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/************************************************************************
IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2004-2021 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************
************************************************************************/
//
// UnityPLugin.cpp
//
// Created by Théophile Dupré on 07/06/2017.
// Copyright © 2017 Théophile Dupré. All rights reserved.
//
#include <string.h>
#include <iostream>
#include <algorithm>
#include "faust/dsp/dsp.h"
#include "faust/gui/APIUI.h"
#include "faust/gui/UI.h"
#include "faust/gui/meta.h"
#include "faust/misc.h"
#include "faust/dsp/dsp-tools.h"
#ifdef _WIN32
#define DllExport __declspec(dllexport)
#else
#define DllExport
#endif
// we require macro declarations
#define FAUST_UIMACROS
// but we will ignore most of them
#define FAUST_ADDBUTTON(l,f)
#define FAUST_ADDCHECKBOX(l,f)
#define FAUST_ADDVERTICALSLIDER(l,f,i,a,b,s)
#define FAUST_ADDHORIZONTALSLIDER(l,f,i,a,b,s)
#define FAUST_ADDNUMENTRY(l,f,i,a,b,s)
#define FAUST_ADDVERTICALBARGRAPH(l,f,a,b)
#define FAUST_ADDHORIZONTALBARGRAPH(l,f,a,b)
<<includeIntrinsic>>
<<includeclass>>
//=============================================================================
// unitydsp : a Faust dsp combined with an APIUI and AudioChannels that
// implements the various Unity callbacks.
//=============================================================================
#ifdef POLY
#include "faust/dsp/poly-dsp.h"
template <int INPUTS, int OUTPUTS>
class unitypolydsp : public decorator_dsp
{
private:
APIUI fUI;
AudioChannels* fInputs;
AudioChannels* fOutputs;
public:
unitypolydsp(int buffer_size, int nvoices)
{
/*
bool midi_sync = false;
bool midi = false;
// Analyse NVOICES
mydsp* tmp_dsp = new mydsp();
MidiMeta::analyse(tmp_dsp, midi, midi_sync, nvoices);
delete tmp_dsp;
*/
fDSP = new mydsp_poly(new mydsp(), nvoices, true, true);
fDSP->buildUserInterface(&fUI);
if (buffer_size > 0) {
fInputs = (INPUTS > 0) ? new AudioChannels(buffer_size, INPUTS) : nullptr;
fOutputs = (OUTPUTS > 0) ? new AudioChannels(buffer_size, OUTPUTS) : nullptr;
} else {
fInputs = nullptr;
fOutputs = nullptr;
}
}
~unitypolydsp()
{
delete fInputs;
delete fOutputs;
}
void unityProcess(float* inbuffer, float* outbuffer, int length, int inchannels, int outchannels)
{
if (INPUTS > 0) fInputs->interleavedRead(inbuffer, length, inchannels);
fDSP->compute(length, ((INPUTS > 0) ? fInputs->buffers() : nullptr), ((OUTPUTS > 0) ? fOutputs->buffers() : nullptr));
if (OUTPUTS > 0) fOutputs->interleavedWrite(outbuffer, length, outchannels);
}
void setParamValue(int pnum, float pval) { fUI.setParamValue(pnum, pval); }
float getParamValue(int pnum) { return fUI.getParamValue(pnum); }
float getParamMin(int pnum) { return fUI.getParamMin(pnum); }
float getParamMax(int pnum) { return fUI.getParamMax(pnum); }
void keyOn(int channel, int pitch, int velocity)
{
static_cast<mydsp_poly*>(fDSP)->keyOn(channel, pitch, velocity);
}
void keyOff(int channel, int pitch, int velocity = 127)
{
static_cast<mydsp_poly*>(fDSP)->keyOff(channel, pitch, velocity);
}
void ctrlChange(int channel, int ctrl, int value)
{
static_cast<mydsp_poly*>(fDSP)->ctrlChange(channel, ctrl, value);
}
void allNotesOff(bool hard = false)
{
static_cast<mydsp_poly*>(fDSP)->allNotesOff(hard);
}
};
std::list<GUI*> GUI::fGuiList;
ztimedmap GUI::gTimedZoneMap;
extern "C"
{
#define UNITY_POLY_DSP unitypolydsp<FAUST_INPUTS, FAUST_OUTPUTS>
DllExport UNITY_POLY_DSP* Faust_contextNew(int bufferSize, int nvoices)
{
return new UNITY_POLY_DSP(bufferSize, nvoices);
}
DllExport void Faust_contextInit(UNITY_POLY_DSP* ctx, int sampleRate) { ctx->init(sampleRate); }
DllExport void Faust_process(UNITY_POLY_DSP* ctx, FAUSTFLOAT* inbuffer, FAUSTFLOAT* oubuffer, int nframes, int channels)
