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/*
* Fenix - Videogame compiler/interpreter
* Current release : FENIX - PROJECT 1.0 - R 0.84
* Last stable release :
* Project documentation : http://fenix.divsite.net
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Copyright 1999 Jos Luis Cebrin Page
* Copyright 2002 Fenix Team
*
*/
/*
* FILE : fpl.h
* DESCRIPTION : Fenix Palette headers and documentation
*
* HISTORY: 0.85 - first version
*/
#ifndef __FPL_H
#define __FPL_H
#define FPL_VERSION 0x0100
#define FPL_VALID_DEPTH(a) ((a) == 8)
// FPL files don't use any compression whatsoever, but they
// natively support .gz expansion
typedef struct
{
char magic[16]; // "FenixPalette\x1A\x0D\x0A" + '\x00'
Uint32 version; // Version code ((major << 16) | minor)
Uint32 depth; // currently supports only 8 bits palettes
}
FPL_HEADER;
#define FPL_MAGIC "FenixPalette\x1A\x0D\x0A"
// Palette information follows. Only 8 bpp color palettes supported.
// There are 256 RGB triplets with a range of 0-255 for each color
// [768 bytes of information]
// Prototipos
int fpl_load_from (file * fp);
int fpl_save_to (file * fp);
int fpl_save (const char * filename);
int fpl_load (const char * filename);
#endif
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