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======= Container "mydsp" ==========
======= External types declaration ==========
DeclareStructTypeInst(StructType<"Soundfile",("void*", fBuffers)("int*", fLength)("int*", fSR)("int*", fOffset)("int", fChannels)("int", fParts)("int", fIsDouble)>)
======= Sub container begin ==========
======= Sub container end ==========
======= User Interface begin ==========
BlockInst
OpenVerticalBox("volume")
AddMetaDeclareInst(fVslider0, "1", "")
AddVerticalSlider("0x00", fVslider0, 0.0f, -7e+01f, 4.0f, 0.1f)
CloseboxInst
EndBlockInst
======= User Interface end ==========
======= Global declarations begin ==========
BlockInst
DeclareFunInst("float", "powf", "float", dummy0, "float", dummy1)
EndBlockInst
======= Global declarations end ==========
======= DSP struct begin ==========
DeclareStructTypeInst(StructType<"mydsp",("FAUSTFLOAT", fVslider0)("float[2]", fRec0)("int", fSampleRate)>)
======= DSP struct end ==========
DeclareFunInst("int", "getNumInputs")
BlockInst
RetInst(Int32(1))
EndBlockInst
EndDeclare
DeclareFunInst("int", "getNumOutputs")
BlockInst
RetInst(Int32(1))
EndBlockInst
EndDeclare
======= Init begin ==========
BlockInst
StoreVarInst(Address(fSampleRate, kStruct), LoadVarInst(Address(sample_rate, kFunArgs)))
EndBlockInst
======= Init end ==========
======= ResetUI begin ==========
BlockInst
StoreVarInst(Address(fVslider0, kStruct), CastInst("FAUSTFLOAT", Double(0.0f)))
EndBlockInst
======= ResetUI end ==========
======= Clear begin ==========
BlockInst
ForLoopInst
DeclareVarInst("int", l0, kLoop, Int32(0))
BinopInst("<", LoadVarInst(Address(l0, kLoop)), Int32(2))
StoreVarInst(Address(l0, kLoop), BinopInst("+", LoadVarInst(Address(l0, kLoop)), Int32(1)))
BlockInst
StoreVarInst(Address(fRec0, kStruct)[LoadVarInst(Address(l0, kLoop))], Float(0.0f))
EndBlockInst
EndForLoopInst
EndBlockInst
======= Clear end ==========
======= Compute control begin ==========
Instructions complexity : Load = 3 Store = 0 Binop = 2 [ { Real(*) = 2 } ] Mathop = 1 [ { powf = 1 } ] Numbers = 5 Declare = 3 Cast = 1 Select = 0 Loop = 0
BlockInst
DeclareVarInst("FAUSTFLOAT*", input0, kStack, LoadVarInst(Address(inputs, kFunArgs)[Int32(0)]))
DeclareVarInst("FAUSTFLOAT*", output0, kStack, LoadVarInst(Address(outputs, kFunArgs)[Int32(0)]))
DeclareVarInst("float", fSlow0, kStack, BinopInst("*", Float(0.001f), FunCallInst("powf", Float(1e+01f), BinopInst("*", Float(0.05f), CastInst("float", LoadVarInst(Address(fVslider0, kStruct)))))))
EndBlockInst
======= Compute control end ==========
======= Compute DSP begin ==========
Instructions complexity : Load = 10 Store = 4 Binop = 5 [ { Int(+) = 1 } { Int(<) = 1 } { Real(*) = 2 } { Real(+) = 1 } ] Mathop = 0 Numbers = 8 Declare = 1 Cast = 2 Select = 0 Loop = 1
ForLoopInst
DeclareVarInst("int", i0, kLoop, Int32(0))
BinopInst("<", LoadVarInst(Address(i0, kLoop)), LoadVarInst(Address(count, kFunArgs)))
StoreVarInst(Address(i0, kLoop), BinopInst("+", LoadVarInst(Address(i0, kLoop)), Int32(1)))
BlockInst
StoreVarInst(Address(fRec0, kStruct)[Int32(0)], BinopInst("+", LoadVarInst(Address(fSlow0, kStack)), BinopInst("*", Float(0.999f), LoadVarInst(Address(fRec0, kStruct)[Int32(1)]))))
StoreVarInst(Address(output0, kStack)[LoadVarInst(Address(i0, kLoop))], CastInst("FAUSTFLOAT", BinopInst("*", CastInst("float", LoadVarInst(Address(input0, kStack)[LoadVarInst(Address(i0, kLoop))])), LoadVarInst(Address(fRec0, kStruct)[Int32(0)]))))
StoreVarInst(Address(fRec0, kStruct)[Int32(1)], LoadVarInst(Address(fRec0, kStruct)[Int32(0)]))
