1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267
|
.TH fb.modes 5 2003-08-07 2.1 "Linux frame buffer utils"
.SH NAME
fb.modes \- frame buffer modes file
.SH DESCRIPTION
.I /etc/fb.modes
contains an unlimited number of video mode descriptions. The general format
of a video mode is:
.sp
mode
.RI \" name \"
.RS
geometry
.RI < xres >
.RI < yres >
.RI < vxres >
.RI < vyres >
.RI < depth >
.br
timings
.RI < pixclock >
.RI < left >
.RI < right >
.RI < upper >
.RI < lower >
.RI < hslen >
.RI < vslen >
.br
.B options
.RI < value >
.br
.B rgba
.RI < red , green , blue , alpha >
.RE
endmode
.SH OPTIONS
geometry options:
.RS
.TP
.I xres
visible horizontal resolution (in pixels)
.TP
.I yres
visible vertical resolution (in pixels)
.TP
.I vxres
virtual horizontal resolution (in pixels)
.TP
.I vyres
virtual vertical resolution (in pixels)
.TP
.I depth
display depth (in bits per pixel)
.RE
.PP
timing options:
.RS
.TP
.I pixclock
length of one pixel (in picoseconds)
.TP
.I left
left margin (in pixels)
.TP
.I right
right margin (in pixels)
.TP
.I upper
upper margin (in pixel lines)
.TP
.I lower
lower margin (in pixel lines)
.TP
.I hslen
horizontal sync length (in pixels)
.TP
.I vslen
vertical sync length (in pixel lines)
.RE
.PP
rgba options (only valid with truecolor):
.RS
.TP
.I red
red color bitfields (in length or length/offset)
.TP
.I green
green color bitfields (in length or length/offset)
.TP
.I blue
blue color bitfields (in length or length/offset)
.TP
.I alpha
alpha color bitfields (in length or length/offset)
.RE
.PP
other options:
.RS
the first value of this options is the default
.TP
.IR \fBhsync "\ {" low | high }
the horizontal sync polarity
.TP
.IR \fBvsync "\ {" low | high }
the vertical sync polarity
.TP
.IR \fBcsync "\ {" low | high }
the composite sync polarity
.TP
.IR \fBgsync "\ {" low | high }
the sync on green polarity
.TP
.IR \fBbcast "\ {" false | true }
enable or disable broadcast modes. If enabled the frame buffer generates
the exact timings fot several broadcast modes (e.g. PAL or NTSC). Note that
this option may not be supported by every frame buffer
.TP
.IR \fBextsync "\ {" false | true }
enable or disable external resync. If enabled the sync timings are not
generated by the frame buffer device and must be provided externally
instead. Note that this option may not be supported by every frame buffer
device
.TP
.IR \fBsync "\ <" number >
custom sync flags (frame buffer driver dependent)
.TP
.IR \fBlaced "\ {" false | true }
enable or disable interlace. If enabled the display will be split in two
frames, each frame contains only even and odd lines respectively. These two
frames will be displayed alternating, this way twice the lines can be
displayed and the vertical frequency for monitor stays the same, but the
visible vertical frequency gets halved
.TP
.IR \fBdouble "\ {" false | true }
enable or disable doublescan. If enabled every line will be displayed twice
and this way the horizontal frequency can easily be doubled, so that the
same resolution can be displayed on different monitors, even if the
horizontal frequency specification differs. Note that this option may not be
supported by every frame buffer device
.TP
.IR \fBnostd "\ <" number >
