File: sound.cpp1

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//----------------------------------------------------------
// name: "sound"
//
// Code generated with Faust 2.77.2 (https://faust.grame.fr)
//----------------------------------------------------------

/* link with  */
#include <math.h>
#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif 


#ifndef FAUSTCLASS 
#define FAUSTCLASS mydsp
#endif

class mydsp : public dsp {
  private:
	Soundfile* 	fSoundfile0;
	// Recursion delay iVeeec0 is of type kMonoDelay
	// While its definition is of type kZeroDelay
	int 	iVeeec0State; // Mono Delay
	int fSampleRate;

  public:
	virtual void metadata(Meta* m) { 
		m->declare("filename", "sound.dsp");
		m->declare("name", "sound");
	}

	virtual int getNumInputs() { return 0; }
	virtual int getNumOutputs() { return 4; }
	static void classInit(int sample_rate) {
	}
	virtual void instanceConstants(int sample_rate) {
		fSampleRate = sample_rate;
	}
	virtual void instanceResetUserInterface() {
		if (uintptr_t(fSoundfile0) == 0) fSoundfile0 = defaultsound;
	}
	virtual void instanceClear() {
		iVeeec0State = 0;
	}
	virtual void init(int sample_rate) {
		classInit(sample_rate);
		instanceInit(sample_rate);
	}
	virtual void instanceInit(int sample_rate) {
		instanceConstants(sample_rate);
		instanceResetUserInterface();
		instanceClear();
	}
	virtual mydsp* clone() {
		return new mydsp();
	}
	virtual int getSampleRate() {
		return fSampleRate;
	}
	virtual void buildUserInterface(UI* ui_interface) {
		ui_interface->openVerticalBox("sound");
		ui_interface->addSoundfile("son", "{'sound1';'sound2'}", &fSoundfile0);
		ui_interface->closeBox();
	}
	virtual void compute (int count, FAUSTFLOAT** input, FAUSTFLOAT** output) {
		Soundfile* fSoundfile0cache = fSoundfile0;
		int 	iVeeec0;
		int 	iSlow0 = (fSoundfile0cache->fLength[0] + -1); // step: 10
		int fullcount = count;
		for (int index = 0; index < fullcount; index += 32) {
			int count = min(32, fullcount-index);
			FAUSTFLOAT* output0 = &output[0][index]; // Zone 3
			FAUSTFLOAT* output1 = &output[1][index]; // Zone 3
			FAUSTFLOAT* output2 = &output[2][index]; // Zone 3
			FAUSTFLOAT* output3 = &output[3][index]; // Zone 3
			iVeeec0 = iVeeec0State;
			for (int i=0; i<count; i++) {
				iVeeec0 = (iVeeec0 + 1);
				int 	iTemp0 = max(0, min(iVeeec0, iSlow0)); // step: 12
				output0[i] = (FAUSTFLOAT)(((float**)fSoundfile0cache->fBuffers)[0][fSoundfile0cache->fOffset[0]+iTemp0]);  // Zone Exec Code
				output1[i] = (FAUSTFLOAT)(((float**)fSoundfile0cache->fBuffers)[1][fSoundfile0cache->fOffset[0]+iTemp0]);  // Zone Exec Code
				output2[i] = (FAUSTFLOAT)(((float**)fSoundfile0cache->fBuffers)[2][fSoundfile0cache->fOffset[0]+iTemp0]);  // Zone Exec Code
				output3[i] = (FAUSTFLOAT)(((float**)fSoundfile0cache->fBuffers)[3][fSoundfile0cache->fOffset[0]+iTemp0]);  // Zone Exec Code
			}
			iVeeec0State = iVeeec0;
		}
		fSoundfile0 = fSoundfile0cache;
	}
};