exec Code
// post processing
fVec3[1] = fVec3[0];
fVec2[1] = fVec2[0];
fVec1[1] = fVec1[0];
fVec0[1] = fVec0[0];
}
fVec0State = fVec0[1];
fVec1State = fVec1[1];
fVec2State = fVec2[1];
fVec3State = fVec3[1];
}
}
};
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