EndBlockInst
EndForLoopInst
======= Compute DSP end ==========
======= Post compute DSP begin ==========
BlockInst
EndBlockInst
======= Post compute DSP end ==========
======= Flatten FIR begin ==========
BlockInst
========== Declaration part ==========
DeclareFunInst("float", "powf", "float", dummy0, "float", dummy1)
DeclareVarInst("FAUSTFLOAT", fVslider0, kStruct)
DeclareVarInst("float", fRec0[2], kStruct)
DeclareVarInst("int", fSampleRate, kStruct)
========== Init method ==========
StoreVarInst(Address(fSampleRate, kStruct), LoadVarInst(Address(sample_rate, kFunArgs)))
StoreVarInst(Address(fVslider0, kStruct), CastInst("FAUSTFLOAT", Double(0.0f)))
ForLoopInst
DeclareVarInst("int", l0, kLoop, Int32(0))
BinopInst("<", LoadVarInst(Address(l0, kLoop)), Int32(2))
StoreVarInst(Address(l0, kLoop), BinopInst("+", LoadVarInst(Address(l0, kLoop)), Int32(1)))
BlockInst
StoreVarInst(Address(fRec0, kStruct)[LoadVarInst(Address(l0, kLoop))], Float(0.0f))
EndBlockInst
EndForLoopInst
========== Static init method ==========
========== Subcontainers ==========
========== Control ==========
========== Compute control ==========
DeclareVarInst("FAUSTFLOAT*", input0, kStack, LoadVarInst(Address(inputs, kFunArgs)[Int32(0)]))
DeclareVarInst("FAUSTFLOAT*", output0, kStack, LoadVarInst(Address(outputs, kFunArgs)[Int32(0)]))
DeclareVarInst("float", fSlow0, kStack, BinopInst("*", Float(0.001f), FunCallInst("powf", Float(1e+01f), BinopInst("*", Float(0.05f), CastInst("float", LoadVarInst(Address(fVslider0, kStruct)))))))
========== Compute DSP ==========
ForLoopInst
DeclareVarInst("int", i0, kLoop, Int32(0))
BinopInst("<", LoadVarInst(Address(i0, kLoop)), LoadVarInst(Address(count, kFunArgs)))
StoreVarInst(Address(i0, kLoop), BinopInst("+", LoadVarInst(Address(i0, kLoop)), Int32(1)))
BlockInst
StoreVarInst(Address(fRec0, kStruct)[Int32(0)], BinopInst("+", LoadVarInst(Address(fSlow0, kStack)), BinopInst("*", Float(0.999f), LoadVarInst(Address(fRec0, kStruct)[Int32(1)]))))
StoreVarInst(Address(output0, kStack)[LoadVarInst(Address(i0, kLoop))], CastInst("FAUSTFLOAT", BinopInst("*", CastInst("float", LoadVarInst(Address(input0, kStack)[LoadVarInst(Address(i0, kLoop))])), LoadVarInst(Address(fRec0, kStruct)[Int32(0)]))))
StoreVarInst(Address(fRec0, kStruct)[Int32(1)], LoadVarInst(Address(fRec0, kStruct)[Int32(0)]))
EndBlockInst
EndForLoopInst
========== Post compute DSP ==========
EndBlockInst
======= Flatten FIR end ==========
======= Object memory footprint ==========
Heap size int = 4 bytes
Heap size int* = 0 bytes
Heap size real = 12 bytes
Total heap size = 16 bytes
Stack size in compute = 20 bytes
======= Variable access in Control ==========
Field = fVslider0 size = 1 size_bytes = 4 read = 0 write = 0 ratio = 0
Field = fRec0 size = 2 size_bytes = 8 read = 0 write = 0 ratio = 0
Field = fSampleRate size = 1 size_bytes = 4 read = 0 write = 0 ratio = 0
======= Variable access in compute control ==========
Field = fVslider0 size = 1 size_bytes = 4 read = 1 write = 0 ratio = 1
Field = fRec0 size = 2 size_bytes = 8 read = 0 write = 0 ratio = 0
Field = fSampleRate size = 1 size_bytes = 4 read = 0 write = 0 ratio = 0
======= Variable access in compute DSP ==========
Field = fVslider0 size = 1 size_bytes = 4 read = 0 write = 0 ratio = 0
Field = fRec0 size = 2 size_bytes = 8 read = 3 write = 2 ratio = 2.5
Field = fSampleRate size = 1 size_bytes = 4 read = 0 write = 0 ratio = 0
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