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/***************************************************************************
* Copyright (C) 2005-2008 by the FIFE team *
* http://www.fifengine.de *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
// Standard C++ library includes
#include <iostream>
// 3rd party library includes
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "angles.h"
namespace FIFE {
int32_t getIndexByAngle(int32_t angle, const type_angle2id& angle2id, int32_t& closestMatchingAngle) {
int32_t wangle = (360 + angle) % 360;
if (angle2id.size() == 0) {
return -1;
}
if (angle2id.size() == 1) {
closestMatchingAngle = angle2id.begin()->first;
return angle2id.begin()->second;
}
type_angle2id::const_iterator u(angle2id.upper_bound(wangle));
type_angle2id::const_iterator tmp;
// take care of the forward wrapping case
if (u == angle2id.end()) {
int32_t ud = wangle - (--u)->first;
int32_t ld = 360 - wangle + angle2id.begin()->first;
if (ud > ld) {
// wrapped value (first)
closestMatchingAngle = angle2id.begin()->first;
return angle2id.begin()->second;
}
// non-wrapped value
closestMatchingAngle = u->first;
return u->second;
}
// take care of the backward wrapping case
if (u == angle2id.begin()) {
tmp = angle2id.end();
tmp--;
int32_t ld = u->first - wangle;
int32_t ud = 360 - tmp->first + wangle;
if (ud > ld) {
// non-wrapped value (first)
closestMatchingAngle = angle2id.begin()->first;
return angle2id.begin()->second;
}
// wrapped value (last)
closestMatchingAngle = tmp->first;
return tmp->second;
}
// value in the middle...
int32_t ud = u->first - wangle;
int32_t ucm = u->first;
int32_t ui = u->second;
u--;
int32_t ld = wangle - u->first;
int32_t lcm = u->first;
int32_t li = u->second;
if (ud <= ld) {
closestMatchingAngle = ucm;
return ui;
}
closestMatchingAngle = lcm;
return li;
}
}
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