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#
# SConstruct - build script for the SDL port of fceux
#
# You can adjust the BoolVariables below to include/exclude features
# at compile-time. You may also use arguments to specify the parameters.
# ie: scons RELEASE=1 GTK3=1
#
# Use "scons" to compile and "scons install" to install.
#
import os
import sys
import platform
opts = Variables(None, ARGUMENTS)
opts.AddVariables(
BoolVariable('DEBUG', 'Build with debugging symbols', 0),
BoolVariable('RELEASE', 'Set to 1 to build for release', 1),
BoolVariable('FRAMESKIP', 'Enable frameskipping', 1),
BoolVariable('OPENGL', 'Enable OpenGL support', 1),
BoolVariable('LUA', 'Enable Lua support', 1),
BoolVariable('GTK', 'Enable GTK2 GUI (SDL only)', 1),
BoolVariable('GTK3', 'Enable GTK3 GUI (SDL only)', 0),
BoolVariable('NEWPPU', 'Enable new PPU core', 1),
BoolVariable('CREATE_AVI', 'Enable avi creation support (SDL only)', 1),
BoolVariable('LOGO', 'Enable a logoscreen when creating avis (SDL only)', 1),
BoolVariable('SYSTEM_LUA','Use system lua instead of static lua provided with fceux', 1),
BoolVariable('SYSTEM_MINIZIP', 'Use system minizip instead of static minizip provided with fceux', 0),
BoolVariable('LSB_FIRST', 'Least signficant byte first (non-PPC)', 1),
BoolVariable('CLANG', 'Compile with llvm-clang instead of gcc', 0),
BoolVariable('SDL2', 'Compile using SDL2 instead of SDL 1.2 (experimental/non-functional)', 0)
)
AddOption('--prefix', dest='prefix', type='string', nargs=1, action='store', metavar='DIR', help='installation prefix')
prefix = GetOption('prefix')
env = Environment(options = opts)
if env['RELEASE']:
env.Append(CPPDEFINES=["PUBLIC_RELEASE"])
env['DEBUG'] = 0
# LSB_FIRST must be off for PPC to compile
if platform.system == "ppc":
env['LSB_FIRST'] = 0
# Default compiler flags:
env.Append(CCFLAGS = ['-Wall', '-Wno-write-strings', '-Wno-sign-compare'])
if os.environ.has_key('PLATFORM'):
env.Replace(PLATFORM = os.environ['PLATFORM'])
if os.environ.has_key('CC'):
env.Replace(CC = os.environ['CC'])
if os.environ.has_key('CXX'):
env.Replace(CXX = os.environ['CXX'])
if os.environ.has_key('WINDRES'):
env.Replace(WINDRES = os.environ['WINDRES'])
if os.environ.has_key('CFLAGS'):
env.Append(CCFLAGS = os.environ['CFLAGS'].split())
if os.environ.has_key('CXXFLAGS'):
env.Append(CXXFLAGS = os.environ['CXXFLAGS'].split())
if os.environ.has_key('CPPFLAGS'):
env.Append(CPPFLAGS = os.environ['CPPFLAGS'].split())
if os.environ.has_key('LDFLAGS'):
env.Append(LINKFLAGS = os.environ['LDFLAGS'].split())
print "platform: ", env['PLATFORM']
# compile with clang
if env['CLANG']:
env.Replace(CC='clang')
env.Replace(CXX='clang++')
# special flags for cygwin
# we have to do this here so that the function and lib checks will go through mingw
if env['PLATFORM'] == 'cygwin':
env.Append(CCFLAGS = " -mno-cygwin")
env.Append(LINKFLAGS = " -mno-cygwin")
env['LIBS'] = ['wsock32'];
# tell g++ to support c++0x, used for static_assert()
if env['CXX'] == 'g++':
env.Append(CXXFLAGS = "-std=c++0x")
