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/************************************************************************
FAUST Architecture File
Copyright (C) 2016 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************/
#include <libgen.h>
#include <iostream>
#include <ostream>
#include <fstream>
#include <sstream>
#include <vector>
#include <algorithm>
#include <unistd.h>
#include <assert.h>
#include "faust/audio/dummy-audio.h"
#include "faust/dsp/interpreter-dsp.h"
#include "faust/dsp/dsp-bench.h"
#include "faust/dsp/dsp-combiner.h"
#include "faust/gui/meta.h"
#include "faust/gui/DecoratorUI.h"
#include "faust/gui/MapUI.h"
#include "faust/misc.h"
#define MEMORY_READER
#include "faust/gui/SoundUI.h"
using namespace std;
static MemoryReader* memory_reader = new MemoryReader();
static SoundUI* sound_ui = new SoundUI("", -1, memory_reader, (sizeof(FAUSTFLOAT) == sizeof(double)));
static void printList(const vector<string>& list)
{
for (int i = 0; i < list.size(); i++) {
cout << "item: " << list[i] << "\n";
}
}
static void testProgram(const string& code, dsp* DSP)
{
string error_msg;
dsp_factory* factory = createInterpreterDSPFactoryFromString("FaustDSP", code, 0, nullptr, error_msg);
assert(factory);
dsp* tester = factory->createDSPInstance();
assert(tester);
dsp* combined = createDSPSplitter(tester, DSP, error_msg);
if (combined) {
cout << "----[" << code << "]----" << endl;
dummyaudio_real<float> audio(44100, 16, INT_MAX, -1, false, true);
if (!audio.init("dummy", combined)) {
exit(EXIT_FAILURE);
}
for (int step = 0; step < 1000; step++) {
audio.render();
}
delete combined;
deleteInterpreterDSPFactory(static_cast<interpreter_dsp_factory*>(factory));
} else {
cerr << error_msg;
}
}
//----------------------------------------------------------------------------
// DSP control UI
//----------------------------------------------------------------------------
struct CheckControlUI : public MapUI {
bool fReset = true;
string fName;
struct ZoneDesc {
string fLabel;
FAUSTFLOAT fInit;
FAUSTFLOAT fMin;
FAUSTFLOAT fMax;
FAUSTFLOAT fStep;
ZoneDesc(const string& label,
FAUSTFLOAT init,
FAUSTFLOAT min,
FAUSTFLOAT max,
FAUSTFLOAT step)
:fLabel(label), fInit(init), fMin(min), fMax(max), fStep(step)
{}
};
CheckControlUI(const string& name = ""):fName(name)
{}
vector<pair<FAUSTFLOAT*, ZoneDesc> > fControlZone;
virtual void addButton(const char* label, FAUSTFLOAT* zone)
{
MapUI::addButton(label, zone);
addItem(label, zone, FAUSTFLOAT(0), FAUSTFLOAT(0), FAUSTFLOAT(1), FAUSTFLOAT(0));
}
virtual void addCheckButton(const char* label, FAUSTFLOAT* zone)
{
MapUI::addCheckButton(label, zone);
addItem(label, zone, FAUSTFLOAT(1), FAUSTFLOAT(1), FAUSTFLOAT(1), FAUSTFLOAT(0));
}
virtual void addVerticalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
{
MapUI::addVerticalSlider(label, zone, init, min, max, step);
addItem(label, zone, init, min, max, step);
}
virtual void addHorizontalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
{
MapUI::addHorizontalSlider(label, zone, init, min, max, step);
addItem(label, zone, init, min, max, step);
}
virtual void addNumEntry(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
{
MapUI::addNumEntry(label, zone, init, min, max, step);
addItem(label, zone, init, min, max, step);
}
void addItem(const string& label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
{
// Reset to init
if (fReset) *zone = init;
addZoneLabel(label, zone);
fControlZone.push_back(make_pair(zone, ZoneDesc(label, init, min, max, step)));
}
void display()
{
cout << "--------- Control state ---------" << endl;
ofstream out(fName + "rc");
for (const auto& it : fPathZoneMap) {
out << (std::to_string(*it.second) + " " + it.first + " \n");
cout << ("Control : " + it.first + " = " + std::to_string(*it.second) + "\n");
}
out.close();
}
};
int main(int argc, char* argv[])
{
char name[256];
char filename[256];
snprintf(name, 255, "%s", basename(argv[0]));
