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/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
// Standard C++ library includes
#include <iostream>
#include <algorithm>
// 3rd party library includes
#include <SDL.h>
#include <SDL_ttf.h>
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"
#include "util/log/logger.h"
#include "util/time/timemanager.h"
#include "audio/soundmanager.h"
#include "gui/guimanager.h"
#include "vfs/vfs.h"
#include "vfs/vfsdirectory.h"
#include "vfs/directoryprovider.h"
#ifdef HAVE_ZIP
#include "vfs/zip/zipprovider.h"
#endif
#include "eventchannel/eventmanager.h"
#include "video/imagemanager.h"
#include "audio/soundclipmanager.h"
#include "video/renderbackend.h"
#include "video/cursor.h"
#include "video/devicecaps.h"
#ifdef HAVE_OPENGL
#include "video/opengl/fife_opengl.h"
#include "video/opengl/renderbackendopengl.h"
#include "video/opengle/renderbackendopengle.h"
#endif
#include "video/sdl/renderbackendsdl.h"
#include "loaders/native/video/imageloader.h"
#include "loaders/native/audio/ogg_loader.h"
#include "model/model.h"
#include "pathfinder/routepather/routepather.h"
#include "model/metamodel/grids/hexgrid.h"
#include "model/metamodel/grids/squaregrid.h"
#include "view/renderers/quadtreerenderer.h"
#include "view/renderers/gridrenderer.h"
#include "view/renderers/instancerenderer.h"
#include "view/renderers/coordinaterenderer.h"
#include "view/renderers/floatingtextrenderer.h"
#include "view/renderers/cellselectionrenderer.h"
#include "view/renderers/blockinginforenderer.h"
#include "view/renderers/genericrenderer.h"
#include "view/renderers/targetrenderer.h"
#include "view/renderers/lightrenderer.h"
#include "view/renderers/offrenderer.h"
#include "view/renderers/cellrenderer.h"
#include "video/image.h"
#include "engine.h"
#ifdef USE_COCOA
#include <objc/message.h>
#include <dlfcn.h>
int32_t main(int32_t argc, char **argv)
{
return 0;
}
#endif
namespace FIFE {
static Logger _log(LM_CONTROLLER);
Engine::Engine():
m_renderbackend(0),
m_guimanager(0),
m_eventmanager(0),
m_soundmanager(0),
m_timemanager(0),
m_imagemanager(0),
m_soundclipmanager(0),
m_vfs(0),
m_model(0),
m_logmanager(0),
m_cursor(0),
m_settings(),
m_devcaps(),
m_offrenderer(0),
m_changelisteners() {
#ifdef USE_COCOA
// The next lines ensure that Cocoa is initialzed correctly.
// This is needed for SDL to function properly on MAC OS X.
void* cocoa_lib;
cocoa_lib = dlopen( "/System/Library/Frameworks/Cocoa.framework/Cocoa", RTLD_LAZY );
void (*nsappload)(void);
nsappload = (void(*)()) dlsym( cocoa_lib, "NSApplicationLoad");
nsappload();
// Create an autorelease pool, so autoreleased SDL objects don't leak.