if env['PLATFORM'] == 'win32':
env.Append(CPPPATH = [".", "drivers/win/", "drivers/common/", "drivers/", "drivers/win/zlib", "drivers/win/directx", "drivers/win/lua/include"])
env.Append(CPPDEFINES = ["PSS_STYLE=2", "WIN32", "_USE_SHARED_MEMORY_", "NETWORK", "FCEUDEF_DEBUGGER", "NOMINMAX", "NEED_MINGW_HACKS", "_WIN32_IE=0x0600"])
env.Append(LIBS = ["rpcrt4", "comctl32", "vfw32", "winmm", "ws2_32", "comdlg32", "ole32", "gdi32", "htmlhelp"])
else:
conf = Configure(env)
# If libdw is available, compile in backward-cpp support
if conf.CheckLib('dw'):
conf.env.Append(CCFLAGS = "-DBACKWARD_HAS_DW=1")
conf.env.Append(LINKFLAGS = "-ldw")
if conf.CheckFunc('asprintf'):
conf.env.Append(CCFLAGS = "-DHAVE_ASPRINTF")
if env['SYSTEM_MINIZIP']:
assert conf.CheckLibWithHeader('minizip', 'minizip/unzip.h', 'C', 'unzOpen;', 1), "please install: libminizip"
assert conf.CheckLibWithHeader('z', 'zlib.h', 'c', 'inflate;', 1), "please install: zlib"
env.Append(CPPDEFINES=["_SYSTEM_MINIZIP"])
else:
assert conf.CheckLibWithHeader('z', 'zlib.h', 'c', 'inflate;', 1), "please install: zlib"
if env['SDL2']:
if not conf.CheckLib('SDL2'):
print 'Did not find libSDL2 or SDL2.lib, exiting!'
Exit(1)
env.Append(CPPDEFINES=["_SDL2"])
env.ParseConfig('pkg-config sdl2 --cflags --libs')
else:
if not conf.CheckLib('SDL'):
print 'Did not find libSDL or SDL.lib, exiting!'
Exit(1)
env.ParseConfig('sdl-config --cflags --libs')
if env['GTK']:
if not conf.CheckLib('gtk-x11-2.0'):
print 'Could not find libgtk-2.0, exiting!'
Exit(1)
# Add compiler and linker flags from pkg-config
config_string = 'pkg-config --cflags --libs gtk+-2.0'
if env['PLATFORM'] == 'darwin':
config_string = 'PKG_CONFIG_PATH=/opt/X11/lib/pkgconfig/ ' + config_string
env.ParseConfig(config_string)
env.Append(CPPDEFINES=["_GTK2"])
env.Append(CCFLAGS = ["-D_GTK"])
if env['GTK3']:
# Add compiler and linker flags from pkg-config
config_string = 'pkg-config --cflags --libs gtk+-3.0'
if env['PLATFORM'] == 'darwin':
config_string = 'PKG_CONFIG_PATH=/opt/X11/lib/pkgconfig/ ' + config_string
env.ParseConfig(config_string)
env.Append(CPPDEFINES=["_GTK3"])
env.Append(CCFLAGS = ["-D_GTK"])
### Lua platform defines
### Applies to all files even though only lua needs it, but should be ok
if env['LUA']:
env.Append(CPPDEFINES=["_S9XLUA_H"])
if env['PLATFORM'] == 'darwin':
# Define LUA_USE_MACOSX otherwise we can't bind external libs from lua
env.Append(CCFLAGS = ["-DLUA_USE_MACOSX"])
if env['PLATFORM'] == 'posix':
# If we're POSIX, we use LUA_USE_LINUX since that combines usual lua posix defines with dlfcn calls for dynamic library loading.
# Should work on any *nix
env.Append(CCFLAGS = ["-DLUA_USE_LINUX"])
lua_available = False
if conf.CheckLib('lua5.1'):
env.Append(LINKFLAGS = ["-ldl", "-llua5.1"])
env.Append(CCFLAGS = ["-I/usr/include/lua5.1"])
lua_available = True
elif conf.CheckLib('lua'):
env.Append(LINKFLAGS = ["-ldl", "-llua"])
env.Append(CCFLAGS = ["-I/usr/include/lua"])
lua_available = True
if lua_available == False:
print 'Could not find liblua, exiting!'
