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/***************************************************************************
* Copyright (C) 2005-2013 by the FIFE team *
* http://www.fifengine.net *
* This file is part of FIFE. *
* *
* FIFE is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
#ifndef FIFE_ENGINE_H
#define FIFE_ENGINE_H
// Standard C++ library includes
#include <map>
#include <string>
#include <vector>
// Platform specific includes
#ifdef USE_COCOA
#include <objc/runtime.h>
#endif
// 3rd party library includes
#include <SDL.h>
// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "enginesettings.h"
#include "video/devicecaps.h"
namespace FIFE {
class SoundManager;
class RenderBackend;
class IGUIManager;
class VFS;
class VFSSourceFactory;
class EventManager;
class TimeManager;
class Model;
class LogManager;
class Cursor;
class RendererBase;
class Image;
class ImageManager;
class SoundClipManager;
class OffRenderer;
class TargetRenderer;
class IEngineChangeListener {
public:
virtual ~IEngineChangeListener() {}
/** Screen mode has been changed
*/
virtual void onScreenModeChanged(const ScreenMode& newmode) = 0;
};
/** Engine acts as a controller to the whole system
* Responsibilities of the engine are:
* - Construct and initialize engine internals
* - Clean-up when the program ends
* - Act as an entry point to the engine subsystems
*/
class Engine {
public:
/** Constructor
*/
Engine();
/** Destructor
*/
virtual ~Engine();
/** Gets settings class for engine
*/
EngineSettings& getSettings();
/** Gets device capabilities
*/
const DeviceCaps& getDeviceCaps() const;
/** Changes the screen mode.
* This should be called instead of the renderer's setScreenMode() function.
* It takes care of any objects that need to be re-created after switching
* screen modes.
*
* @param mode A valid ScreenMode retrieved from FIFE::DeviceCaps::getNearestScreenMode()
*/
void changeScreenMode(const ScreenMode& mode);
/** Initializes the engine
*/
void init();
/** Explicit destruction of engine
*/
void destroy();
/** Initializes the continuous processing of the engine
* Call this only once in your program
*/
void initializePumping();
/** Finalizes the continuous processing of the engine
* Call this only once in your program, after you have called
* initializePumping + (pump() * N times)
*/
void finalizePumping();
/** Runs one cycle for the engine
*/
void pump();
/** Provides access point to the SoundManager
*/
SoundManager* getSoundManager() const { return m_soundmanager; }
/** Provides access point to the EventManager
*/
EventManager* getEventManager() const { return m_eventmanager; }
/** Provides access point to the TimeManager
*/
TimeManager* getTimeManager() const { return m_timemanager; }
/** Sets the GUI Manager to use. Engine takes
* ownership of the manager so DONT DELETE IT!
*/
void setGuiManager(IGUIManager* guimanager) { m_guimanager = guimanager; }
/** Provides access point to the GUI Manager
*/
IGUIManager* getGuiManager() const { return m_guimanager; }
/** Provides access point to the ImageManager
*/
ImageManager* getImageManager() const { return m_imagemanager; }
/** Provides access point to the SoundClipManager
*/
SoundClipManager* getSoundClipManager() const { return m_soundclipmanager; }
/** Provides access point to the RenderBackend
*/
RenderBackend* getRenderBackend() const { return m_renderbackend; }
/** Provides access point to the Model
*/
Model* getModel() const { return m_model; }
/** Provides access point to the LogManager
*/
LogManager* getLogManager() const { return m_logmanager; }
/** Provides access point to the VFS
*/
VFS* getVFS() const { return m_vfs; }
/** Returns cursor used in the engine
*/
Cursor* getCursor() const { return m_cursor; }
/** Provides access point to the OffRenderer
*/
OffRenderer* getOffRenderer() const { return m_offrenderer; }
/** Provides access point to the TargetRenderer
*/
TargetRenderer* getTargetRenderer() const { return m_targetrenderer; }
/** Adds new change listener
* @param listener to add
*/
void addChangeListener(IEngineChangeListener* listener);
/** Removes associated change listener
* @param listener to remove
*/
void removeChangeListener(IEngineChangeListener* listener);
private:
RenderBackend* m_renderbackend;
IGUIManager* m_guimanager;
EventManager* m_eventmanager;
SoundManager* m_soundmanager;
TimeManager* m_timemanager;
ImageManager* m_imagemanager;
SoundClipManager* m_soundclipmanager;
VFS* m_vfs;
Model* m_model;
LogManager* m_logmanager;
Cursor* m_cursor;
bool m_destroyed;
EngineSettings m_settings;
DeviceCaps m_devcaps;
ScreenMode m_screenMode;
OffRenderer* m_offrenderer;
TargetRenderer* m_targetrenderer;
std::vector<RendererBase*> m_renderers;
std::vector<IEngineChangeListener*> m_changelisteners;
#ifdef USE_COCOA
objc_object *m_autoreleasePool;
#endif
};
}//FIFE
#endif
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