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/* Festalon - NSF Player
* Copyright (C) 2002 Ben Parnell
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
typedef struct {
void (*Fill)(int Count);
void (*NeoFill)(int32 *Wave, int Count);
void (*HiFill)(void);
void (*HiSync)(int32 ts);
void (*RChange)(void);
void (*Kill)(void);
int32 volmul;
} EXPSOUND;
extern EXPSOUND GameExpSound;
void SetSoundVariables(void);
void PowerSound(void);
void ResetSound(void);
extern uint8 fcnt;
extern int32 fhcnt;
extern int32 fhinc;
int FlushEmulateSound(void);
extern uint32 Wave[];
extern int32 WaveFinal[];
extern int32 WaveHi[];
void SetNESSoundMap(void);
void RDoPCM(void);
void FrameSoundUpdate(void);
void DoPCM(void);
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