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/************************************************************************
FAUST Architecture File
Copyright (C) 2016 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
************************************************************************/
#include <iostream>
#include "faust/dsp/llvm-dsp.h"
#include "faust/gui/LayoutUI.h"
using namespace std;
int main(int argc, char* argv[])
{
cout << "Libfaust version : " << getCLibFaustVersion() << endl;
string error_msg;
dsp_factory* factory = createDSPFactoryFromFile(argv[argc-1], 0, nullptr, "", error_msg, -1);
if (!factory) {
cerr << error_msg;
exit(EXIT_FAILURE);
}
dsp* DSP = factory->createDSPInstance();
if (!DSP) {
cerr << "Cannot allocate instance\n";
exit(EXIT_FAILURE);
}
LayoutUI layoutUI;
DSP->buildUserInterface(&layoutUI);
{
cout << "==========================" << endl;
for (const auto& it : layoutUI.fPathItemMap) {
cout << it.first << endl;
cout << it.second << endl;
}
cout << "Width " << layoutUI.fCurrentGroup->getWidth() << endl;
cout << "Height " << layoutUI.fCurrentGroup->getHeight() << endl;
}
{
cout << "==========================" << endl;
layoutUI.fCurrentGroup->setSize(100.f, 30.f);
layoutUI.fCurrentGroup->setPos(0.f, 0.f);
for (const auto& it : layoutUI.fPathItemMap) {
cout << it.first << endl;
cout << it.second << endl;
}
cout << "Width " << layoutUI.fCurrentGroup->getWidth() << endl;
cout << "Height " << layoutUI.fCurrentGroup->getHeight() << endl;
}
delete DSP;
deleteDSPFactory(static_cast<llvm_dsp_factory*>(factory));
return 0;
}
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