Exit(1)
# "--as-needed" no longer available on OSX (probably BSD as well? TODO: test)
if env['PLATFORM'] != 'darwin':
env.Append(LINKFLAGS=['-Wl,--as-needed'])
### Search for gd if we're not in Windows
if env['PLATFORM'] != 'win32' and env['PLATFORM'] != 'cygwin' and env['CREATE_AVI'] and env['LOGO']:
gd = conf.CheckLib('gd', autoadd=1)
if gd == 0:
env['LOGO'] = 0
print 'Did not find libgd, you won\'t be able to create a logo screen for your avis.'
if env['OPENGL'] and conf.CheckLibWithHeader('GL', 'GL/gl.h', 'c', autoadd=1):
conf.env.Append(CCFLAGS = "-DOPENGL")
conf.env.Append(CPPDEFINES = ['PSS_STYLE=1'])
env = conf.Finish()
if sys.byteorder == 'little' or env['PLATFORM'] == 'win32':
env.Append(CPPDEFINES = ['LSB_FIRST'])
if env['FRAMESKIP']:
env.Append(CPPDEFINES = ['FRAMESKIP'])
print "base CPPDEFINES:",env['CPPDEFINES']
print "base CCFLAGS:",env['CCFLAGS']
if env['DEBUG']:
env.Append(CPPDEFINES=["_DEBUG"], CCFLAGS = ['-g', '-O0'])
else:
env.Append(CCFLAGS = ['-O2'])
if env['PLATFORM'] != 'win32' and env['PLATFORM'] != 'cygwin' and env['CREATE_AVI']:
env.Append(CPPDEFINES=["CREATE_AVI"])
else:
env['CREATE_AVI']=0;
Export('env')
fceux = SConscript('src/SConscript')
env.Program(target="fceux-net-server", source=["fceux-server/server.cpp", "fceux-server/md5.cpp", "fceux-server/throttle.cpp"])
# Installation rules
if prefix == None:
prefix = "/usr/local"
exe_suffix = ''
if env['PLATFORM'] == 'win32':
exe_suffix = '.exe'
fceux_src = 'src/fceux' + exe_suffix
fceux_dst = 'bin/fceux' + exe_suffix
fceux_net_server_src = 'fceux-net-server' + exe_suffix
fceux_net_server_dst = 'bin/fceux-net-server' + exe_suffix
auxlib_src = 'src/auxlib.lua'
auxlib_dst = 'bin/auxlib.lua'
fceux_h_src = 'output/fceux.chm'
fceux_h_dst = 'bin/fceux.chm'
#### env.Command(fceux_h_dst, fceux_h_src, [Copy(fceux_h_dst, fceux_h_src)])
env.Command(fceux_dst, fceux_src, [Copy(fceux_dst, fceux_src)])
env.Command(fceux_net_server_dst, fceux_net_server_src, [Copy(fceux_net_server_dst, fceux_net_server_src)])
env.Command(auxlib_dst, auxlib_src, [Copy(auxlib_dst, auxlib_src)])
man_src = 'documentation/fceux.6'
man_net_src = 'documentation/fceux-net-server.6'
share_src = 'output/'
image_src = 'fceux.png'
desktop_src = 'fceux.desktop'
env.Install(prefix + "/games/", [fceux, fceux_net_server_src])
env.InstallAs(prefix + '/share/fceux/', share_src)
env.Install(prefix + '/share/fceux/', auxlib_src)
env.Install(prefix + '/share/pixmaps/', image_src)
env.Install(prefix + '/share/applications/', desktop_src)
env.Install(prefix + "/share/man/man6/", [man_src, man_net_src])
env.Alias('install', prefix)
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