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//
// ViewController.m
// faustbench
//
// Created by Stéphane LETZ on 23/02/2017.
// Copyright © 2017 Stéphane LETZ. All rights reserved.
//
#import "ViewController.h"
#import "../Config.h"
#include "faust/gui/Soundfile.h"
// To be used by DSP code if no SoundUI is used
extern Soundfile* defaultsound;
extern "C" int bench_all(const char* name, int run, int buffer_size, bool is_trace, bool is_control, int ds, int us, int filter);
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
defaultsound = new Soundfile(MAX_CHAN, 1024, MAX_CHAN, 1, (sizeof(FAUSTFLOAT) == 8));
bench_all("Test iOS", 1, 512, true, false, DOWN_SAMPLING, UP_SAMPLING, FILTER_TYPE);
delete defaultsound;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
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