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/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2003-2011 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
#include <libgen.h>
#include <unistd.h>
#include <iostream>
#ifndef FAUSTFLOAT
#define FAUSTFLOAT double
#endif
#include "faust/gui/OSCUI.h"
#include "faust/misc.h"
//---------------------------------------------------------------------------
// a dummy audio interface - adapted from faust/audio/dummy-audio.h
//---------------------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <iostream>
#include <iomanip>
#include <pthread.h>
#include "faust/dsp/dsp.h"
#include "faust/audio/audio.h"
class dummyaudio : public audio {
private:
dsp* fDSP;
long fSampleRate;
long fBufferSize;
FAUSTFLOAT** fInChannel;
FAUSTFLOAT** fOutChannel;
int fNumInputs;
int fNumOutputs;
public:
dummyaudio()
:fSampleRate(48000), fBufferSize(32),
fInChannel(0), fOutChannel(0)
{}
virtual ~dummyaudio()
{
for (int i = 0; i < fNumInputs; i++)
delete[] fInChannel[i];
for (int i = 0; i < fNumOutputs; i++)
delete[] fOutChannel[i];
delete [] fInChannel;
delete [] fOutChannel;
}
virtual bool init(const char* name, dsp* dsp)
{
fDSP = dsp;
// To be used in destructor
fNumInputs = fDSP->getNumInputs();
fNumOutputs = fDSP->getNumOutputs();
fDSP->init(fSampleRate);
fInChannel = new FAUSTFLOAT*[fDSP->getNumInputs()];
fOutChannel = new FAUSTFLOAT*[fDSP->getNumOutputs()];
for (int i = 0; i < fDSP->getNumInputs(); i++) {
fInChannel[i] = new FAUSTFLOAT[fBufferSize];
memset(fInChannel[i], 0, sizeof(FAUSTFLOAT) * fBufferSize);
}
for (int i = 0; i < fDSP->getNumOutputs(); i++) {
fOutChannel[i] = new FAUSTFLOAT[fBufferSize];
memset(fOutChannel[i], 0, sizeof(FAUSTFLOAT) * fBufferSize);
}
return true;
}
virtual bool start() { return true; }
virtual void stop() {}
void render()
{
fDSP->compute(fBufferSize, fInChannel, fOutChannel);
if (fDSP->getNumOutputs() > 0) {
for (int frame = 0; frame < fBufferSize; frame++) {
std::cout << frame << ":\t" << std::fixed << std::setprecision(6) << fOutChannel[0][frame] << std::endl;
}
}
}
virtual int getBufferSize() { return fBufferSize; }
virtual int getSampleRate() { return fSampleRate; }
virtual int getNumInputs() { return fDSP->getNumInputs(); }
virtual int getNumOutputs() { return fDSP->getNumOutputs(); }
};
/*
The code below is intended to send osc messages
*/
#include <libgen.h>
#include <stdlib.h>
#include <unistd.h>
#include <fstream>
#include <sstream>
#include <string>
#include <iostream>
#include <string>
#include <stdexcept>
#include "osc/OscOutboundPacketStream.h"
#include "osc/OscReceivedElements.h"
#include "osc/OscPacketListener.h"
#include "ip/UdpSocket.h"
#include <libgen.h>
using namespace std;
#define kBuffSize 1024
#define kUndefinesValue 1111111111.f
typedef struct {
float value;
string address;
} oscmsg;
static bool readline (ifstream& fs, oscmsg& msg)
{
char line[kBuffSize];
fs.getline (line, kBuffSize);
stringstream s(line);
string address; float value = kUndefinesValue;
s >> address >> value;
if (address.size() && (value != kUndefinesValue)) {
msg.address = address;
msg.value = value;
return true;
}
return false;
}
#define ADDRESS "127.0.0.1"
#define OUTPUT_BUFFER_SIZE 4096
#define FAUST_OSC_PORT 5510
template<typename T> bool send(UdpTransmitSocket& socket, const char* oscaddress, T val)
{
char buffer[OUTPUT_BUFFER_SIZE];
try {
// UdpTransmitSocket transmitSocket( IpEndpointName( ADDRESS, port ) );
osc::OutboundPacketStream p( buffer, OUTPUT_BUFFER_SIZE );
p << osc::BeginMessage( oscaddress );
p << val;
p << osc::EndMessage;
// transmitSocket.Send( p.Data(), p.Size() );
socket.Send( p.Data(), p.Size() );
return true;
}
catch (std::runtime_error e) {
cerr << "error: " << e.what() << endl;
return false;
}
}
/**************************BEGIN USER SECTION **************************/
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
mydsp DSP;
std::list<GUI*> GUI::fGuiList;
/******************************************************************************
*******************************************************************************
MAIN PLAY THREAD
*******************************************************************************
*******************************************************************************/
int main(int argc, char *argv[])
{
if (argc != 2) {
cerr << "usage " << basename(argv[0]) << " <file>" << endl;
cerr << "where <file> contains OSC textual messages" << endl;
exit (1);
}
string name = basename(argv[0]);
OSCUI oscinterface (name.c_str(), argc, argv);
DSP.buildUserInterface(&oscinterface);
// Allocate the audio driver to render 10 buffers of 512 frames
dummyaudio audio;
audio.init("OSCMin", &DSP);
oscinterface.run();
UdpTransmitSocket transmitSocket( IpEndpointName( ADDRESS, FAUST_OSC_PORT ) );
string file (argv[1]);
ifstream fs (file);
if (fs.is_open()) {
send (transmitSocket, "/*", "get");
audio.render();
while (!fs.eof()) {
oscmsg msg;
if (readline (fs, msg)) {
cerr << "send: " << msg.address << " " << msg.value << endl;
send (transmitSocket, msg.address.c_str(), msg.value);
usleep (100);
audio.render();
}
}
}
else {
cerr << "can't open file " << file << endl;
exit(1);
}
UdpTransmitSocket endSocket( IpEndpointName( ADDRESS, FAUST_OSC_PORT + 1 ) );
send (endSocket, "/quit", 1);
oscinterface.stop();
return 0;
}
/********************END ARCHITECTURE SECTION (part 2/2)****************/
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