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# -*- coding: utf-8 -*-
# ####################################################################
# Copyright (C) 2005-2009 by the FIFE team
# http://www.fifengine.de
# This file is part of FIFE.
#
# FIFE is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the
# Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
# ####################################################################
from fife.extensions import pychan
from fife.extensions.pychan import widgets, tools, attrs, internal
import scripts
import scripts.plugin as plugin
from scripts.events import *
from scripts.gui.action import Action, ActionGroup
import fife
from fife.fife import Color
from scripts import undomanager
import scripts.gui
from scripts.gui.panel import Panel
import pdb
class HistoryManager(plugin.Plugin):
def __init__(self):
self.editor = None
self.engine = None
self._enabled = False
self.undomanager = None
def enable(self):
if self._enabled is True:
return
self.editor = scripts.editor.getEditor()
self.engine = self.editor.getEngine()
self._show_action = Action(u"History manager", checkable=True)
self._undo_action = Action(u"Undo", "gui/icons/undo.png")
self._redo_action = Action(u"Redo", "gui/icons/redo.png")
self._next_action = Action(u"Next branch", "gui/icons/next_branch.png")
self._prev_action = Action(u"Previous branch", "gui/icons/previous_branch.png")
self._show_action.helptext = u"Toggle HistoryManager"
self._undo_action.helptext = u"Undo action (CTRL+Z)"
self._redo_action.helptext = u"Redo action (CTRL+SHIFT+Z)"
self._next_action.helptext = u"Next branch (CTRL+ALT+Z"
self._prev_action.helptext = u"Previous branch (CTRL+ALT+SHIFT+Z)"
scripts.gui.action.activated.connect(self.toggle, sender=self._show_action)
scripts.gui.action.activated.connect(self._undo, sender=self._undo_action)
scripts.gui.action.activated.connect(self._redo, sender=self._redo_action)
scripts.gui.action.activated.connect(self._next, sender=self._next_action)
scripts.gui.action.activated.connect(self._prev, sender=self._prev_action)
self._undo_group = ActionGroup(name=u"UndoGroup")
self._undo_group.addAction(self._undo_action)
self._undo_group.addAction(self._redo_action)
self._undo_group.addAction(self._next_action)
self._undo_group.addAction(self._prev_action)
self.editor._tools_menu.addAction(self._show_action)
self.editor._edit_menu.insertAction(self._undo_group, 0)
self.editor._edit_menu.insertSeparator(position=1)
events.postMapShown.connect(self.update)
undomanager.changed.connect(self.update)
self.buildGui()
def disable(self):
if self._enabled is False:
return
self.gui.hide()
self.removeAllChildren()
events.postMapShown.disconnect(self.update)
undomanager.changed.disconnect(self.update)
scripts.gui.action.activated.connect(self.toggle, sender=self._show_action)
scripts.gui.action.activated.disconnect(self._undo, sender=self._undo_action)
scripts.gui.action.activated.disconnect(self._redo, sender=self._redo_action)
scripts.gui.action.activated.disconnect(self._next, sender=self._next_action)
scripts.gui.action.activated.disconnect(self._prev, sender=self._prev_action)
self.editor._tools_menu.removeAction(self._show_action)
self.editor._tools_menu.removeAction(self._undo_group)
def isEnabled(self):
return self._enabled;
def getName(self):
return "History manager"
def buildGui(self):
self.gui = Panel(title=u"History")
self.scrollarea = widgets.ScrollArea(min_size=(200,300))
self.list = widgets.ListBox()
self.list.capture(self._itemSelected)
self.gui.addChild(self.scrollarea)
self.scrollarea.addChild(self.list)
self.gui.position_technique = "right:center"
def _linearUndo(self, target):
mapview = self.editor.getActiveMapView()
if mapview is None:
return
undomanager = mapview.getController().getUndoManager()
current_item = undomanager.current_item
# Redo?
item = current_item
count = 0
while item is not None:
if item == target:
undomanager.redo(count)
break
count += 1
item = item.next
else:
# Undo?
count = 0
item = current_item
while item is not None:
if item == target:
undomanager.undo(count)
break
count += 1
item = item.previous
else:
print "HistoryManager: Didn't find target item!"