{
ctx->unityProcess(inbuffer, oubuffer, nframes, channels, channels);
}
DllExport void Faust_delete(UNITY_POLY_DSP* ctx) { delete ctx; }
DllExport int Faust_getSampleRate(UNITY_POLY_DSP* ctx) { return ctx->getSampleRate(); }
DllExport int Faust_getNumInputChannels(UNITY_POLY_DSP* ctx) { return ctx->getNumInputs(); }
DllExport int Faust_getNumOutputChannels(UNITY_POLY_DSP* ctx) { return ctx->getNumOutputs(); }
DllExport void Faust_setParameterValue(UNITY_POLY_DSP* ctx, int param, float value) { ctx->setParamValue(param, value); }
DllExport float Faust_getParameterValue(UNITY_POLY_DSP* ctx, int param) { return ctx->getParamValue(param); }
DllExport float Faust_getParamMin(UNITY_POLY_DSP* ctx, int param) { return ctx->getParamMin(param); }
DllExport float Faust_getParamMax(UNITY_POLY_DSP* ctx, int param) { return ctx->getParamMax(param); }
// MIDI API
DllExport void Faust_keyOn(UNITY_POLY_DSP* ctx, int channel, int pitch, int velocity)
{
ctx->keyOn(channel, pitch, velocity);
}
DllExport void Faust_keyOff(UNITY_POLY_DSP* ctx, int channel, int pitch, int velocity = 127)
{
ctx->keyOff(channel, pitch, velocity);
}
DllExport void Faust_ctrlChange(UNITY_POLY_DSP* ctx, int channel, int ctrl, int value)
{
ctx->ctrlChange(channel, ctrl, value);
}
DllExport void Faust_allNotesOff(UNITY_POLY_DSP* ctx, bool hard = false)
{
ctx->allNotesOff(hard);
}
}
#else
template <int INPUTS, int OUTPUTS>
class unitydsp : public mydsp
{
private:
APIUI fUI;
AudioChannels* fInputs;
AudioChannels* fOutputs;
public:
unitydsp(int buffer_size)
{
buildUserInterface(&fUI);
if (buffer_size > 0) {
fInputs = (INPUTS > 0) ? new AudioChannels(buffer_size, INPUTS) : nullptr;
fOutputs = (OUTPUTS > 0) ? new AudioChannels(buffer_size, OUTPUTS) : nullptr;
} else {
fInputs = nullptr;
fOutputs = nullptr;
}
}
~unitydsp()
{
delete fInputs;
delete fOutputs;
}
void unityProcess(float* inbuffer, float* outbuffer, int length, int inchannels, int outchannels)
{
if (INPUTS > 0) fInputs->interleavedRead(inbuffer, length, inchannels);
compute(length, ((INPUTS > 0) ? fInputs->buffers() : nullptr), ((OUTPUTS > 0) ? fOutputs->buffers() : nullptr));
if (OUTPUTS > 0) fOutputs->interleavedWrite(outbuffer, length, outchannels);
}
void setParamValue(int pnum, float pval) { fUI.setParamValue(pnum, pval); }
float getParamValue(int pnum) { return fUI.getParamValue(pnum); }
float getParamMin(int pnum) { return fUI.getParamMin(pnum); }
float getParamMax(int pnum) { return fUI.getParamMax(pnum); }
};
extern "C"
{
#define UNITY_DSP unitydsp<FAUST_INPUTS, FAUST_OUTPUTS>
DllExport UNITY_DSP* Faust_contextNew(int bufferSize)
{
return new UNITY_DSP(bufferSize);
}
DllExport void Faust_contextInit(UNITY_DSP* ctx, int sampleRate) { ctx->init(sampleRate); }
DllExport void Faust_process(UNITY_DSP* ctx, FAUSTFLOAT* inbuffer, FAUSTFLOAT* oubuffer, int nframes, int channels)
{
ctx->unityProcess(inbuffer, oubuffer, nframes, channels, channels);
}
DllExport void Faust_delete(UNITY_DSP* ctx) { delete ctx; }
DllExport int Faust_getSampleRate(UNITY_DSP* ctx) { return ctx->getSampleRate(); }
DllExport int Faust_getNumInputChannels(UNITY_DSP* ctx) { return ctx->getNumInputs(); }
DllExport int Faust_getNumOutputChannels(UNITY_DSP* ctx) { return ctx->getNumOutputs(); }
DllExport void Faust_setParameterValue(UNITY_DSP* ctx, int param, float value) { ctx->setParamValue(param, value); }
DllExport float Faust_getParameterValue(UNITY_DSP* ctx, int param) { return ctx->getParamValue(param); }
DllExport float Faust_getParamMin(UNITY_DSP* ctx, int param) { return ctx->getParamMin(param); }
DllExport float Faust_getParamMax(UNITY_DSP* ctx, int param) { return ctx->getParamMax(param); }
}
#endif
/********************END ARCHITECTURE SECTION (part 2/2)****************/
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