snprintf(filename, 255, "%s", basename(argv[argc-1]));
int trace_mode = lopt(argv, "-trace", 0);
bool is_input = isopt(argv, "-input");
bool is_output = isopt(argv, "-output");
bool is_control = isopt(argv, "-control");
int time_out = lopt(argv, "-timeout", 10);
if (isopt(argv, "-h") || isopt(argv, "-help") || trace_mode < 0 || trace_mode > 6) {
cout << "interp-tracer [-trace <1-6>] [-control] [-output] [-noui] [-timeout <num>] [additional Faust options (-ftz xx)] foo.dsp" << endl;
cout << "-control to activate min/max control check then setting all controllers (inside their range) in a random way\n";
cout << "-input to test effects with various test signals (impulse, noise)\n";
cout << "-output to display output samples\n";
cout << "-timeout <num> to stop the application after a given timeout in seconds (default = 10s)\n";
cout << "-trace 1 to collect FP_SUBNORMAL only\n";
cout << "-trace 2 to collect FP_SUBNORMAL, FP_INFINITE and FP_NAN\n";
cout << "-trace 3 to collect FP_SUBNORMAL, FP_INFINITE, FP_NAN, INTEGER_OVERFLOW, DIV_BY_ZERO, CAST_INT_OVERFLOW and NEGATIVE_BITSHIFT\n";
cout << "-trace 4 to collect FP_SUBNORMAL, FP_INFINITE, FP_NAN, INTEGER_OVERFLOW, DIV_BY_ZERO, CAST_INT_OVERFLOW, NEGATIVE_BITSHIFT and LOAD/STORE errors, fails at first FP_INFINITE, FP_NAN, CAST_INT_OVERFLOW or LOAD/STORE errors\n";
cout << "-trace 5 to collect FP_SUBNORMAL, FP_INFINITE, FP_NAN, INTEGER_OVERFLOW, DIV_BY_ZERO, CAST_INT_OVERFLOW, NEGATIVE_BITSHIFT and LOAD/STORE errors, continue after FP_INFINITE, FP_NAN or CAST_INT_OVERFLOW, fails after LOAD/STORE errors\n";
cout << "-trace 6 to only check LOAD/STORE errors and exit\n";
exit(EXIT_FAILURE);
}
cout << "Filename: " << argv[argc-1] << endl;
cout << "Libfaust version : " << getCLibFaustVersion() << endl;
int argc1 = 0;
const char* argv1[64];
cout << "Compiled with additional options : ";
for (int i = 1; i < argc-1; i++) {
if (string(argv[i]) == "-control"
|| string(argv[i]) == "-noui"
|| string(argv[i]) == "-input"
|| string(argv[i]) == "-output") {
continue;
} else if (string(argv[i]) == "-trace" || string(argv[i]) == "-timeout") {
i++;
continue;
}
argv1[argc1++] = argv[i];
cout << argv[i] << " ";
}
cout << endl;
argv1[argc1] = nullptr; // NULL terminated argv
cout << "Using interpreter backend" << endl;
if (trace_mode > 0) {
char mode[8]; snprintf(mode, sizeof(mode), "%d", trace_mode);
setenv("FAUST_INTERP_TRACE", mode, 1);
}
if (is_output > 0) {
char mode[8]; snprintf(mode, sizeof(mode), "%d", is_output);
setenv("FAUST_INTERP_OUTPUT", mode, 1);
}
dsp_factory* factory = nullptr;
dsp* DSP = nullptr;
RandomControlUI random;
try {
string error_msg;
// argc : without the filename (last element)
factory = createInterpreterDSPFactoryFromFile(argv[argc-1], argc1, argv1, error_msg);
if (!factory) {
cerr << error_msg;
exit(EXIT_FAILURE);
}
DSP = factory->createDSPInstance();
if (!DSP) {
cerr << "Cannot create instance " << endl;
exit(EXIT_FAILURE);
}
if (isopt(argv, "-double")) {
cout << "Running in double..." << endl;
}
cout << "getName " << factory->getName() << endl;
dummyaudio_base* audio = nullptr;
if (isopt(argv, "-double")) {
audio = new dummyaudio_real<double>(44100, 16, INT_MAX, -1, false, trace_mode == 4);
} else {
audio = new dummyaudio_real<float>(44100, 16, INT_MAX, -1, false, trace_mode == 4);
}
if (!audio->init(filename, DSP)) {
exit(EXIT_FAILURE);
}
// Soundfile setting
DSP->buildUserInterface(sound_ui);
if (is_control) {
// Check by setting each control to min, the max, then reset to init before going to next one
{
CheckControlUI ctl;
DSP->buildUserInterface(&ctl);
cout << "------------------------------" << endl;
cout << "Check control min/max for " << ctl.fControlZone.size() << " controls" << endl;
for (size_t index = 0; index < ctl.fControlZone.size(); index++) {
cout << "------------------------------" << endl;
cout << "Control: " << ctl.getParamAddress(ctl.fControlZone[index].first) << endl;
FAUSTFLOAT min = ctl.fControlZone[index].second.fMin;