objc_object *NSAutoreleasePool = objc_getClass("NSAutoreleasePool");
m_autoreleasePool =
objc_msgSend(NSAutoreleasePool, sel_registerName("new"));
#endif
m_logmanager = LogManager::instance();
}
EngineSettings& Engine::getSettings() {
return m_settings;
}
const DeviceCaps& Engine::getDeviceCaps() const {
return m_devcaps;
}
void Engine::changeScreenMode(const ScreenMode& mode){
m_cursor->invalidate();
m_imagemanager->invalidateAll();
m_renderbackend->setScreenMode(mode);
if (m_guimanager) {
m_guimanager->resizeTopContainer(0,0,mode.getWidth(), mode.getHeight());
}
std::vector<IEngineChangeListener*>::iterator i = m_changelisteners.begin();
while (i != m_changelisteners.end()) {
(*i)->onScreenModeChanged(mode);
++i;
}
}
void Engine::init() {
m_destroyed = false;
FL_LOG(_log, "================== Engine initialize start =================");
m_timemanager = new TimeManager();
FL_LOG(_log, "Time manager created");
FL_LOG(_log, "Creating VFS");
m_vfs = new VFS();
FL_LOG(_log, "Adding root directory to VFS");
m_vfs->addSource( new VFSDirectory(m_vfs) );
m_vfs->addProvider( new DirectoryProvider() );
#ifdef HAVE_ZIP
FL_LOG(_log, "Adding zip provider to VFS");
m_vfs->addProvider( new ZipProvider() );
#endif
//m_vfs->addProvider(ProviderDAT2());
//m_vfs->addProvider(ProviderDAT1());
FL_LOG(_log, "Engine pre-init done");
// If failed to init SDL throw exception.
if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {
throw SDLException(SDL_GetError());
}
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
TTF_Init();
FL_LOG(_log, "Creating event manager");
m_eventmanager = new EventManager();
m_eventmanager->setMouseSensitivity(m_settings.getMouseSensitivity());
m_eventmanager->setMouseAccelerationEnabled(m_settings.isMouseAccelerationEnabled());
FL_LOG(_log, "Creating resource managers");
m_imagemanager = new ImageManager();
m_soundclipmanager = new SoundClipManager();
FL_LOG(_log, "Creating render backend");
std::string rbackend(m_settings.getRenderBackend());
if (rbackend == "SDL") {
m_renderbackend = new RenderBackendSDL(m_settings.getColorKey());
FL_LOG(_log, "SDL Render backend created");
} else {
#ifdef HAVE_OPENGL
if (rbackend == "OpenGLe") {
m_renderbackend = new RenderBackendOpenGLe(m_settings.getColorKey());
FL_LOG(_log, "OpenGLe Render backend created");
FL_LOG(_log, "This is highly experimental so bear in mind some features may not work/work correctly.");
} else {
m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey());
FL_LOG(_log, "OpenGL Render backend created");
}
#else
m_renderbackend = new RenderBackendSDL(m_settings.getColorKey());
// Remember the choice so we pick the right graphics class.
rbackend = "SDL";
FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend");
#endif
}
FL_LOG(_log, "Initializing render backend");
m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled());
// we always set this to false
//m_renderbackend->setAlphaOptimizerEnabled(false);
m_renderbackend->setImageCompressingEnabled(m_settings.isGLCompressImages());
m_renderbackend->setFramebufferEnabled(m_settings.isGLUseFramebuffer());
m_renderbackend->setNPOTEnabled(m_settings.isGLUseNPOT());
if (m_settings.isFrameLimitEnabled()) {
m_renderbackend->setFrameLimitEnabled(true);
m_renderbackend->setFrameLimit(m_settings.getFrameLimit());
}
std::string driver = m_settings.getVideoDriver();
std::vector<std::string> drivers = m_devcaps.getAvailableDrivers();
if (driver != ""){
if (std::find (drivers.begin(), drivers.end(), driver) == drivers.end()) {
FL_WARN(_log, "Selected driver is not supported for your Operating System! Reverting to default driver.");
driver = "";
}
}
m_renderbackend->init(driver);
FL_LOG(_log, "Querying device capabilities");