# Select the current item, important to see if the undo/redo didn't work as expected
self.update()
def _itemSelected(self):
mapview = self.editor.getActiveMapView()
if mapview is None:
return
undomanager = mapview.getController().getUndoManager()
stackitem = self.list.selected_item.item
if stackitem == undomanager.current_item:
return
if undomanager.getBranchMode() is False:
self._linearUndo(stackitem)
return
searchlist = []
searchlist2 = []
parent = stackitem
branch = parent.next
while parent is not None:
if parent is undomanager.first_item or len(parent._branches) > 1:
searchlist.append( (parent, branch) )
branch = parent
parent = parent.parent
current_item = undomanager.current_item
parent = current_item
branch = parent.next
while parent is not None:
if parent is undomanager.first_item or len(parent._branches) > 1:
searchlist2.append( (parent, branch) )
branch = parent
parent = parent.parent
searchlist.reverse()
searchlist2.reverse()
# Remove duplicate entries, except the last duplicate, so we don't undo
# more items than necessary
sl = len(searchlist);
if len(searchlist2) < sl:
sl = len(searchlist2)
for s in range(sl):
if searchlist[s][0] != searchlist[s][0]:
searchlist = searchlist[s-1:]
s_item = searchlist[0][0]
# Undo until we reach the first shared parent
i = 0
item = current_item
while item is not None:
if item == s_item:
undomanager.undo(i)
current_item = item
break
i += 1
item = item.previous
else:
print "Nada (undo)"
return
# Switch branches
for s_item in searchlist:
if s_item[0].setBranch(s_item[1]) is False:
print "Warning: HistoryManager: Switching branch failed for: ", s_item
# Redo to stackitem
item = current_item
i = 0
while item is not None:
if item == stackitem:
undomanager.redo(i)
break
i += 1
item = item.next
else:
print "Nada (redo)"
# Select the current item, important to see if the undo/redo didn't work as expected
self.update()
def recursiveUpdate(self, item, indention, parent=None, branchstr="-"):
items = []
branchnr = 0
class _ListItem:
def __init__(self, str, item, parent):
self.str = str
self.item = item
self.parent = parent
def __str__(self):
return self.str.encode("utf-8")
while item is not None:
listitem = _ListItem(u" "*indention + branchstr + " " + item.object.name, item, parent)
items.append(listitem)
branchnr = -1
for branch in item.getBranches():
branchnr += 1
if branchnr == 0:
continue
items.extend(self.recursiveUpdate(branch, indention+2, listitem, str(branchnr)))
if self.undomanager.getBranchMode():
if len(item._branches) > 0:
item = item._branches[0]
else:
break
else: item = item.next
return items
def update(self):
mapview = self.editor.getActiveMapView()
if mapview is None:
self.list.items = []
return
self.undomanager = undomanager = mapview.getController().getUndoManager()
items = []
items = self.recursiveUpdate(undomanager.first_item, 0)
self.list.items = items
i = 0
for it in items:
if it.item == undomanager.current_item:
self.list.selected = i
break
i += 1
self.scrollarea.adaptLayout(False)
def show(self):
self.update()
self.gui.show()
self._show_action.setChecked(True)
def hide(self):
self.gui.setDocked(False)
self.gui.hide()
self._show_action.setChecked(False)
def _undo(self):
if self.undomanager:
self.undomanager.undo()
def _redo(self):
if self.undomanager:
self.undomanager.redo()
def _next(self):
if self.undomanager:
self.undomanager.nextBranch()
def _prev(self):
if self.undomanager:
self.undomanager.previousBranch()
def toggle(self):
if self.gui.isVisible() or self.gui.isDocked():
self.hide()
else:
self.show()
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