FAUSTFLOAT max = ctl.fControlZone[index].second.fMax;
FAUSTFLOAT init = ctl.fControlZone[index].second.fInit;
// Test min
cout << "Min: " << min << endl;
*ctl.fControlZone[index].first = min;
audio->render();
*ctl.fControlZone[index].first = init; // reset to init
// Test max
cout << "Max: " << max << endl;
*ctl.fControlZone[index].first = max;
audio->render();
*ctl.fControlZone[index].first = init; // reset to init
}
}
// Check by setting each control to max, then min, then keeping to min before going to next one
{
CheckControlUI ctl;
DSP->buildUserInterface(&ctl);
cout << "------------------------------" << endl;
cout << "Check control min/max successively keeping min for " << ctl.fControlZone.size() << " controls" << endl;
for (size_t index = 0; index < ctl.fControlZone.size(); index++) {
cout << "------------------------------" << endl;
cout << "Control: " << ctl.getParamAddress(ctl.fControlZone[index].first) << endl;
FAUSTFLOAT min = ctl.fControlZone[index].second.fMin;
FAUSTFLOAT max = ctl.fControlZone[index].second.fMax;
// Test max
cout << "Max: " << max << endl;
*ctl.fControlZone[index].first = max;
audio->render();
// Test min
cout << "Min: " << min << endl;
*ctl.fControlZone[index].first = min;
audio->render();
}
}
// Check by setting each control to min, then max, then keeping to max before going to next one
{
CheckControlUI ctl;
DSP->buildUserInterface(&ctl);
cout << "------------------------------" << endl;
cout << "Check control min/max successively, keeping max for " << ctl.fControlZone.size() << " controls" << endl;
for (size_t index = 0; index < ctl.fControlZone.size(); index++) {
cout << "------------------------------" << endl;
cout << "Control: " << ctl.getParamAddress(ctl.fControlZone[index].first) << endl;
FAUSTFLOAT min = ctl.fControlZone[index].second.fMin;
FAUSTFLOAT max = ctl.fControlZone[index].second.fMax;
// Test min
cout << "Min: " << min << endl;
*ctl.fControlZone[index].first = min;
audio->render();
// Test max
cout << "Max: " << max << endl;
*ctl.fControlZone[index].first = max;
audio->render();
}
}
// Check by setting each control to zero if contained in the [min..max] range
{
CheckControlUI ctl;
DSP->buildUserInterface(&ctl);
cout << "------------------------------" << endl;
cout << "Check control to zero if contained in the [min..max] range" << endl;
for (size_t index = 0; index < ctl.fControlZone.size(); index++) {
FAUSTFLOAT min = ctl.fControlZone[index].second.fMin;
FAUSTFLOAT max = ctl.fControlZone[index].second.fMax;
if (min < 0 && max > 0) {
cout << "------------------------------" << endl;
cout << "Control: " << ctl.getParamAddress(ctl.fControlZone[index].first) << endl;
// Test zero
*ctl.fControlZone[index].first = 0;
audio->render();
}
}
}
// Generate random values for controllers
DSP->buildUserInterface(&random);
cout << "------------------------------" << endl;
cout << "Use RandomControlUI" << endl;
for (int step = 0; step < 10; step++) {
cout << "Set random controllers, step: " << step << " until: " << 10 << endl;
random.update();
audio->render();
}
goto end;
} else if (is_input) {
// Test with impulse and noise
cout << "------------------------------" << endl;
cout << "-------- Test impulse --------" << endl;
testProgram("process = 1-1';", DSP->clone());
cout << "------------------------------" << endl;
cout << "-------- Test noise ----------" << endl;
testProgram("import(\"stdfaust.lib\"); process = no.noise;", DSP->clone());
goto end;
} else {
audio->start();
}
cout << "Use Ctrl-c to Quit" << endl;
usleep(time_out * 1e6);
audio->stop();
delete audio;
} catch (...) {
cout << endl;
random.display();
string fn = string(filename);
CheckControlUI ctl(fn.substr(0, fn.length()-4));
ctl.fReset = false;
DSP->buildUserInterface(&ctl);
ctl.display();
}
end:
delete DSP;
printList(factory->getWarningMessages());
deleteInterpreterDSPFactory(static_cast<interpreter_dsp_factory*>(factory));
return 0;
}
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