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/***************************************************************************
* Copyright (C) 2005-2010 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_ENGINESETTINGS_H
#define FIFE_ENGINESETTINGS_H
// Standard C++ library includes
#include <vector>
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"
namespace FIFE {
class NotSupported;
/** This class defines the engine settings on engine init
*
*/
class EngineSettings {
public:
/** Constructor
*/
EngineSettings();
/** Destructor
*/
~EngineSettings();
/** Sets bits per pixel
* @see getPossibleBitsPerPixel
*/
void setBitsPerPixel(uint8_t bitsperpixel);
/** Gets currently set bits per pixel value
*/
uint8_t getBitsPerPixel() const {
return m_bitsperpixel;
}
/** Gets all possible bits per pixel values
*/
std::vector<uint8_t> getPossibleBitsPerPixel() const;
/** Sets fullscreen / windowed mode
*/
void setFullScreen(bool fullscreen) {
m_fullscreen = fullscreen;
}
/** True, if set to fullscreen. False = windowed
*/
bool isFullScreen() const {
return m_fullscreen;
}
/** Sets initial engine sound volume
* @see getInitialMaxVolume
*/
void setInitialVolume(float volume);
/** Gets initial engine sound volume
*/
float getInitialVolume() const {
return m_initialvolume;
}
/** Gets maximum volume that can be set
*/
float getMaxVolume() const;
/** Sets name for renderbackend
* @see getPossibleRenderBackends
*/
void setRenderBackend(const std::string& renderbackend);
/** Gets currently set renderbackend name
*/
const std::string& getRenderBackend() const {
return m_renderbackend;
}
/** Gets currently set renderbackend name
*/
std::string getRenderBackend() {
return m_renderbackend;
}
/** Gets all possible renderbackend names
*/
std::vector<std::string> getPossibleRenderBackends();
/** Sets if fake alpha is removed in SDL renderbackend
*/
void setSDLRemoveFakeAlpha(bool sdlremovefakealpha);
/** Tells if fake alpha is removed in SDL renderbackend
*/
bool isSDLRemoveFakeAlpha() const {
return m_sdlremovefakealpha;
}
/** Sets if images are compress by video driver in OpenGL renderbackend
*/
void setGLCompressImages(bool oglcompressimages);
/** Tells if images are compress by video driver in OpenGL renderbackend
*/
bool isGLCompressImages() const {
return m_oglcompressimages;
}
/** Sets if OpenGL renderbackend should use FramebufferObject (when available)
*/
void setGLUseFramebuffer(bool ogluseframebuffer);
/** Tells if OpenGL renderbackend should use FramebufferObject
*/
bool isGLUseFramebuffer() const {
return m_ogluseframebuffer;
}
/** Sets if OpenGL renderbackend should use NPOT Textures (when available)
*/
void setGLUseNPOT(bool oglusenpot);
/** Tells if OpenGL renderbackend should use NPOT Textures
*/
bool isGLUseNPOT() const {
return m_oglusenpot;
}
/** Sets screen width (pixels)
*/
void setScreenWidth(uint16_t screenwidth);
/** Gets screen width (pixels)
*/
uint16_t getScreenWidth() const {
return m_screenwidth;
}
/** Sets screen height (pixels)
*/
void setScreenHeight(uint16_t screenheight);
/** Gets screen height (pixels)
*/
uint16_t getScreenHeight() const {
return m_screenheight;
}
/** Sets path for default font
*/
void setDefaultFontPath(const std::string& defaultfontpath);
/** Gets current path for default font
*/
const std::string& getDefaultFontPath() const {
return m_defaultfontpath;
}
/** Gets current path for default font
*/
std::string getDefaultFontPath() {
return m_defaultfontpath;
}
/** Sets size for default font
*/
void setDefaultFontSize(uint16_t defaultfontsize);
/** Gets size for default font
*/
uint16_t getDefaultFontSize() const {
return m_defaultfontsize;
}
/** Sets glyphs for default font
*/
void setDefaultFontGlyphs(const std::string& defaultfontglyphs);
/** Gets current glyphs for default font
*/
const std::string& getDefaultFontGlyphs() const {
return m_defaultfontglyphs;
}
/** Gets current glyphs for default font
*/
std::string getDefaultFontGlyphs() {
return m_defaultfontglyphs;
}
/** Sets the title of the window
*/
void setWindowTitle(const std::string& title);
/** Gets the current window title
*/
const std::string& getWindowTitle() const {
return m_windowtitle;
}
/** Gets the current window title
*/
std::string getWindowTitle() {
return m_windowtitle;
}
/** Sets the icon that appears in the window title bar
*/
void setWindowIcon(const std::string& icon);
/** Gets the icon in the window title bar
*/
const std::string& getWindowIcon() const {
return m_windowicon;
}
/** Gets the icon in the window title bar
*/
std::string getWindowIcon() {
return m_windowicon;
}
/** Sets whether to use the colorkey feature
*/
void setColorKeyEnabled(bool colorkeyenable);
/** Gets whether the colorkey feature is in use
*/
bool isColorKeyEnabled() const;
/** Sets the global colorkey to use for images
*/
void setColorKey(uint8_t r, uint8_t g, uint8_t b);
/** Gets the global colorkey setting
*/
const SDL_Color& getColorKey() const;
void setVideoDriver(const std::string& driver);
const std::string& getVideoDriver() const;
/** Sets the light model
*/
void setLightingModel(uint32_t lighting);
/** Gets the currently set light model
*/
uint32_t getLightingModel() const {
return m_lighting;
}
/** Sets whether to use the frame limiter
*/
void setFrameLimitEnabled(bool limited);
/** Gets whether the frame limiter is in use
*/
bool isFrameLimitEnabled() const;
/** Sets the frame limit
*/
void setFrameLimit(uint16_t framelimit);
/** Gets the frame limit
*/
uint16_t getFrameLimit() const;
/** Sets mouse sensitivity
*/
void setMouseSensitivity(float sens);
/** Gets mouse sensitivity
*/
float getMouseSensitivity() const;
/** Sets mouse acceleration
* if mouse acceleration is enabled,
* then the mouse sensitivity is used as speed max.
*/
void setMouseAcceleration(bool acceleration);
/** Gets mouse acceleration
*/
bool getMouseAcceleration() const;
private:
uint8_t m_bitsperpixel;
bool m_fullscreen;
float m_initialvolume;
std::string m_renderbackend;
bool m_sdlremovefakealpha;
bool m_oglcompressimages;
bool m_ogluseframebuffer;
bool m_oglusenpot;
uint16_t m_screenwidth;
uint16_t m_screenheight;
std::string m_windowtitle;
std::string m_windowicon;
std::string m_defaultfontpath;
uint16_t m_defaultfontsize;
std::string m_defaultfontglyphs;
bool m_iscolorkeyenabled;
SDL_Color m_colorkey;
std::string m_videodriver;
uint32_t m_lighting;
bool m_isframelimit;
uint16_t m_framelimit;
float m_mousesensitivity;
bool m_mouseacceleration;
};
}//FIFE
#endif
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