select nonstandard video mode
.TP
.IR \fBaccel "\ {" false | true }
enable or disable hardware text acceleration
.TP
.IR \fBgrayscale "\ {" false | true }
enable or disable graylevels instead of colors
.RE
.SH INTERNALS
Generally a frame buffer display is organized as follows:
.sp
.ad c
+\-\-\-+\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-+\-\-\-+\-\-\-+
.br
.RB "|\ \ \ |\ \ \ \ \ \ \ " ^ "\ \ \ \ \ \ \ |\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ |\ \ \ \ \ \ \ " | "\ " \fI5 "\ \ \ \ \ |\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ |\ \ \ \ \ \ \ " v "\ \ \ \ \ \ \ |\ \ \ |\ \ \ |"
.br
+\-\-\-#################\-\-\-+\-\-\-+
.br
.RB "|\ \ \ #\ \ \ \ \ \ \ " ^ "\ \ \ \ \ \ \ #\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ #\ \ \ \ \ \ \ " | "\ \ \ \ \ \ \ #\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ #\ \ \ \ \ \ \ " | "\ \ \ \ \ \ \ #\ \ \ |\ \ \ |"
.br
.RI "| " 1 " # " \fB| " " 2 " # " 3 " | " 4 " |"
.br
.RB "|" "<\->" "#" "<\-\-\-\-\-\-+\-\-\-\-\-\->" "#" "<\->" "|" "<\->" "|"
.br
.RB "|\ \ \ #\ \ \ \ \ \ \ " | "\ \ \ \ \ \ \ #\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ #\ \ \ \ \ \ \ " | "\ " \fI6 "\ \ \ \ \ #\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ #\ \ \ \ \ \ \ " | "\ \ \ \ \ \ \ #\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ #\ \ \ \ \ \ \ " v "\ \ \ \ \ \ \ #\ \ \ |\ \ \ |"
.br
+\-\-\-#################\-\-\-+\-\-\-+
.br
.RB "|\ \ \ |\ \ \ \ \ \ \ " ^ "\ \ \ \ \ \ \ |\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ |\ \ \ \ \ \ \ " | "\ " \fI7 "\ \ \ \ \ |\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ |\ \ \ \ \ \ \ " v "\ \ \ \ \ \ \ |\ \ \ |\ \ \ |"
.br
+\-\-\-+\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-+\-\-\-+\-\-\-+
.br
.RB "|\ \ \ |\ \ \ \ \ \ \ " ^ "\ \ \ \ \ \ \ |\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ |\ \ \ \ \ \ \ " | "\ " \fI8 "\ \ \ \ \ |\ \ \ |\ \ \ |"
.br
.RB "|\ \ \ |\ \ \ \ \ \ \ " v "\ \ \ \ \ \ \ |\ \ \ |\ \ \ |"
.br
+\-\-\-+\-\-\-\-\-\-\-\-\-\-\-\-\-\-\-+\-\-\-+\-\-\-+
.sp
.ad n
.RS
.I 1
\t left margin
.br
.I 2
\t xres
.br
.I 3
\t right margin
.br
.I 4
\t horizontal sync len
.br
.I 5
\t upper margin
.br
.I 6
\t yres
.br
.I 7
\t lower margin
.br
.I 8
\t vertical sync len
.RE
.sp
The area bordered with `#' is the visible display area. Horizontal and
vertical frequencies can now easily be calculated, for this the sum of
horizontal or vertical values are important
.RS
.sp
htotal\ =\ left\ +\ xres\ +\ right\ +\ hslen
.br
vtotal\ =\ upper\ +\ yres\ +\ lower\ +\ vslen
.sp
.RE
The length of one line can now be calculated with pixclock
.RS
.sp
line\ =\ pixclock\ *\ htotal
.sp
.RE
and we have the horizontal frequency
.RS
.sp
hfreq\ =\ 1E12\ /\ line\ =\ 1E12\ /\ (pixclock\ *\ htotal)
.sp
.RE
To get the vertical frequency vtotal must eventually adjusted. If the
display is laced, vtotal must be halved or if the display is a doublescan
one, vtotal must be doubled. Now we can calculate the length of one frame
.RS
.sp
if\ (lace)\ \ \ vtotal\ /=\ 2
.br
if\ (double)\ vtotal\ *=\ 2
.sp
frame\ =\ vtotal\ *\ line
.sp
.RE
and we get also the vertical frequency
.RS
.sp
vfreq\ =\ 1E12\ /\ frame\ =\ hfreq\ /\ vtotal
.sp
.RE
.SH SEE ALSO
.BR fbset "(8), " fbdev (4)
|