m_devcaps.fillDeviceCaps();
uint16_t bpp = m_settings.getBitsPerPixel();
m_screenMode = m_devcaps.getNearestScreenMode(
m_settings.getScreenWidth(),
m_settings.getScreenHeight(),
bpp,
rbackend,
m_settings.isFullScreen());
FL_LOG(_log, "Creating main screen");
m_renderbackend->createMainScreen(
m_screenMode,
m_settings.getWindowTitle(),
m_settings.getWindowIcon());
FL_LOG(_log, "Main screen created");
#ifdef HAVE_OPENGL
if (m_settings.getLightingModel() != 0) {
m_renderbackend->setLightingModel(m_settings.getLightingModel());
}
#endif
SDL_EnableUNICODE(1);
FL_LOG(_log, "Creating sound manager");
m_soundmanager = new SoundManager();
m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10);
FL_LOG(_log, "Creating renderers");
m_offrenderer = new OffRenderer(m_renderbackend);
m_targetrenderer = new TargetRenderer(m_renderbackend);
m_renderers.push_back(new InstanceRenderer(m_renderbackend, 10));
m_renderers.push_back(new GridRenderer(m_renderbackend, 20));
m_renderers.push_back(new CellSelectionRenderer(m_renderbackend, 30));
m_renderers.push_back(new BlockingInfoRenderer(m_renderbackend, 40));
m_renderers.push_back(new FloatingTextRenderer(m_renderbackend, 50));
m_renderers.push_back(new QuadTreeRenderer(m_renderbackend, 60));
m_renderers.push_back(new CoordinateRenderer(m_renderbackend, 70));
m_renderers.push_back(new GenericRenderer(m_renderbackend, 80));
m_renderers.push_back(new LightRenderer(m_renderbackend, 90));
m_renderers.push_back(new CellRenderer(m_renderbackend, 100));
FL_LOG(_log, "Creating model");
m_model = new Model(m_renderbackend, m_renderers);
FL_LOG(_log, "Adding pathers to model");
m_model->adoptPather(new RoutePather());
FL_LOG(_log, "Adding grid prototypes to model");
m_model->adoptCellGrid(new SquareGrid());
m_model->adoptCellGrid(new HexGrid());
m_cursor = new Cursor(m_renderbackend);
FL_LOG(_log, "Engine intialized");
}
Engine::~Engine() {
if( !m_destroyed ) {
destroy();
}
}
void Engine::destroy() {
FL_LOG(_log, "Destructing engine");
delete m_cursor;
delete m_model;
delete m_soundmanager;
delete m_guimanager;
delete m_imagemanager;
delete m_soundclipmanager;
// delete m_eventmanager;
// properly remove all the renderers created during init
delete m_offrenderer;
delete m_targetrenderer;
std::vector<RendererBase*>::iterator rendererIter = m_renderers.begin();
for ( ; rendererIter != m_renderers.end(); ++rendererIter)
{
delete *rendererIter;
}
m_renderers.clear();
delete m_renderbackend;
delete m_vfs;
delete m_timemanager;
TTF_Quit();
SDL_Quit();
#ifdef USE_COCOA
objc_msgSend(m_autoreleasePool, sel_registerName("release"));
#endif
FL_LOG(_log, "================== Engine destructed ==================");
m_destroyed = true;
//delete m_logmanager;
}
void Engine::initializePumping() {
m_eventmanager->processEvents();
}
void Engine::pump() {
m_renderbackend->startFrame();
m_eventmanager->processEvents();
m_timemanager->update();
m_targetrenderer->render();
if (m_model->getMapCount() == 0) {
m_renderbackend->clearBackBuffer();
m_offrenderer->render();
} else {
m_model->update();
}
if (m_guimanager) {
m_guimanager->turn();
}
m_cursor->draw();
m_renderbackend->endFrame();
}
void Engine::finalizePumping() {
// nothing here at the moment..
}
void Engine::addChangeListener(IEngineChangeListener* listener) {
m_changelisteners.push_back(listener);
}
void Engine::removeChangeListener(IEngineChangeListener* listener) {
std::vector<IEngineChangeListener*>::iterator i = m_changelisteners.begin();
while (i != m_changelisteners.end()) {
if ((*i) == listener) {
m_changelisteners.erase(i);
return;
}
++i;
}
}
}//FIFE
/* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */
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